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Fallout

News, coverage and analysis tracking Fallout across the outlets.

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Gaming BoltPositive

New Fallout by Obsidian Confirmed, The Elder Scrolls Online Team to “Partner Closely” With Bethesda

Obsidian Entertainment is confirmed to be working on a new Fallout project in collaboration with Bethesda Game Studios. ZeniMax Online Studios will also partner closely with Bethesda on The Elder Scrolls franchise, potentially supporting The Elder Scrolls 6 and continuing content for The Elder Scrolls Online. The article also touches on the potential cancellation of Avowed 2 at Obsidian.

Metro UKVery negative

Xbox laid off hundreds of people in a call that lasted only 60 seconds

Xbox has laid off hundreds of employees across various studios, including id Software and ZeniMax Online Studios, leading to concerns about future game development and the loss of institutional knowledge. Employees report that calls announcing the layoffs were extremely brief, and some feel management is attempting to downplay the severity of the cuts. The future of id Tech, id Software's proprietary engine, is also in question due to the significant talent reduction.

Gaming BoltVery negative

Loss of Institutional Knowledge Due to Xbox’s Layoffs is “Staggering”, Says Former Employee

Former employees from Xbox studios, including Bethesda Game Studios, have expressed concern over the significant loss of institutional knowledge due to recent layoffs. They believe these cuts will hinder the development of core franchises like Fallout and The Elder Scrolls, despite company statements about focusing on these titles. Morale is reportedly low, with employees feeling insecure about future job stability following multiple rounds of significant job cuts.

Retro GamerNeutral

Only 16 Fallout: New Vegas developers still work at Obsidian, says RPG's original writer

Only 16 developers who worked on Fallout: New Vegas are still employed at Obsidian Entertainment, according to the game's original writer. The studio is currently developing a new Fallout title.

Retro GamerNegative

Making Fallout and Elder Scrolls games will "be harder than ever now" following Xbox cuts, say laid-off Bethesda devs calling loss of institutional knowledge "staggering"

Former Bethesda Game Studios developers report that recent layoffs at Xbox, impacting dozens of staff, will make developing core franchises like Fallout and The Elder Scrolls significantly harder. They expressed concern over the staggering loss of institutional knowledge and its potential impact on future projects, including The Elder Scrolls 6.

EurogamerVery negative

"I don't know how anyone remaining at Xbox Studios can feel safe" - New report reveals environment of uncertainty and fear, and a "staggering" loss of institutional knowledge

A new report details an environment of fear and uncertainty within Microsoft's Xbox Studios following recent layoffs, with employees unsure of future cuts and the impact on game development. Studios like id Software and Bethesda Game Studios have lost significant talent, raising concerns about the loss of institutional knowledge and the ability to maintain core franchises and proprietary technology.

Gamedeveloper.comVery negative

'The entire thing is going to fall apart:' Inside the latest round of mass layoffs at Xbox

Microsoft's Xbox division has conducted its fifth round of mass layoffs since 2023, impacting 3,200 employees across studios like Bethesda, ZeniMax Online Studios, and id Software. Employees describe the process as cruel and self-defeating, with swift video calls and disabled communication channels. The cuts have led to significant loss of institutional knowledge, particularly concerning id Software's proprietary id Tech engine and the development teams for major franchises like Fallout and The Elder Scrolls.

Games PressNeutral

Fallout Keychain Companion Collection Available Now on Official Bethesda Gear Store

The Fallout Keychain Companion Collection, featuring mascots like Slocum's Joe, Blue Brahmin, and Nuka-Cola, is now available on the Official Bethesda Gear Store. The store also restocked the popular Slocum's Joe Dough Boy Oversized Plush. DPI Merchandising LLC, which specializes in gaming merchandise, powers the store.

Retro GamerNegative

Fallout: New Vegas writer says he feels "embarrassed" by some of the Fallout TV show dialogue, but has no…

Fallout: New Vegas writer Chris Avellone expressed embarrassment over some dialogue in the Fallout TV show, feeling it doesn't meet the quality of game writing. While he praised the cast and the show's fun factor, Avellone believes some Hollywood writers struggle to respect the source material and context of game franchises, leading to missed opportunities.

FZ.sePositive

Obsidian: "Vi har fortfarande samma dna som vid New Vegas och KOTOR"

Obsidian Entertainment's Brandon Adler addressed criticism regarding the studio's current identity, stating that despite recent layoffs and shifts in project focus, the core 'DNA' remains the same as when they developed games like Star Wars: Knights of the Old Republic and Fallout: New Vegas. He emphasized that many lead developers are still the same individuals who worked on previous acclaimed titles.

IGNPositive

Xbox’s ‘Reset’ – What its Franchise-First Future Could Look Like | IGN Opinion

This opinion piece explores Xbox's potential future strategy of releasing its major franchises more frequently, including titles like Halo, The Elder Scrolls, and Fallout. It suggests ways Xbox could leverage its resources to achieve this goal.

Retro GamerVery positive

Fallout: New Vegas level scaling is designed to teach players that "this is not actually Fallout 3," Josh Sawyer says: "You're going to get your ass handed to you if you're not careful"

Fallout: New Vegas director Josh Sawyer explains that the game's level scaling was intentionally designed to differ from Fallout 3, aiming to teach players that the world is more dangerous and unforgiving. This approach, inspired by the original Fallout, allows for more open-ended exploration with difficulty gates, encouraging players to level up before tackling certain areas.

EurogamerPositive

Obsidian game director reacts to people "spouting off" about the studio and how it's not what it "used to be"

Obsidian Entertainment director Brandon Adler defended the studio's current identity amidst recent layoffs and external criticism. He emphasized that the core team and creative DNA remain consistent with the studio's history, despite changes and project shifts, including a new Fallout game.

Wolfs Gaming BlogNeutral

Avowed 2 Is Still Being Worked On, Reaffirms Jason Schreier

Despite reports of cancellation, a small team at Obsidian Entertainment is still working on Avowed 2. The project is being kept alive while the studio awaits further assignments on Fallout projects, according to Jason Schreier.

Retro GamerVery negative

Summary: what's happening at Xbox?

Xbox announced a major restructuring involving 3,200 job cuts, with 1,600 immediate layoffs, primarily affecting ZeniMax studios like Bethesda and id Software. Several studios, including Compulsion Games, Double Fine, Ninja Theory, and Undead Labs, are being sold off or spun out as independent entities. This move aims to refocus on high-earning franchises and improve profit margins, impacting the development of upcoming titles like The Elder Scrolls 6 and potentially State of Decay 3.

GamespotNegative

Xbox After The Layoffs: Studios Left And What They’re Making

Xbox has undergone significant restructuring, including layoffs and the divestment of five studios, as it aims to increase profitability and focus on major intellectual properties. This shake-up impacts numerous development teams and projects across Xbox Game Studios, Activision, Blizzard, and Bethesda, with a renewed focus on core franchises and a shift in business strategies like the exclusion of Call of Duty from Xbox Game Pass day-one launches.

Games IndustryNegative

Can a top-down, focused software strategy save Xbox? | Opinion

Xbox has undergone significant layoffs and studio closures, impacting 20% of its workforce and five internal studios, including Compulsion Games and Double Fine. This strategic shift, led by Asha Sharma, aims to address financial issues and improve first-party development, though the article questions the effectiveness of these measures and criticizes the company's past spending and treatment of developers.

Tech RadarNegative

'I find myself in the novel position of looking for a job' — 27-year Bethesda veteran who designed Skyrim's humanoid races and a Microsoft dev behind Xbox backwards compatibility have been laid off

Xbox has undergone a significant restructuring, leading to the layoff of thousands of employees, including industry veterans Christiane Meister from Bethesda Game Studios and Kevin LaChapelle from Xbox. Meister, who designed races for The Elder Scrolls series, and LaChapelle, a lead developer for Xbox's backward compatibility, are now seeking new employment. This wave of layoffs also affected studios like Compulsion Games and Ninja Theory.

Gaming BoltNeutral

Avowed 2 Has Not Been Cancelled Following Layoffs at Obsidian – Rumor

Despite recent layoffs at Obsidian Entertainment and rumors of cancellation, former co-founder Chris Avellone has stated that Avowed 2 is still in development and the studio hopes to "re-pitch" the concept. While some projects are being re-evaluated, expansions for The Outer Worlds 2 are still planned, and Grounded is continuing development.

IGNNeutral

How to Play the Fallout Games in Chronological Order

This guide details how to play the Fallout games in chronological order. It helps players experience the series' narrative progression from the beginning.