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EverQuest

News, coverage and analysis tracking EverQuest across the outlets.

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PC Gamer

David Brevik, creator of Diablo, reveals the 'worst ending' to any game he's played: 'But I really…

David Brevik, creator of Diablo, discusses his gaming history and current library in this interview. He shares his thoughts on the 'worst ending' in Eye of the Beholder and his enduring love for games like EverQuest and Marvel Heroes, which he still plays on fan-made servers.

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PC Gamer

EverQuest Legends is the only MMO that could hook me in 2026

EverQuest Legends offers a modernized take on the classic MMO, aiming to recapture the nostalgia of its original 1999 release while making the experience more accessible. Developed by Game Jawn, it retains the core feel of EverQuest but removes harsh mechanics like corpse runs and adds features like in-game maps to encourage longer play sessions. While Project 1999 offers a free, more authentic classic experience, Legends seeks to be a game players will actively return to.

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Massively Overpovered

EverQuest Legends preps cursor resizing, group XP benefits, and a cash shop mount August 18

EverQuest Legends is preparing a patch for Tuesday, August 18th, which will introduce UI scaling options including cursor resizing, group XP bonuses, and a new Bristly Boar mount available in the cash shop. The update also features revamps to Mistmoore Castle with guaranteed named enemy spawns and improved loot drops.

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Massively Overpovered

Perfect Ten: Looking back at the absurdly stacked MMO year of 2010

The year 2010 was a landmark year for MMORPGs, marked by numerous significant launches, business model shifts, and notable events. Key moments included the launches of Star Trek Online, Global Agenda, and Mortal Online, alongside the controversial launches and shutdowns of All Points Bulletin and the initial version of Final Fantasy XIV. The year also saw major shifts with EverQuest II and Lord of the Rings Online adopting free-to-play models, and the release of World of Warcraft: Cataclysm and City of Heroes: Going Rogue expansions.

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Massively Overpovered

Choose My Adventure: EverQuest Legends is off to a clunky, slow, and intriguing start

The author shares their initial, clunky, and intriguing experiences with EverQuest Legends, a re-release of the original MMORPG. Despite not being a long-time fan, they find the game's slow pace and tactical combat surprisingly engaging, though progression feels arduous. The article discusses the player's choice to play a Kerran Bard/Warrior and seeks community input on whether to continue with the character.

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Massively Overpovered

The MOP Up: Elder Scrolls Online’s Whitestrake’s Mayhem PvP event rages

The Whitestrake's Mayhem in-game event has returned to Elder Scrolls Online, offering bonus rewards for player-versus-player activities until August 12th. The article also rounds up other recent MMO news, including Palworld's player count, SMITE 2's upcoming god releases, and cross-promotions between Helldivers 2 and Warhammer 40,000.

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Massively Overpovered

EverQuest Legends saw weekend outages, and gamers took it out on the community manager

EverQuest Legends experienced server login issues over the weekend, leading to a temporary server shutdown for emergency fixes. The situation escalated when senior community manager Linda Carlson's response in Discord was perceived by some players as unprofessional and dismissive, sparking debate on Reddit about entitlement and context.

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Massively Overpovered

Betawatch: Palworld goes full mobile MMORPG as Guild Wars 3 talks species

This week's Betawatch covers several upcoming and in-development MMORPGs, including a mobile-only version of Palworld called Palworld Online and Guild Wars 3 confirming playable species. Updates are also provided on games like Runescape Dragonwilds, ArcheAge S: Strait of Freedom, and various titles in testing phases, highlighting the ongoing development and testing cycles within the MMO genre.

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Massively Overpovered

Massively Overthinking: What year of MMOs would you pick to repeat forever?

The Massively OP staff discusses which year in MMORPG history they would choose to relive forever. Contributors like Brianna Royce, Carlo Lacsina, Chris Neal, Sam Kash, and Tyler Edwards share their picks, ranging from the early days of Ultima Online and EverQuest to the peak of World of Warcraft and the launch of Guild Wars 2.

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Massively Overpovered

EverQuest II will open the GU132 Revelations of Malice beta next week

EverQuest II will launch the open beta for its upcoming Game Update 132, Revelations of Malice, on August 11th. The beta will run until August 24th, with the full update releasing on August 25th. Players will revisit dungeons such as the Ossuary and Castle Highhold, now in Fabled difficulty, and will need to own the Rage of Cthulhu expansion to participate in the beta.

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Massively Overpovered

Perfect Ten: All of the MMORPG expansions from 2003

The year 2003 was a significant year for MMORPGs, with ten major expansions released across various titles. This article revisits these expansions, including Ultima Online: Age of Shadows, EverQuest: The Legacy of Ykesha, Final Fantasy XI: Rise of the Zilart, and EVE Online: Castor, detailing their key features and impact on the genre.

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Massively Overpovered

MMO Week in Review: I want to believe

This week's MMO news roundup covers updates and announcements for numerous titles including Stars Reach, EverQuest Legends, Elder Scrolls Online, and Final Fantasy XIV. Key stories include Stars Reach's official early access date, Elder Scrolls Online's post-layoff roadmap, and Guild Wars 3 revealing its composers. The article also touches on game development, business practices, and player sentiment across various MMORPGs.

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Massively Overpovered

Betawatch: Stars Reach sets course for early access, EverQuest Legends successfully launches

Stars Reach has announced its paid early access will begin on August 18th, while EverQuest Legends has officially launched. The article also provides updates on Guild Wars 3's music, Cinder City's pre-alpha testing, and Reaper Actual's free weekend, alongside a comprehensive list of games currently in various stages of testing and early access.

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Massively Overpovered

EverQuest Legends’ release sees at least one small patch and overall stable response from fans

EverQuest Legends has launched with a stable response from fans and has received a small patch addressing musical cues, buff displays, and server stability. Game Jawn is preparing a developer livestream for July 31st. Player feedback on Reddit and Discord includes requests for improvements to the Beastlord class, group size adjustments, and UI enhancements like a more visible mouse cursor.

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Massively Overpovered

EverQuest II begins testing personas, which let players level multiple classes on one character

EverQuest II has begun testing its new 'personas' feature, allowing players to level multiple classes on a single character. This system grants access to the same equipment and banked quests/achievements for each persona, with class-specific skills and gear sets being unique. The initial beta is running on Origins servers until August 2nd, followed by a beta for live servers.

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Massively Overpovered

Massively OP Podcast Episode 574: Is it getting Evercold in here or is it just me?

The Massively OP Podcast episode 574 covers the launch of EverQuest Legends, reveals from Final Fantasy XIV's Evercold, Guild Wars 3's backstory, SEED's early access, The Guild's Kickstarter success, and Black Desert's 2026 plans. Hosts Bree and Justin discuss these MMO updates and share listener emails.

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Massively Overpovered

Game Jawn’s EverQuest Legends officially launches this afternoon – are you playing?

Game Jawn's EverQuest Legends, a reimagining of the classic EverQuest, officially launches today at 3 p.m. EDT. Developed in collaboration with Daybreak Game Company, the game features nostalgic elements with modern gameplay enhancements and a flexible class system. The $20 launch price includes the first month of subscription, with subsequent months costing $10. Developers caution that server stages and potential queues are expected due to high demand.

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Massively Overpovered

EverQuest Legends is adding playable Kerran for this week’s launch, set for tomorrow at 3p EDT

EverQuest Legends is launching tomorrow, July 28th, at 3 p.m. EDT with the surprise addition of the playable Kerran race. Developers Daybreak Game Company and Game Jawn confirmed the launch time and the inclusion of the humanoid cat race, which was updated from original models and will be available at launch. The Kerran race was previously only playable in EverQuest II and was a highly requested feature.

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Massively Overpovered

Betawatch: Aion 2 outlines head start plans as Guild Wars 3 outlines its story premise

NCsoft has detailed head start plans for Aion 2, which is slated for a global launch in September 2026. Guild Wars 3 has also outlined its story premise, with a beta expected in fall 2027. The article also provides an extensive list of other MMORPGs currently in various stages of testing and development.

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Retro Gamer

Former Ultima Online lead says MMOs are "finally free of the fever dream of imitating World of Warcraft" thanks to Stardew Valley, Animal Crossing, and more

Raph Koster, lead designer of Ultima Online, believes the MMO genre has moved beyond the World of Warcraft-imitating phase, citing the success of sandbox titles like Stardew Valley, Animal Crossing, and Minecraft. He argues that the demand for social experiences and persistent worlds, even with smaller player counts, makes it an opportune time for new MMOs like his upcoming game, Stars Reach.

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