Fallout 5
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Fallout 3, New Vegas Remasters in Development; Fallout 5 is Bethesda’s “Long-Range Destination”
Bethesda has confirmed that remasters of Fallout 3 and Fallout: New Vegas are in active development, with Fallout 5 being a long-range destination currently in pre-production. The studio also teased a special event for the series' 30th anniversary next year, while Fallout 76's next expansion, Raven Rock, will serve as a prequel to Fallout 3.
Laid-off id Software devs "cannot imagine a path forward where they make another game in id Tech," despite the…
Former id Software developers express doubt about the studio's ability to create future games using the id Tech engine following significant layoffs by Microsoft. Despite a statement from id Software claiming they retain sufficient staff, affected employees believe the loss of institutional knowledge makes continued development of the engine unlikely. This comes as Bethesda reportedly plans to focus on major franchises, including those built on id Tech.
Fallout 5, The Elder Scrolls 6, Blade, and More: As Xbox Layoffs Hit Hard, What's Going on at Bethesda?
Bethesda Game Studios, id Software, and ZeniMax Online Studios were affected by recent Xbox layoffs. The cuts impact development teams working on titles such as Fallout 5, The Elder Scrolls 6, and Blade.
Xbox After The Layoffs: Studios Left And What They’re Making
Xbox has undergone significant restructuring, including layoffs and the divestment of five studios, as it aims to increase profitability and focus on major intellectual properties. This shake-up impacts numerous development teams and projects across Xbox Game Studios, Activision, Blizzard, and Bethesda, with a renewed focus on core franchises and a shift in business strategies like the exclusion of Call of Duty from Xbox Game Pass day-one launches.
"Great job Microsoft": Former id Software artist says the legendary dev has been "relegated to support studio size" after Xbox's strategy of "nuking a team into the dirt"
Former id Software artist Derek Best stated that Microsoft's recent layoffs have reduced the iconic FPS developer to a support studio size. Best, who was among the 136 employees laid off, criticized Microsoft's strategy, noting the significant loss of institutional knowledge and the impact on the id Tech engine team. The layoffs have raised concerns about the future of id Software's core franchises like Doom and Quake.
The Elder Scrolls 6 Devs Fear “More Delays” After Layoffs Have “Crushing Effect On Morale”
Developers at Bethesda Game Studios are concerned that recent Microsoft layoffs could lead to significant delays for The Elder Scrolls 6, citing a "crushing effect on morale." These cuts, impacting various disciplines, raise fears of project timelines being pushed back and potential reliance on contract labor. The studio is also reportedly planning Fallout 5 after The Elder Scrolls 6.
Fallout: New Vegas studio Obsidian reportedly working on a new Fallout RPG after forced pivot from Xbox kills Avowed 2…
Obsidian Entertainment is reportedly pivoting to develop a new Fallout RPG following significant layoffs at Microsoft's Xbox division, which also led to the cancellation of Avowed 2. Josh Sawyer is said to be leading the new Fallout project, which may be related to a previously unannounced RPG he was working on.
The Elder Scrolls 6 will be lucky to be out by 2028 says insider
An insider claims that The Elder Scrolls 6, announced in 2018, is still at least two to three years away and may not launch until 2028 or later, partly due to recent Xbox layoffs impacting Bethesda Game Studios. This potential 10-year development cycle from announcement to release highlights management issues and a significant gap since the last main installment, Skyrim.
Bethesda Tells Workers The Company Needs To “Change Course” And Focus On Games With “Greatest Potential”
Bethesda is undergoing a significant shift in strategy following recent layoffs at Microsoft's Xbox division. Company boss Jill Braff informed staff that Bethesda must 'change course' and focus on franchises with the 'greatest potential,' including The Elder Scrolls and Fallout, to ensure sustainable growth and continued investment in its games and players.
Doom creator John Romero praises the devs who carried on id Software's legacy as Microsoft reportedly lays off half of the studio: "The last few games showed real care, skill, and respect"
Doom co-creator John Romero has expressed his sympathy for id Software employees affected by recent layoffs, which reportedly cut the studio in half. Microsoft's Xbox division is undergoing a significant restructure, impacting ZeniMax Studios and its subsidiaries, including id Software, Bethesda Game Studios, and Arkane Studios. Despite reports of Bethesda focusing on its strongest franchises like Doom, Quake, and Wolfenstein, the extensive layoffs at id Software, particularly among coders working on the id Tech engine, raise concerns about the future of these series.
Xbox has lost five studios – so who is left to make new video games?
Xbox has undergone significant layoffs, impacting approximately 3,200 staff members and leading to five studios divesting from the company. Xbox leadership aims to refocus on core franchises and expand its daily audience to over a billion people through its services. The article details the remaining studios, their current projects, and their future prospects under this new strategy.
Bethesda boss says the company must focus on its "strongest franchises" as Xbox layoffs reportedly hit The Elder Scrolls and Fallout makers hard
Following significant layoffs impacting Bethesda Game Studios and id Software, Bethesda president Jill Braff has informed staff of a strategic shift to concentrate on the company's strongest franchises, including The Elder Scrolls, Fallout, Doom, and Quake. This move aims to ensure a more stable business foundation and sustainable growth for future investments in its intellectual properties.
Bethesda Hit Hard by Layoffs, Studio Head Says “We Need to Change Course” – Rumor
Bethesda has reportedly experienced significant layoffs, with studio head Jill Braff stating the company needs to "change course" to ensure a more stable foundation and sustainable growth. This shift involves focusing on its strongest franchises, The Elder Scrolls and Fallout, potentially impacting development on other titles. The move comes amid broader industry layoffs and aims to reposition Bethesda for future success.
Doom, Wolfenstein, and Quake will reportedly join Fallout and Elder Scrolls as Bethesda owner ZeniMax switches focus to its largest franchises amid Xbox restructure
Bethesda owner ZeniMax is reportedly restructuring to focus on its major franchises like Fallout, The Elder Scrolls, Doom, Wolfenstein, and Quake. This shift occurs amid a broader Xbox overhaul that includes layoffs and the sale of other studios. While new entries for Quake and Wolfenstein are implied, id Software and ZeniMax Online Studios are facing significant staff cuts.
Skyrim Lead Designer Says Rushing The Elder Scrolls 6, Fallout 5 Could Result in Disappointing Fans
Former Bethesda lead designer Bruce Nesmith believes that rushing the development of The Elder Scrolls 6 and Fallout 5 could lead to fan disappointment. He explained that balancing resources, time, and quality is crucial in game development, and that shortening schedules often compromises features, polish, or leads to bugs. Nesmith also noted that while frequent releases can be beneficial, too much time between titles can cause fan fatigue.
Releasing The Elder Scrolls 6 and Fallout 5 faster risks "disappointing fans," Bethesda veteran says following reports that Microsoft wants to speed up development
A former Bethesda developer, Bruce Nesmith, suggests that rushing the development of The Elder Scrolls 6 and Fallout 5 could lead to fan fatigue. He emphasizes the balance between resources, time, and quality in game development, noting that excessively long or short development cycles can be detrimental. Nesmith believes a sweet spot of around three to five years between major releases is ideal for meeting fan expectations without burnout.
Fallout Season 3 Adds More Big Names To Its Cast
Prime Video's Fallout TV show is expanding its cast for the third season with the addition of Manny Jacinto, Emily Mortimer, and Thomasin McKenzie in recurring roles. They join previously announced cast member Aaron Paul, with production set to begin soon in Los Angeles. The article also briefly mentions that Fallout 5 is in development but will not be released until after The Elder Scrolls 6.
Microsoft Considering Spinning Off Xbox, Speeding Up Elder Scrolls And Fallout Game Releases – Report
Microsoft is reportedly exploring options for the Xbox brand, including spinning it off into a separate company or operating it as a subsidiary. The company is also considering increasing investment to speed up development for major franchises like Halo, The Elder Scrolls, and Fallout. While some games like Halo: Campaign Evolved may see PlayStation 5 releases, Microsoft aims to renew focus on console exclusives.
Xbox boss explains why The Elder Scrolls 6 wasn't at the Xbox Games Showcase
Xbox chief content officer Matt Booty stated that The Elder Scrolls 6 is 'amazing' and progressing well, but will be revealed at the right time, explaining its absence from the recent Xbox Games Showcase. Todd Howard previously mentioned the game is still a long way off, with rumors suggesting a 2027 or 2028 release, and the majority of Bethesda Game Studios staff are currently focused on its development.
"Miljoner" lämnade Game Pass efter grova prishöjningen, säger Xbox-chef
Xbox's new strategy chief Matthew Ball stated that millions of subscribers left Game Pass following a significant price hike in October. The most expensive tier increased from 185 to 285 Swedish kronor per month, a change that was partially reversed in March to 215 kronor. This shift in strategy also impacts multiplatform releases, with titles like Gears of War: E-Day and Clockwork Revolution no longer planned for PlayStation 5 or Nintendo Switch.