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Final Fantasy 10

News, coverage and analysis tracking Final Fantasy 10 across the outlets.

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PC Gamer

'If you're designing an RPG, you have to go back to the source:' The post-apocalyptic RPG Entropy takes notes from Fallout and a long-abandoned Warhammer spinoff

The early access RPG Entropy draws inspiration from classic PC titles like Fallout and tabletop games such as Warhammer's Mordheim, alongside JRPGs like Final Fantasy 10. Lead developer James Wragg highlights the game's locational damage system and deep character customization as key features influenced by these sources.

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Nintendo Everything

Final Fantasy 10 devs worked on the game under the assumption it could have been their last single-player RPG

Final Fantasy 10 producer Yoshinori Kitase revealed that the development team believed it might be their last single-player RPG, as the industry was shifting towards online experiences, exemplified by Final Fantasy 11's announcement. Kitase reflected on how Final Fantasy 10's emotional storytelling and character focus matured the RPG genre and influenced the series' evolution.

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PC Gamer

It's been 25 years and I'm still not over one of the greatest songs to grace JRPGs

This article reflects on the enduring legacy of Final Fantasy 10's soundtrack, particularly the song "Suteki Da Ne," 25 years after the game's release. The author praises the song's emotional impact and its place within the game's narrative, highlighting it as a standout vocal track in the Final Fantasy series.

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Gamespot

Remembering The Lord Of The Rings Game That Ripped Off Final Fantasy 10

The Lord of the Rings: The Third Age, developed by EA Redwood Shores, is remembered as a fun, albeit derivative, JRPG that heavily borrowed from Final Fantasy 10's turn-based combat and user interface. Despite its lack of originality, the game offered a compelling story set parallel to the film trilogy, customizable party members, and numerous unlockable movie clips. The article laments the current inaccessibility of the game, suggesting it deserves a remaster.

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EGamers.io

Three Square Enix RPGs That Made the PlayStation 2 What It Was

This article highlights three key Square Enix role-playing games that defined the PlayStation 2 era: Kingdom Hearts 2, Final Fantasy 10, and Dragon Quest 8. These titles represented significant technical and narrative advancements for the company and the genre, with many remaining accessible through remasters and remakes.

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Eurogamer

What we've been playing - "The dev team all moved to Hawaii to make this one, and you can tell"

This week's "What We've Been Playing" feature highlights several games: Marie is enjoying the colorful shop management of Thrifty Business on PC, Connor is revisiting the open-world challenges of Dragon's Dogma 2, Dom is celebrating Final Fantasy 10's 25th anniversary with progression boosters on Nintendo Switch, and Kelsey is unwinding with the cozy yet spooky fishing and horror elements of Dredge.

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Tech Radar

Square Enix just dropped Final Fantasy 10 and 10-2 for Nintendo Switch 2 with some key upgrades — but there's…

Square Enix has released new versions of Final Fantasy 10 and Final Fantasy 10-2 for the Nintendo Switch 2, featuring higher resolutions, improved textures, and quality-of-life additions like game speed-up and encounter toggles. However, there is no upgrade path for existing owners of the original Nintendo Switch versions, requiring a full repurchase of the $49.99 bundle.

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Nintendo Everything

Final Fantasy 10 / 10-2 HD Remaster Nintendo Switch 2 launch trailer

Square Enix has released a launch trailer for the Nintendo Switch 2 version of Final Fantasy 10 / 10-2 HD Remaster. This release includes new quality-of-life features not present in the original Nintendo Switch version, offering over 100 combined hours of gameplay with fully remastered graphics and music.

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Nintendo Everything

Returning to Spira: Should Nintendo Switch 2 owners double-dip on Final Fantasy 10 / 10-2?

The Nintendo Switch 2 version of Final Fantasy 10 / 10-2 HD Remaster offers significant quality-of-life improvements, including speed boosts and encounter toggles, making replays more enjoyable. While it presents the games in their best light on Nintendo hardware with enhanced visuals and faster loading, the decision to sell it as a full-price separate purchase rather than an affordable upgrade for existing Nintendo Switch owners is questionable.

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Nintendo Everything

Final Fantasy 10 gets first Nintendo Switch 2 gameplay

Square Enix has released the first gameplay footage of Final Fantasy 10 and Final Fantasy 10-2 HD Remaster on the Nintendo Switch 2. The upcoming release will feature graphical enhancements, a high-speed mode, and the option to turn off random encounters, offering over 100 combined hours of gameplay. The HD Remaster is scheduled to launch on July 23.

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Retro Gamer

Kingdom Hearts made assembling Final Fantasy 10's dev team "difficult" after Tetsuya Nomura and other JRPG veterans were assigned to the Disney crossover, lead says

Final Fantasy 10 producer Yoshinori Kitase revealed that assembling the development team for the game was challenging due to the concurrent development of Kingdom Hearts, which involved key staff like Tetsuya Nomura. Nomura, who was the director of Kingdom Hearts, also served as character designer for Final Fantasy 10, leading to divided attention and the need to bring in new talent or promote existing staff for core development roles.

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Retro Gamer

In the age of AI and layoffs, playing old games in 2026 is about more than nostalgia

In 2026, the author finds solace in playing older video games as a coping mechanism against the backdrop of AI advancements and widespread layoffs in the industry. This retreat into retro titles like Pokemon Leaf Green and Diablo 2 offers a sense of comfort and nostalgia, providing a temporary escape from the anxieties surrounding the current state of game development and corporate practices. Despite the industry's challenges, the author finds a glimmer of optimism in the progress made regarding representation, workplace conditions, and unionization.

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Retro Gamer

Final Fantasy 10 leaned into the fantasy genre after devs "learned that The Lord of the Rings was in production" and thought it would be "the next big global trend"

Final Fantasy 10's developers shifted from a sci-fi direction to a fantasy setting after learning about the production of The Lord of the Rings films, anticipating fantasy would become a major trend. This decision aligned with the game's 2001 release, shortly before The Lord of the Rings: The Fellowship of the Ring and Harry Potter and the Philosopher's Stone hit theaters. While the game embraced fantasy, some sci-fi elements remained, influenced by a desire for Eastern-inspired fantasy rather than medieval European settings.

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Retro Gamer

Final Fantasy 10 is turning 25, and I've gathered the best merch worth collecting for fans of the iconic RPG

This article celebrates the 25th anniversary of Final Fantasy 10, released on July 19, 2001, for the PlayStation 2. It highlights various merchandise options for fans, including a vinyl soundtrack set, a music box featuring the song 'Suteki Da Ne,' TCG accessories with characters like Tidus and Yuna, and new plushies available for pre-order from the official Square Enix store.

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PC Gamer

The follow-up to one of my favorite RPGs of the 2020s finally has a demo, and it does not disappoint: Bat people, a mushroom hellscape, and funky JRPG combat from bizarro world 2005

Entropy, a JRPG from Lovely Hellplace, has released a playable demo on Steam with an early access launch date of August 18. The game features a party system with up to 14 members, permadeath mechanics reminiscent of Fire Emblem, and a unique combat system with row-based positioning. Its art style and unsettling atmosphere evoke mid-2000s JRPGs with a distinct, freakish spirit.

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Console Creatures

Accessorize With Final Fantasy 10's Brotherhood Keychain and Tidus Shoulder Bag | Console Creatures

Square Enix is releasing new merchandise for the 25th anniversary of Final Fantasy 10, including a Brotherhood keychain and shoulder bags inspired by Tidus and Yuna. The keychain is priced at ¥1,980 and expected in September, while the bags, featuring character colors and logos, will also be available later this year.

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Retro Gamer

World of Warcraft was a "savior" for the creator of Journey, and "beautiful moments" between Horde and Alliance players inspired his own games

Jenova Chen, founder of thatgamecompany, revealed that moments of cooperation in World of Warcraft inspired the multiplayer design of his games, Journey and Sky: Children of the Light. He found solace in the MMO during a lonely period in the US, experiencing wordless interactions with other players that led him to create games fostering judgment-free connections.

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Retro Gamer

Crying over Final Fantasy 10 was one of the moments that inspired the creator of a PS3 classic to make games: "It's so beautiful and it's so melancholy"

Jenova Chen, the designer behind games like Flower and Journey, has revealed that his decision to pursue game development was partly inspired by the emotional impact of Final Fantasy 10. He described a moment where he was moved to tears by the game's story and characters, likening the experience to how impactful art can change one's perspective on life.

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PC Gamer

What would be your go-to gaming soundtrack to recommend to a non-gamer?

This article discusses which video game soundtracks would be best recommended to non-gamers, exploring tracks from games like Final Fantasy 10 and L.A. Noire. The author shares personal experiences and asks readers for their own recommendations to introduce people to the world of video game music.

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Retro Gamer

"It's a pure skill issue": Clair Obscur Expedition 33 head says the RPG's notorious volleyball minigame is "easy," then proves it on stage

Guillaume Broche, director of Clair Obscur: Expedition 33, addressed player complaints about the game's difficult minigames, particularly a volleyball challenge. Broche demonstrated the minigame on stage, asserting that its difficulty is a matter of player skill, not a design flaw. He revealed that he personally insisted on including these minigames, drawing inspiration from similar challenges in Final Fantasy 10.

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