Fallout 3
News, coverage and analysis tracking Fallout 3 across the outlets.
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Mardrömsmaskinen har slutat mala – nu är det spelhelg!
Several individuals share their gaming plans for the weekend, spanning a variety of genres and platforms. Titles mentioned include Metal Gear Solid 4, Secret of Mana, Star Wars Jedi: Survivor, Fallout 3, The Legend of Zelda: Tears of the Kingdom, and StarCraft 2, among others, reflecting diverse tastes in retro and modern gaming.
What made the OG Fallout so great is "overlooked" these days, says co-creator Tim Cain
Co-creator Tim Cain believes the original Fallout's success stemmed from its development process, specifically how the team fostered open discussion and challenged ideas, a practice he feels is overlooked today. He contrasts this with the "Abilene paradox" where developers may avoid conflict and not push back on potentially weak features.
Fallout 5 Confirmed, But Bethesda’s Reveal Left Fans Cold — And Honestly, Fair Enough
Bethesda Softworks director Todd Howard confirmed that Fallout 5 is in pre-production and being developed on the Creation Engine 3, alongside remasters of Fallout 3 and Fallout: New Vegas. However, the lack of concrete details, release windows, or visual assets for any of these projects, with The Elder Scrolls VI taking priority, has left fans underwhelmed. Howard's attempt to engage with the community via Reddit also received mixed reactions, with many expressing skepticism due to past announcements.
Console Exclusivity Is Creeping Back: Inside Xbox and Sony’s Quiet Retreat From Multiplatform
Xbox and Sony appear to be scaling back their multiplatform strategies, with recent game trailers omitting mentions of competing consoles. This shift suggests a renewed focus on strengthening their respective ecosystems, with Sony reviving its 'only on PlayStation' branding and Xbox making permanent exclusivity promises for select titles.
Xbox Could Have A “Neat” New Game Announcement at Gamescom, Claims Insider
Insider NateTheHate suggests that Xbox may have a "neat" new game announcement at Gamescom, distinct from major titles like The Elder Scrolls 6 or rumored remasters. While details are scarce and confirmation is pending, the announcement is described as a new game that has piqued the insider's curiosity.
Fallout 4’s August 2026 Patch Arrives Tomorrow — Bethesda Says Back Up Your Load Order First
Bethesda Game Studios is releasing a patch for Fallout 4 tomorrow, August 18th, and is advising players to back up their load order beforehand to prevent potential issues with mods and save files, similar to past update problems. The studio also mentioned a forthcoming update for Skyrim, though details have not yet been revealed. The article touches on Fallout 4's continued relevance through community mods and its role while players await Fallout 5 and remasters of Fallout 3 and Fallout: New Vegas.
Elder Scrolls Fans Think They’ve Worked Out The Subtitle For Elder Scrolls 6
Elder Scrolls fans are speculating about the subtitle for The Elder Scrolls 6, fueled by a cryptic comment from Xbox CEO Asha Sharma. Theories include 'Sentinel,' a city in Hammerfell, potentially linked to a code found in Starfield. This speculation occurs amidst recent layoffs at Xbox and Bethesda, raising concerns about potential delays for the highly anticipated RPG.
The Elder Scrolls 6’s “Scale and Grandeur are Incredible”, Says Xbox CEO
Xbox CEO Asha Sharma has shared her positive impressions of an early build of The Elder Scrolls 6, praising its "incredible scale and grandeur" and "even greater" story. The article also touches on recent layoffs at Bethesda and union protests, as well as fan speculation regarding the game's title.
Bethesda Veteran Reveals How He Would Have Designed Starfield Differently
A former Bethesda developer, who contributed to titles like Skyrim and the Fallout series, has shared their alternative vision for Starfield's design. Their proposed approach differs significantly from the final product.
The designer of Diamond City, Little Lamplight, and Starfield's Neon thinks Bethesda's galaxy was just too big: 'I would have done a handful of planets with bespoke layouts'
Nate Purkeypile, a former Bethesda environment artist who worked on Fallout 3, Fallout 4, and Starfield, believes the galaxy in Starfield was too large and lacked bespoke design. He suggests a more focused approach with a handful of handcrafted planets, similar to The Outer Worlds, would have been more effective than the current procedural generation and stitched-together content.
"If I was in charge of Starfield, I would have not done it that way at all" - Former Bethesda veteran would've handled the RPG's 1,000 planets very differently
Former Bethesda Game Studios senior artist Nate Purkeypile believes Starfield's approach to generating 1,000 planets was flawed, suggesting a focus on fewer, more bespoke locations instead. He argues that the current procedural generation leads to repetitive content and diminishes the sense of surprise that defines Bethesda's RPGs. Purkeypile, who worked on titles like Fallout 3 and Skyrim, would have opted for a more curated world design, drawing parallels to Mass Effect 1 and No Man's Sky.
When video games make the horrors of nuclear war seem real - Reader's Feature
This reader's feature explores the portrayal of nuclear war in video games, highlighting titles like Fallout 4 and Missile Command. It discusses how these games use the threat of nuclear annihilation to create tension and drama, reflecting real-world Cold War anxieties and contemporary concerns about artificial intelligence.
Fallout 76’s Alien Invasion Event, Invaders From Beyond, Drops August 18
Fallout 76's "Invaders From Beyond" in-game event, featuring an alien invasion theme and new boss General Zeta, will launch on August 18 as part of Season 25. This event is the only Fallout title with a confirmed release date, as other upcoming projects like Fallout 5 and remakes of Fallout 3 and New Vegas have uncertain timelines. Bethesda has stated that recent layoffs will not impact development schedules for its games.
Bethesda failing to release a new Fallout game to capitalize on the success of the TV show felt like a "personal" decision, says New Vegas writer, not a "business" one
Fallout: New Vegas writer Chris Avellone believes Bethesda's decision not to release a new Fallout game alongside the popular Amazon Prime TV show was a "personal" rather than a business one. Despite the surge in popularity for existing Fallout titles due to the show, no new game was launched, though Fallout 5 is confirmed to be in pre-production and remasters of Fallout 3 and New Vegas are planned.
Former Bethesda lead artist is looking forward to Fallout 3's remaster because the game they released was '100% not what we intended, and it was very, very constrained'
Former Bethesda lead artist Nate Purkeypile expressed excitement for the rumored Fallout 3 remaster, stating the original release was heavily constrained by technology and not what the team intended. He hopes the remaster will go beyond simple texture updates, citing recent Resident Evil remakes as examples of successful modernizations.
Games Inbox: Why are Call Of Duty: Black Ops 1 and 2 so popular?
This article discusses the surprising resurgence in popularity of Call of Duty: Black Ops and Black Ops II, attributing it to nostalgia despite them being straight ports. It also touches on EA's developer layoffs, Amazon Luna's performance, and the ongoing debate about game map size versus content.
Fallout 3 was "not what we intended" after tech constraints in 2008, says Bethesda vet Nate Purkeypile, so…
Former Bethesda artist Nate Purkeypile expressed enthusiasm for an upcoming Fallout 3 remaster, citing the original game's significant technical limitations in 2008. He explained that memory budgets, lighting, and texture sizes were heavily constrained, preventing the game from fully realizing the developers' original vision. Purkeypile contrasted this with modern remasters, which he believes are often executed more effectively.
An All-Digital Future Isn’t The Only Threat To Video Game Preservation
Dragon Age creator Mark Darrah explains that remasters of the first three Dragon Age games are unlikely due to a lack of developers familiar with BioWare's proprietary Aurora engine. This contrasts with the Mass Effect Legendary Edition, which benefited from using the more common Unreal Engine. Darrah also reveals his past plans for a "Champion's Edition" trilogy, which were hampered by studio layoffs and internal disagreements at BioWare.
Rumours of an unannounced Elder Scrolls game are bogus, sadly
Rumors of an unannounced Elder Scrolls game have been debunked, with former Bethesda associate game designer Griffin DeClaire clarifying that his work was solely on The Elder Scrolls VI. DeClaire was laid off from Bethesda Game Studios, which is also in pre-production for Fallout 5 and continuing development on Fallout 76, alongside remasters of Fallout 3 and Fallout: New Vegas.
The Blood of Dawnwalker Could Make RPG Choices Matter Again
The Blood of Dawnwalker aims to revitalize choice and consequence in open-world action RPGs, a feature many recent titles have lacked. Developed by Rebel Wolves, featuring veterans from CD Projekt RED, the game emphasizes meaningful player decisions that impact the narrative, drawing comparisons to classics like Fallout and The Witcher 3. The game is set to launch on September 3rd and promises a 50-hour playthrough with a focus on replayability and player agency.