Naoki Hamaguchi explains why they stuck with Unreal 4 for Final Fantasy VII: Revelation
Naoki Hamaguchi, director of Final Fantasy VII Rebirth, explained the decision to continue using Unreal Engine 4 for the final part of the Final Fantasy VII remake series. This choice was made to maintain consistency and leverage existing development pipelines for the upcoming installment.
- Entities
- Topic: Unreal Engine
- Game: Final Fantasy VII Remake
- Person: Naoki Hamaguchi
- Game: Final Fantasy 7 Rebirth
- Topic: Game Development
This article was reported and published by mynintendonews.com. feed.gg links to it as part of a story cluster — full text, images and rights remain with the publisher.