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Fallen London

News, coverage and analysis tracking Fallen London across the outlets.

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Gamedeveloper.comPositive

Busting myths in game writing

This article debunks common myths surrounding game writing and narrative design, such as the idea that screenwriting directly translates to game writing or that players dislike reading stories. It features insights from writers Bruno Dias, Aysha Farah, and Andrea Saravia Pérez, who have worked on titles like Fallen London and Life is Strange: Double Exposure.

PC GamerVery positive

Fallen London is where the writers of Baldur's Gate 3, Dishonored and Stellaris come to let their hair down

Fallen London, a text-based RPG from Failbetter Games, serves as a creative outlet for writers behind major titles like Baldur's Gate 3, Stellaris, and Destiny. The game's 'Exceptional Stories' allow these writers, both AAA and indie, to explore diverse and often dark themes in a richly detailed, choice-driven world.

Rock Paper ShotgunNeutral

"Hopefully a meteor will strike the earth soon": Game devs talk genAI witchhunts and the importance of honing your visual literacy

Game developers are increasingly facing false accusations of using generative AI, leading to discussions about visual literacy and the difficulty of distinguishing AI-generated content. Studios like Failbetter Games and New Blood Interactive have publicly addressed these concerns, with some even replacing art to avoid suspicion. Experts suggest that while pure visual detection is becoming harder, context and understanding the nuances of AI versus human-made art are crucial.

Retro GamerVery positive

Failbetter Games' Hannah Flynn on Steam moderation, RPGs, game curation and more: "[Working in games] is fun, it generates fun for other people, but it's also serious and important"

Hannah Flynn, Communications Director at Failbetter Games, discusses her 14 years in the industry, focusing on community interaction, Steam moderation, and the importance of games. She highlights the deep impact games like Fallen London have on players' lives, fostering communities and even relationships.

GamezeboPositive

Narrative CRPG Travelling At Night Launches a Steam Demo

Weather Factory has released a Steam demo for their upcoming narrative CRPG, Travelling At Night. The game is set in a post-war Europe filled with eldritch parasites and Cold War politics, focusing on choices rather than combat. The demo allows players to explore the Introduction chapter, customize their character, and interact with NPCs in Antibes.

Games PressVery positive

WEATHER FACTORY ANNOUNCES A PUBLIC DEMO OF TRAVELLING AT NIGHT, COMING TO STEAM ON AUG 10TH

Weather Factory has announced a public demo for their upcoming narrative CRPG, Travelling at Night, which will be available on Steam starting August 10th. To coincide with this announcement, their previous game, Book of Hours, is available at a 60% discount. The studio, co-founded by Alexis Kennedy, is known for narrative-driven titles like Cultist Simulator and Sunless Sea.

Gamedeveloper.comPositive

Are these the 100 most influential games of all time?

Kitfox Games CEO Tanya Short discusses a list of the 100 most influential video games of all time, compiled by professional game designers. The list, assembled through the Polaris game design retreat, aims to serve as a tool for designers to improve their craft and create influential games.

Droid GamersPositive

Best Android Card Games – Updated!

This guide highlights the best card games available on Android devices, ranging from traditional TCGs to unique indie titles. Featured games include Balatro, Magic the Gathering: Arena, GWENT, Slay The Spire, Yu-Gi-Oh! Master Duel, Legends of Runeterra, and more, each offering distinct gameplay experiences for mobile players.

Games IndustryNeutral

How useful is AI for coding?

This article explores the utility of AI in game development coding, presenting both the advantages and disadvantages cited by industry professionals. While some developers find AI tools transformative for tasks like code navigation, summarization, and rapid prototyping, others express concerns about accuracy, understanding, and the potential for increased technical debt. The consensus suggests AI is a powerful supporting tool rather than a replacement for human programmers.