Evil Dead: The Game
News, coverage and analysis tracking Evil Dead: The Game across the outlets.
Latest coverage
Saber Interactive's Tim Willits on generative AI, moving development out of North America, and embracing recognisable IP
Saber Interactive's Chief Creative Officer Tim Willits discusses the company's stance on generative AI, stating they are experimenting with it but not replacing human developers. He also highlights Saber's strategy of global development across 15 studios, focusing on AA titles and recognizable intellectual property, emphasizing disciplined budgeting and flexible team structures.
I’m Begging You To Stop Obsessing Over Player Numbers And Just Enjoy Games
This article argues against the obsessive focus on player counts for multiplayer horror games, particularly licensed titles. It contends that games like Halloween and The Texas Chain Saw Massacre aim to capture the spirit of their source material and coexist with established titles like Dead by Daylight, rather than trying to replace them. The author criticizes the narrative that these games are doomed to fail and highlights that many are still enjoyable experiences despite not being live-service giants.
Halloween Preview – A Horror Game That Nails the Movie Feel
The upcoming Halloween game aims to capture the feel of the iconic horror movies with its asymmetrical multiplayer gameplay. Players can embody Michael Myers, the relentless killer, or play as survivors attempting to evade him in accurately recreated Haddonfield environments. The game features brutal kills and a unique mobility mechanic for Michael, promising an authentic slasher experience when it releases on September 8 for PlayStation 5, Xbox Series X/S, and PC.
"They're not good enough," joke devs behind the "self-feeding" horror giant still in the Steam Top 50 while Friday the 13th, Texas Chain Saw Massacre, and Evil Dead multiplayers rot
Developers behind the long-standing asymmetrical survival horror game Dead by Daylight attribute its continued success to strategic choices and player freedom, contrasting it with the struggles of newer titles like Evil Dead: The Game and The Texas Chain Saw Massacre. They suggest that while licensed games offer deep dives into universes, Dead by Daylight's flexibility with original content and collaborations allows for broader appeal and sustained engagement.
John Wick and Space Marine 2 developer Saber Interactive had to reject "the coolest IP ever" twice, says chief creative officer
Saber Interactive's Chief Creative Officer Tim Willits revealed that the studio has had to turn down offers to develop games based on highly desirable intellectual properties, including one described as "the coolest IP ever," twice. This is due to the studio's current heavy workload, which includes titles like John Wick, Space Marine 2, and Jurassic Park: Survival.
'When You Watch the Movies, They're Kind of Like Video Games' — John Wick Game Dev Teases a Younger Keanu Reeves - IGN
Saber Interactive's upcoming John Wick game is set before the events of the first movie, featuring a younger Keanu Reeves. Chief Creative Officer Tim Willits described the game's structure as similar to the movies, with escalating enemy encounters and boss fights. The combat will be more instinctual and slightly more clumsy to reflect the protagonist's earlier development.