Dragon Age
News, coverage and analysis tracking Dragon Age across the outlets.
Latest coverage
These Mass Effect veterans are carrying the RPG's "principles" into a new game that sounds like Dispatch…
Studio Reset, founded by three former BioWare developers, is developing a new narrative-driven adventure game called The Eventide. The game features a contemporary Canadian setting with "neon noir" detective vibes and a watercolor art style, drawing inspiration from The X-Files. Players will manage a team of paranormal detectives, assigning them to cases based on their unique perspectives and expertise, a system designed to carry forward BioWare's principles of character and world-building.
"If I was buying BioWare, I would want everything": Former Dragon Age lead thinks "there are several ways" the developer survives EA's $55 billion buyout, but none are pretty
Former BioWare executive Mark Darrah discusses potential scenarios for the studio's survival following Electronic Arts' acquisition by the Public Investment Fund, Silver Lake, and Affinity Partners. He suggests that BioWare might be sold off with its IPs and technology, or its IPs could be sold individually, though he expresses concern about the overall impact on the developer and its catalog.
The US government is hiring gamers as air traffic controllers, with "historic" results
The US government's campaign to recruit gamers as air traffic controllers has been highly successful, meeting 94% of its hiring goal and achieving the fastest recruitment target completion ever. US Transportation Secretary Sean Duffy highlighted that gamers possess valuable skills like problem-solving and spatial awareness, leading to historic hiring numbers and strong performance from new recruits.
EA selling BioWare and Mass Effect would be the best news ever - Reader's Feature
A reader expresses concern over Electronic Arts' financial situation and its potential impact on BioWare and the Mass Effect franchise. The author suggests that EA selling BioWare would be beneficial, allowing the studio to regain independence and potentially revive the Mass Effect series, which they believe is unlikely to continue under EA's current management due to financial pressures.
Ex Dragon Age boss warns devs against listening to player feedback for solutions: "They're not…
Former Dragon Age producer Mark Darrah advises game developers to listen to player feedback but cautions against using it to find solutions, as players often identify problems without understanding the underlying issues or representing the entire community. He emphasizes the importance of developers maintaining their creative vision while gathering diverse data sources, including community input, playtesting, and telemetry, to guide development effectively.
EA has officially been sold to Saudi Arabia's Public Investment Fund
Electronic Arts (EA) has been acquired by Saudi Arabia's Public Investment Fund (PIF) in a leveraged buyout valued at approximately $55 billion. The deal, which also includes investment firms Silver Lake and Affinity Partners, marks EA's return to private ownership after 36 years. CEO Andrew Wilson addressed staff, emphasizing continued innovation and the importance of interactive entertainment, while concerns remain about potential layoffs and the use of AI.
EA have gone private, as Saudi Arabia and Jared Kushner's investment groups complete their $55 billion acquisition
Electronic Arts (EA), publisher of franchises like EA Sports FC, Battlefield, The Sims, Mass Effect, and Dragon Age, has been acquired by Saudi Arabia's Public Investment Fund, equity firm Silver Lake, and Jared Kushner's Affinity Partners for $55 billion, making it a private company. The deal has raised concerns among unionized workers regarding potential layoffs and among LGBTQIA+ players about the future of diversity in EA's games, though some developers have expressed commitment to maintaining inclusivity.
EA and games like The Sims, Dragon Age, and Battlefield are now officially owned by Saudi Arabia and private equity as…
Electronic Arts has officially been acquired by a consortium including Saudi Arabia's Public Investment Fund, Silver Lake, and Affinity Partners for $55 billion, making it a private company. CEO Andrew Wilson stated the move will allow for bold investment and innovation. Concerns have been raised regarding potential censorship of IPs like The Sims and Dragon Age, as well as national security risks due to foreign ownership.
An All-Digital Future Isn’t The Only Threat To Video Game Preservation
Dragon Age creator Mark Darrah explains that remasters of the first three Dragon Age games are unlikely due to a lack of developers familiar with BioWare's proprietary Aurora engine. This contrasts with the Mass Effect Legendary Edition, which benefited from using the more common Unreal Engine. Darrah also reveals his past plans for a "Champion's Edition" trilogy, which were hampered by studio layoffs and internal disagreements at BioWare.
If you bounced off Baldur's Gate 3: now is the time to try again
This article discusses the author's initial negative experience with Baldur's Gate 3, citing its complexity and D&D jargon. After a second playthrough, influenced by watching cast members play D&D, the author found a deeper appreciation for the game's freedom, character depth, and its impact on popular culture and video game acting.
Dragon Age's former producer had envisioned a 'Champions Edition' equivalent to Mass Effect's Legendary Edition, but he doesn't think it will happen anymore: 'There are basically no companies that could help you'
Former Dragon Age producer Mark Darrah believes a "Champion's Edition" remaster for the Dragon Age series is unlikely due to technical challenges. Unlike the Mass Effect Legendary Edition, which benefited from using the consistent Unreal Engine, the Dragon Age games were built on different, now poorly understood, proprietary engines. Darrah suggests that EA's reluctance to form new teams for such projects further diminishes the possibility of a remaster.
Another BioWare veteran steps forth to say a Dragon Age remaster isn't impossible, but that doesn't mean it will happen: "In no means a trivial exercise"
BioWare co-founder Trent Oster believes that remastering the original Dragon Age games is possible, though it would be a complex undertaking. However, Mark Darrah, who co-directed Dragon Age: Origins, expressed skepticism, citing a lack of current BioWare staff familiar with the old engine and publisher Electronic Arts' tendency to keep IPs dormant.
BioWare's Former Dragon Age Boss Says a Mass Effect-Style Remaster Trilogy Is Pretty Much Impossible
A former BioWare executive stated that a Mass Effect-style remaster trilogy for the original Dragon Age games is practically impossible. The executive cited technical challenges as the primary reason why such a project would be unfeasible.
"Basically no one at BioWare" knows how Dragon Age works anymore, says studio veteran, so don't expect a remaster like Mass Effect's even if one would sell "super well"
Former BioWare director Mark Darrah stated that a remaster of the original Dragon Age trilogy is unlikely due to significant technical challenges and a lack of studio expertise with the older engines. Unlike the Mass Effect trilogy, which used Unreal Engine, the Dragon Age games utilize outdated proprietary engines that few at BioWare understand anymore. Despite potential sales success, especially after the popularity of Baldur's Gate 3, the development hurdles and the underwhelming performance of Dragon Age: The Veilguard make such a project improbable.
"The Case of the Golden Idol-style deduction meets The X-Files": Former BioWare devs unveil supernatural detective game The Eventide
Studio Reset, an indie developer formed by former BioWare staff, has fully revealed its supernatural detective game, The Eventide. The game features a "Parallax Deduction" system where players select two agents with different investigative styles to solve cases. Inspired by The Case of the Golden Idol, it blends supernatural mystery with a neon-noir aesthetic and is available on Steam.
This X-Files-Inspired Detective Game Wants You To Solve Mysteries From Every Angle
The Eventide is a supernatural detective game from Studio Reset, featuring a team of paranormal investigators in a neon-noir Canadian city. Players will utilize a "Parallax Deduction" system, assigning different agents with unique backgrounds and perspectives to solve cases, influencing the investigation's outcome. The game aims to blend mature narrative themes with supernatural mystery, featuring fixed-camera exploration and agent-driven deduction, and is set to release on PC via Steam.
A Dragon Age Trilogy remaster probably won't happen as no one still employed at BioWare knows how the engine works, claims producer
Former BioWare producer Mark Darrah stated that a remaster of the original Dragon Age trilogy is unlikely because current employees lack knowledge of the proprietary Aurora engine used for Dragon Age: Origins and Dragon Age 2. Unlike the Mass Effect trilogy, which used Unreal Engine and was successfully remastered, Dragon Age's older engine makes such a project technically challenging and costly for Electronic Arts. Despite these hurdles, Darrah believes a remaster would still sell well.
"Dragon Age: Origins wasn’t the most attractive game": BioWare's old series producer still thinks a DA remaster trilogy is worth it, but the knowhow isn't there
Former Dragon Age producer Mark Darrah believes a remaster trilogy of the original games would sell well, but acknowledges the technical challenges. He cites the proprietary Eclipse and Lycium engines used in the early titles, contrasting them with the more industry-standard Unreal Engine used for Mass Effect. Darrah also notes that expertise on these older BioWare engines is scarce within the company and externally, making such a project difficult to undertake.
Game History and Preservation
A producer for BioWare has stated that a remaster trilogy for the Dragon Age series is unlikely due to a lack of personnel familiar with the original game engine. This raises concerns about the preservation of older game titles.
BioWare Lost The Knowledge Needed To Remaster Dragon Age, Former Producer Says
Former BioWare producer Mark Darrah stated that a remaster of the Dragon Age trilogy is unlikely because the studio has lost the necessary institutional knowledge to work with the original games' engines. Unlike the Mass Effect: Legendary Edition, which benefited from the common Unreal Engine 3, the Dragon Age games utilized proprietary engines for which few, if any, developers at BioWare remain knowledgeable. This comes amidst reports of Dragon Age: The Veilguard's poor commercial performance and potential future sale of BioWare by Electronic Arts.