Skip to content
feed.gg
pcgamer.com
PC Gamer
Read at pcgamer.com ↗
interview

'We needed a potentially infinite resource of party members so that we could then kill them:' Entropy dev James Wragg explains how you fit permadeath in a party RPG

Entropy lead developer James Wragg explains the game's permadeath system, inspired by games like Mordheim, as a way to increase stakes and challenge in party-based RPGs. He discusses the need for an infinite resource of party members to make permadeath impactful, while noting that skilled play can avoid casualties. The game is currently available in early access on PC.

Article tone: Positive
Lead image for “'We needed a potentially infinite resource of party members so that we could then kill them:' Entropy dev James Wragg explains how you fit permadeath in a party RPG”, published by pcgamer.com
Image · pcgamer.com

This article was reported and published by pcgamer.com. feed.gg links to it as part of a story cluster — full text, images and rights remain with the publisher.

Read at pcgamer.com ↗