Busting myths in game writing
This article debunks common myths surrounding game writing and narrative design, such as the idea that screenwriting directly translates to game writing or that players dislike reading stories. It features insights from writers Bruno Dias, Aysha Farah, and Andrea Saravia Pérez, who have worked on titles like Fallen London and Life is Strange: Double Exposure.
- Entities
- Person: Bruno Dias
- Person: Pierre Landriau
- Person: Mike Meehan
- Person: Aysha Farah
- Topic: Narrative Design
- Person: Andrea Saravia Pérez
- Topic: Game Development
- Person: Bryant Francis
- Game: Sid Meier's Civilization VII
- Topic: Game Writing
- Company: Game Developer
- Game: Life Is Strange: Double Exposure
- Game: Fallen London
This article was reported and published by gamedeveloper.com. feed.gg links to it as part of a story cluster — full text, images and rights remain with the publisher.