Gears of War: E-Day
News, coverage and analysis tracking Gears of War: E-Day across the outlets.
Latest coverage
Xbox admits its game exclusivity strategy isn't "obvious", but insists Gears of War and Clockwork Revolution won't be the only non-PlayStation games
Xbox executives Matthew Ball and Matt Booty discussed the company's evolving game exclusivity strategy, acknowledging it may not be obvious to players. While confirming that Gears of War: E-Day and Clockwork Revolution will be exclusive, they indicated more titles are planned, and the distinction between single-player exclusives and multi-platform live-service games is not strictly defined.
Xbox says its return to console exclusives is permanent
Xbox leadership, including Matt Booty and Matthew Ball, has stated that the company's return to console exclusives is permanent. While games like Gears of War: E-Day and Clockwork Revolution will be permanent exclusives to Xbox and PC, the definition of exclusivity is being clarified, especially concerning day-one PC releases. This strategy aims to provide a compelling reason for consumers to purchase Xbox hardware.
Is Game Pass Still the Right Strategy for Xbox?
This article analyzes the current state and future strategy of Xbox Game Pass, questioning its sustainability and impact on game value. Despite initial excitement and acquisitions to bolster its library, internal sentiment appears negative, with reports of studios detesting the service and subscriber growth falling short of projections. While Game Pass remains a key, albeit paradoxical, component of Xbox's offerings, its future is uncertain amidst internal challenges and a need for renewed growth.
The Xbox Characters That Defined 25 Years of Gaming
This article examines the iconic characters that have defined Xbox's 25-year history, from Master Chief and Marcus Fenix to Minecraft Steve and Ori. These characters represent the evolution of Xbox from a console newcomer to a multi-platform gaming brand, highlighting shifts in game design, company acquisitions, and the importance of personality in brand identity.
Xbox Explains What Makes A Game An Xbox Exclusive
Xbox's chief strategy officer Matthew Ball explained the company's framework for determining which games will be exclusive to Xbox Series X and PC, emphasizing that titles like Gears of War: E-Day and Clockwork Revolution are just the first of many planned exclusives. While some single-player games and large live-service titles may still appear on platforms like PlayStation 5, Xbox aims to grow its user base through a consistent pipeline of exclusive content. This strategy comes amidst recent layoffs and hardware price increases within Microsoft's gaming division.
"The Gears of War trilogy was largely developed hungover by me" - Cliff Bleszinski reckons with a difficult past while plotting a return to games and a brighter future
Game designer Cliff Bleszinski, known for his work on the Gears of War trilogy, has opened up about his past struggles with alcoholism and his journey toward recovery. Bleszinski, who previously founded Boss Key Productions, is now considering a return to game development, expressing interest in PvE experiences and potentially consulting on new projects.
"There has to be a reason for people to buy an Xbox" – Senior leadership reinforces commitment to console exclusivity
Xbox leadership is reinforcing its commitment to console exclusivity, stating that exclusive games are necessary to provide players with a reason to purchase an Xbox. This decision follows a period where some Xbox titles were released on PlayStation and Nintendo Switch. Upcoming games like Gears of War: E-Day and Clockwork Revolution will be platform exclusives, while others like Forza Horizon 6 and Fable will remain multiplatform.
Xbox Wants a “Reliable Pipeline” of Exclusives, But Fans Shouldn’t “Overly Fixate” on Single-Player
Xbox's chief strategy officer Matthew Ball stated that the company needs a reliable pipeline of exclusive games to drive platform growth, even if some titles like Fable and Clockwork Revolution will also release on PlayStation 5. While large live-service games will remain multiplatform, Matt Booty indicated that single-player games are not strictly bound to exclusivity. Gears of War: E-Day is confirmed for Xbox Series X/S and PC, with Fable and Clockwork Revolution also slated for multiplatform releases.
Xbox Says More Exclusives Are Coming But Tells Players Not to 'Overly Fixate on Single-Player' Games
Xbox executives have stated that more exclusive titles are in development beyond Gears of War: E-Day and Clockwork Revolution. They also advised players not to focus too heavily on single-player games, suggesting a broader approach to their upcoming releases.
PC Game Pass takes a fresh blow with eight big losses, including Crusader Kings 3
Eight games are leaving PC Game Pass on July 31, including popular titles like Crusader Kings 3, Mount and Blade 2: Bannerlord, Celeste, and Rain World. Microsoft and Paradox Interactive are offering discounts on Crusader Kings 3 for players who wish to purchase it before it departs. New titles such as The Planet Crafter and Halo: Campaign Evolved will be added to the service in the coming weeks.
Xbox Studio Leadership Has “A Lot of People” Who “Absolutely Detest Game Pass” – Rumor
According to a report by Jason Schreier, a significant number of Xbox studio leaders reportedly "detest" the Game Pass subscription service, believing it devalues their games and the industry. This sentiment comes amid questions about Game Pass's sustainability and subscriber growth targets, even as Xbox continues to add new titles to the service.
Xbox exec tells fans not to "overly fixate on single-player" games becoming console exclusives because…
Xbox's CCO Matt Booty stated that fans should not "overly fixate on single-player" games becoming console exclusives, as the strategy is not set in stone. While titles like Gears of War: E-Day will remain exclusive to Xbox Series X|S and PC, other games, including live-service titles and potentially some single-player games like The Elder Scrolls 6, may launch on multiple platforms.
How The Coalition and NVIDIA are Building Gears of War: E-Day for PC
The Coalition and NVIDIA are partnering to enhance the PC version of Gears of War: E-Day, built on Unreal Engine 5 and DirectX 12. The collaboration will integrate NVIDIA's GeForce RTX technologies, including ray tracing, DLSS 4.5 with Dynamic Multi Frame Generation and Super Resolution, and Reflex for improved performance and visual fidelity. The game will also support AMD FSR, Unreal Engine TSR, Intel XeSS, and Advanced Shader Delivery for broad hardware optimization and reduced load times.
Gears of War: E-Day Supports Nvidia DLSS 4.5 and Dynamic Multi Frame Generation on Day One for PC
Gears of War: E-Day will feature Nvidia DLSS 4.5 and Dynamic Multi Frame Generation on PC at launch, with support for Ray Tracing and Reflex for low latency. The game is set to release on October 6th for Xbox Series X/S and PC, with an open beta for pre-orders and PC Game Pass subscribers starting August 6th.
Future Games Show at Gamescom Announced for August 26th
The Future Games Show at Gamescom is scheduled for August 26th, promising new trailers, developer insights, and world premieres. The event will be followed by FGS Live from Gamescom and culminates on August 30th with FGS Best of Gamescom. While Xbox will have a presence, PlayStation is not expected to attend.
Mortal Shell 2 is the latest game to join the Grand Theft Auto 6 release crush, but I don't think it has much to…
Mortal Shell 2 is set to release on August 20, strategically positioning itself before the highly anticipated Grand Theft Auto 6 launch in November. Developer Cold Symmetry aims to differentiate the sequel with a more brutal and aggressive combat system, drawing comparisons to modern Doom games and FromSoftware's style, while also benefiting from high wishlisting numbers on Steam.
Xbox After The Layoffs: Studios Left And What They’re Making
Xbox has undergone significant restructuring, including layoffs and the divestment of five studios, as it aims to increase profitability and focus on major intellectual properties. This shake-up impacts numerous development teams and projects across Xbox Game Studios, Activision, Blizzard, and Bethesda, with a renewed focus on core franchises and a shift in business strategies like the exclusion of Call of Duty from Xbox Game Pass day-one launches.
Xbox needs to make a choice, says former PlayStation leader Shawn Layden: be a publisher or a platform, but you can't be both
Former PlayStation leader Shawn Layden argues that Xbox must choose between being a major game publisher or a platform holder, stating it cannot effectively be both. He highlights the need for exclusive content to support a platform, contrasting it with the multiplatform approach required for a top publisher, a dilemma exacerbated by recent Xbox layoffs and strategic shifts.
Microsoft is reportedly considering making more of its first-party games exclusive to Xbox
Microsoft is reportedly considering making more of its first-party games exclusive to Xbox consoles to incentivize purchases. While major multiplayer titles will remain multiplatform, upcoming games like Gears of War: E-Day and Clockwork Revolution are confirmed Xbox console exclusives, with The Elder Scrolls 6 potentially following suit. This strategy shift comes amidst significant layoffs and studio closures within Microsoft's gaming division.
Xbox has lost five studios – so who is left to make new video games?
Xbox has undergone significant layoffs, impacting approximately 3,200 staff members and leading to five studios divesting from the company. Xbox leadership aims to refocus on core franchises and expand its daily audience to over a billion people through its services. The article details the remaining studios, their current projects, and their future prospects under this new strategy.