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EverQuest

News, coverage and analysis tracking EverQuest across the outlets.

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Massively Overpovered

Perfect Ten: The first 12 MMO expansions ever released

This article lists the first 12 official expansions released for Massively Multiplayer Online Role-Playing Games (MMORPGs) between 1992 and 2002. It highlights key additions and impacts of expansions for titles like Neverwinter Nights, Ultima Online, EverQuest, Asheron's Call, Dark Age of Camelot, and Anarchy Online.

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Massively Overpovered

The Daily Grind: Does your MMO have a rivalry with another game?

This article discusses the phenomenon of rivalries between Massively Multiplayer Online Roleplaying Games (MMORPGs), using examples like Destiny 2 and Marathon, and the long-standing perceived competition between World of Warcraft, Guild Wars 2, and Final Fantasy XIV. It questions the legitimacy and origins of these rivalries, encouraging readers to share their own experiences.

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Massively Overpovered

The MOP Up: Crimson Desert adds a cross-save feature across all its platforms

Crimson Desert has implemented a cross-save feature across PlayStation, Xbox, Steam, and Epic Games Store, allowing players to use a single save file across different platforms. The article also rounds up other smaller MMO news, including updates for RIFT, Star Trek Online, EverQuest II, and Mimesis surpassing two million copies sold.

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Massively Overpovered

EverQuest and EverQuest II offer community and individual incentives for Extra Life fundraising

Daybreak Game Company is encouraging players of EverQuest and EverQuest II to participate in the Extra Life fundraising campaign for Rady Children's Hospital – San Diego. Community fundraising milestones will unlock in-game bonuses such as increased XP and loot, with individual rewards also available for donors and fundraisers.

Massively Overpovered

The Daily Grind: Is there MMO discourse you’re tired of seeing?

The author expresses fatigue with the recurring "pay-to-win" discourse surrounding new MMOs like Aion 2 and EverQuest Legends. After 16 years in the industry, the term "pay-to-win" has become so overused that it often drowns out legitimate concerns about game monetization.

Massively Overpovered

The EverQuest Legends studio will host a panel at SDCC 2026 covering its development journey

The studio behind EverQuest Legends will host a panel at San Diego Comic-Con titled "From 1999 to EverQuest Legends." The panel will feature developers discussing the reimagining of the classic MMORPG for modern players and promises reveals and first looks at the game.

Massively Overpovered

Massively OP Podcast Episode 572: A punch to Elder Scrolls Online’s gut

The Massively OP Podcast episode 572 discusses significant layoffs at ZeniMax Studios impacting The Elder Scrolls Online. Other topics include EverQuest Legends' paid beta, Aion 2's business model, Tencent's acquisition of the PlanetSide IP, and Fiesta Online's upcoming console release.

Massively Overpovered

MMO Week in Review: 213

Microsoft's significant layoffs have heavily impacted the Elder Scrolls Online live team, reducing its size to that of 2015-2018. This week also saw Warframe's TennoCon, Aion 2 previewing its monetization, Tencent acquiring the PlanetSide franchise, Star Trek Online launching Undiscovered, and Gamigo porting Fiesta Online to consoles.

Massively Overpovered

WRUP: Welcome to Gleepgurp’s Annual Whatever Awards edition

This installment of Gleepgurp's annual awards features host Feldon Snurch complaining about his long-term contract and the bizarre award categories. Staff and community members share their weekend gaming plans, including Pokemon Go, Guild Wars 2, The Elder Scrolls Online, Warframe, and Crimson Desert, while also discussing hobbies they wish they had pursued.

Massively Overpovered

Betawatch: Palworld’s launch, EverQuest Legends’ monetization

This week's Betawatch covers the official launch of Palworld and ongoing discussions surrounding the monetization strategies of EverQuest Legends and Aion 2. The article also highlights various games in different testing phases, including EVE Vanguard's open alpha and updates for titles like Scars of Honor and Bitcraft.

Massively Overpovered

EverQuest explains the ‘personal loot’ ruleset for its August progression server, Lethar

Daybreak Game Company has detailed the 'personal loot' ruleset for its upcoming EverQuest progression server, Lethar, launching August 26th. This system aims to encourage group play by distributing loot directly to players within a group or raid, with amounts varying based on group size. Lethar will also feature a phased expansion unlock schedule and a legacy character perk for experience gain.

Massively Overpovered

EverQuest Legends details currency plan, cash shop prices, and storage perks ahead of launch

Daybreak Game Company has detailed the monetization plans for EverQuest Legends, addressing community concerns about currency and cash shop prices. The game will feature an in-game currency called Iridium, with items like class unlock tokens costing around $15. The developers also confirmed increases to starting loadout and equipment slots, with additional storage and loadout options to be earned through gameplay post-launch.

Massively Overpovered

EverQuest Legends attempts to quell uproar over pre-order beta’s slashed inventory availability

Game Jawn project director Eda Spause addressed player concerns regarding reduced inventory availability and paywalled features in EverQuest Legends' pre-order beta. She confirmed that loadout unlocks will be available through gameplay and that achievements will grant rewards like increased tradeskill depot space. Spause also clarified that the inventory space in the closed beta was larger than intended and that the pre-order beta inventory is closer to the final product.

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EverQuest Legends’ reduced inventories in pre-order beta raise fears of over-monetization

Players are expressing concerns about perceived over-monetization in EverQuest Legends' pre-order beta, citing reduced inventory slots and convenience features. Developers Daybreak Game Company and Game Jawn have acknowledged that some of these features will be tied to the cash shop or achievements, with executive producer David Youssefi stating this monetization model was decided upon long ago.

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MMO Week in Review: EverQuest rising

This week's MMO news roundup highlights the resurgence of the EverQuest franchise with EverQuest Legends entering paid beta and expansions teased for EverQuest and EverQuest II. Other major stories include the implosion of DreamWorld, potential layoffs at Blizzard and Bethesda, and Sony's shutdown of PS3 and PS Vita storefronts. The article also covers updates and news from various other MMOs like Elder Scrolls Online, Conan Exiles, and Valheim.

Massively Overpovered

Betawatch: EverQuest Legends begins paid beta, Project Fantasy goes poof

EverQuest Legends has launched its paid beta, offering a familiar EverQuest experience with quality-of-life improvements. Meanwhile, IO Interactive's Project Fantasy faces funding issues after Xbox pulled support, leading to layoffs, though the studio insists development continues. Other games like Dreamworld and Cinder City are also mentioned in the context of ongoing testing and development.

Massively Overpovered

EverQuest II’s Jenn Chan teases personas, GU132 Revelations of Malice, and the 2026 expansion

Daybreak Game Company's head of studio, Jenn Chan, has revealed details about upcoming content for EverQuest II. A beta for the new 'Personas' feature, allowing players to level alternate class personas on a single character, will begin in late July or early August. GU132, Revelations of Malice, will enter beta on August 11th and includes UI scaling and increased mount/item caps. The 2026 expansion, hinted to be titled 'Descent', will feature a new lore-heavy storyline involving the threat of 'The Consumer'.

Massively Overpovered

Massively Overthinking: Unbundling the MMORPG genre, 12 years later

Industry figures like Raph Koster discuss the 'unbundling' of the MMORPG genre, where its core components like live services and subscription models have been adopted by other game genres. The article explores what truly defines an MMORPG in the current landscape, with contributors suggesting elements like persistent virtual worlds, community, and a unique 'glue' holding disparate game elements together, rather than just player count.

Massively Overpovered

EverQuest announces new TLE progression server Lethar while teasing its 2026 expansion

Daybreak has announced a new Time-Locked Expansion server for EverQuest called Lethar, set to launch on August 26th. This server will feature Personal Loot and include expansions up to The Serpent's Spine. The studio also teased its 2026 expansion with hints about fate and fortune.

Gamedeveloper.com

Are these the 100 most influential games of all time?

Kitfox Games CEO Tanya Short discusses a list of the 100 most influential video games of all time, compiled by professional game designers. The list, assembled through the Polaris game design retreat, aims to serve as a tool for designers to improve their craft and create influential games.

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