Final Fantasy VII Remake
News, coverage and analysis tracking Final Fantasy VII Remake across the outlets.
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FF14's first Final Fantasy 7 crossover has just arrived, with one disappointment
Final Fantasy XIV has launched its first collaboration event with Final Fantasy VII Remake, featuring a typing minigame called Keybound Brawler. Players can earn themed rewards like outfits for Tifa and Barret, a mount, and music rolls. A major disappointment is that the character clothing sets are gender-locked, a feature the article criticizes.
Check Out 46 Seconds Of New Final Fantasy 7 Revelation Gameplay (And A Pink Chocobo)
New gameplay footage for Final Fantasy 7: Revelation showcases significant verticality in its environments, including a massive chasm explored by Cloud. Game director Naoki Hamaguchi estimates the game will be around 200GB and anticipates a 100-hour playthrough, with two post-launch expansions planned.
Ocarina of Time Remake: Why the Wait Is Unbearable — Too Much Gaming | Video Games Reviews, News, & Guides
The article argues for a remake of The Legend of Zelda: Ocarina of Time, highlighting its groundbreaking innovations in 3D gaming and enduring themes. While acknowledging the Nintendo 3DS version, it suggests the original's age necessitates a modern update to address control issues, framerate, and potential cut content, while preserving its core charm for new and returning players.
Phantom Blade Zero's Metacritic score beats out Onimusha and Nioh 3 as one of the top action games this year
Phantom Blade Zero has debuted with a Metacritic score of 88, positioning it as one of the year's top-rated action games and surpassing titles like Nioh 3 and Onimusha: Way of the Sword. The game received high praise, including four-and-a-half stars from GamesRadar+, for its smooth and engaging combat.
Final Fantasy Resonance dethrones Final Fantasy 7 Rebirth with the series' largest Steam peak for a single-player…
Final Fantasy Resonance has achieved a new Steam concurrent player peak of over 42,000, surpassing Final Fantasy 7 Rebirth and becoming the series' most popular single-player game on the platform. This success is attributed to its simultaneous PC and console launch, allowing it to capture initial hype.
Final Fantasy 7 Remake series director says story wasn’t influenced by player reactions, didn’t want to turn it into his “own personal fan project”
Final Fantasy 7 Remake series director Naoki Hamaguchi stated that the overarching story was planned from the beginning and was not influenced by player reactions to previous installments. He emphasized the importance of staying true to the original Final Fantasy 7's essence rather than making it a personal fan project.
Hard-läget i Final Fantasy VII Revelation är upplåst från start
Square Enix has confirmed that the Hard difficulty mode in Final Fantasy VII Revelation will be available from the start, unlike its predecessors Final Fantasy VII Remake and Final Fantasy VII Rebirth. Director Naoki Hamaguchi stated this change allows players seeking a challenge to experience it immediately, as Revelation features significant end-game content beyond the main story.
Final Fantasy Resonance is a fantastic example of how to rewrite battle mechanics to suit a full-fat RPG release, it's just a shame about all the actual writing
Final Fantasy Resonance offers a fantastic rewrite of battle mechanics for a full RPG experience, but is hampered by its weak story and shallow writing. While the combat system, inspired by previous Final Fantasy titles and Octopath Traveler, is compelling and deep, the narrative and character development feel underdeveloped, stemming from its origins as a mobile game. Despite these flaws, the latter half of the game, particularly its boss fights and exploration, provides a satisfying experience for those prioritizing combat puzzles over storytelling.
Final Fantasy Resonance review: "A breezy nostalgia-laced JRPG that has me falling in love with HD-2D all over again"
Final Fantasy Resonance revitalizes the HD-2D style with an engaging JRPG experience that blends classic and modern Final Fantasy conventions. The game features improved spritework, dynamic camera angles, and a satisfying turn-based combat system with a unique stagger mechanic. While its structure is safe and CG sequences can be jarring, the overall presentation and generous side content make it a compelling retro-modern adventure.
Final Fantasy 7 Revelation's Hard Mode is available from the start this time, so you won't need to replay the mammoth RPG to get to the good stuff
Final Fantasy 7 Rebirth will feature Hard Mode available from the start, unlike its predecessors Final Fantasy 7 Remake and Rebirth, which required players to complete the game first. Director Naoki Hamaguchi stated that the Hard Mode experience has been reimagined for the upcoming title, allowing players to engage with challenging gameplay and new content from their initial playthrough.
Final Fantasy 7 Revelation has a hard mode you can select from the start, Naoki Hamaguchi says, but it "won't function in the exact same way as it did in Remake and Rebirth"
Final Fantasy 7 Revelation producer Naoki Hamaguchi confirmed that a hard mode will be selectable from the start, reimagined from previous titles to align with the new game design. The game will also feature an 'Enemy Strength' option and expanded player freedom in its difficulty settings, aiming to satisfy players seeking a high-difficulty experience while offering more strategic options.
[Let’s Talk] What would you like to see from Nintendo Switch Online?
This discussion prompts users to share their desired features for the Nintendo Switch Online service, which has expanded significantly since its launch to include a variety of classic game libraries and online titles. Players are encouraged to voice their suggestions for future improvements to the subscription service.
Street Fighter Star Roman Reigns Says Gaming Has Replaced Some Of Wrestling’s Old “Extracurricular” Activities
Professional wrestler Roman Reigns stated that video games have become a primary downtime activity for WWE stars, replacing some of the "extracurricular" activities of previous generations. He noted that many performers bring gaming setups, like the Nintendo Switch, with them on the road, and mentioned that fellow wrestler Randy Orton is a significant fan of Elden Ring.
FF7 Revelation’s Opening Invites Deeply Intriguing Questions About The Trilogy’s Conclusion
The opening 25 minutes of Final Fantasy VII Rebirth: Revelation, the final installment in the trilogy, leaves players with more questions than answers. The demo introduces new party members Cid Highwind and Vincent Valentine, showcasing their unique combat abilities, and hints at deeper narrative mysteries surrounding Sephiroth and Jenova.
Sonic Racing CrossWorlds Reveals Year Two Roadmap | Invision Game Community
SEGA has revealed the Year Two roadmap for Sonic Racing CrossWorlds, introducing a new 1v1 Duel Mode, additional gadgets, and six premium DLC packs featuring collaborations with major entertainment franchises. The roadmap begins November 3, 2026, with free character additions like Bayonetta, a McLaren Racing-inspired machine, and Aigis from Persona. The game's standard and deluxe editions have also received permanent price reductions.
Final Fantasy 7 Remake, Persona, Godzilla, Hello Kitty, and Bayonetta join the increasingly bonkers roadmap for Sonic…
Sega has revealed an extensive Year Two DLC roadmap for Sonic Racing: Crossworlds, set to release throughout 2027. The content includes collaborations with Final Fantasy 7 Remake, Persona, Godzilla, Hello Kitty, Bayonetta, and Evangelion, alongside new tracks and karts inspired by Sega's history.
Sonic Racing: CrossWorlds reveals Final Fantasy 7 Remake Series, Persona, Hello Kitty, Segaland DLC
Sonic Racing: CrossWorlds has revealed several new DLC collaborations, including content from Final Fantasy 7 Remake Series, Persona, Hello Kitty, and Segaland. Additional DLC for Avatar Legends and Bayonetta were also announced, with the latter having a set release date.
Sonic Racing: CrossWorlds' Year 2 DLC includes a City Escape track with Godzilla [Update]
Sonic Racing: CrossWorlds is launching its second year of DLC, featuring a mix of free and paid content. New characters like Bayonetta, Asuka, Rei, and Aigis will join the roster, alongside iconic crossover tracks such as City Escape invaded by Godzilla and Tokyo-III from Evangelion. The Year 2 premium Season Pass, priced at $29.99 USD, will include Godzilla and Evangelion content, as well as a Hello Kitty and Segaland pack. A new free game mode, Duel Mode, will also be added.
Ex-PlayStation boss prefers "good 20 to 25-hour games" over 100-hour behemoths because those are "not all…
Former Sony Interactive Entertainment CEO Shawn Layden advocates for shorter, more action-packed games, arguing that the trend towards 100-hour behemoths inflates development costs without a proportional increase in quality. He believes a focus on 20-25 hour experiences would be more sustainable and enjoyable for players.
Final Fantasy 7 Revelation boss doesn't want to hear your Rebirth mini-game discourse: "I don't think that discussion really gets to the heart of the matter"
Final Fantasy 7 Rebirth director Naoki Hamaguchi addressed the ongoing discourse surrounding the game's numerous mini-games, stating that the focus should be on the overall gaming experience rather than just the quantity. He emphasized that the inclusion of mini-games was a deliberate decision to enrich the experience, mirroring the original game's spirit, and that their quality and player enjoyment are paramount.