God of War
News, coverage and analysis tracking God of War across the outlets.
Latest coverage
Kratos and a Painful Lesson in Prioritization
The article uses the tragic backstory of Kratos from Sony's God of War series as a fictional example to discuss the importance of prioritization. It suggests that even fictional characters can teach valuable lessons about making difficult choices.
Releasing The Elder Scrolls 6 and Fallout 5 faster risks "disappointing fans," Bethesda veteran says following reports that Microsoft wants to speed up development
A former Bethesda developer, Bruce Nesmith, suggests that rushing the development of The Elder Scrolls 6 and Fallout 5 could lead to fan fatigue. He emphasizes the balance between resources, time, and quality in game development, noting that excessively long or short development cycles can be detrimental. Nesmith believes a sweet spot of around three to five years between major releases is ideal for meeting fan expectations without burnout.
God of War: Laufey Could Be Released In February Or March
Journalist Jason Schreier speculates that God of War: Laufey might be released in February or March. This potential delay could be to avoid direct competition with Grand Theft Auto VI, which is rumored to launch at a higher price point of $80.
God of War 20th Anniversary Retrospective Hits New Low Price For Prime Day
A significant Prime Day discount is available on the God of War 20th Anniversary Retrospective Box Set, reducing its price from $200 to $91.63. The set, published by Dark Horse, chronicles two decades of the franchise's history, featuring artwork, interviews, and exclusive lithographs in its deluxe edition. A regular edition is also discounted to $67.
God of War Laufey Development Began Nearly 10 Years Ago
The development of God of War Laufey, a standalone successor to the Norse saga focusing on the character Laufey, began nearly 10 years ago. Actress Deborah Ann Woll, who voices Laufey, revealed that Cory Barlog pitched the idea to her in 2018, with internal planning potentially starting even earlier. The game is expected in the first half of 2027, though some fans have criticized the shift away from Kratos as the protagonist.
God of War Laufey is not a new idea, nor is the talking jelly cube - Cory Barlog was apparently discussing it back in 2018
Actress Deborah Ann Woll revealed that the concept for the standalone game God of War Laufey, starring Kratos' wife Faye, was pitched by Cory Barlog back in 2018. Woll, who reprises her role as Faye and also voices the character Phranque, has known about the project for nearly a decade. God of War Laufey is in development exclusively for PlayStation 5, with a potential 2027 release target.
Games Inbox: Is the Valve Steam Machine worth it?
Readers discuss the value proposition of Valve's Steam Machine, with many finding its price point too high compared to a custom PC or even a PlayStation 5. Other topics include potential pricing for Grand Theft Auto 6, the surprising early planning of God of War's Laufey, and concerns about the use of AI in game development.
God of War Laufey Lead Actress Says Its “Just The Beginning of A Step” Into An “Untapped Universe”
Actress Deborah Ann Woll, who plays Faye in God of War Ragnarök, suggests that her character's story is "just the beginning of a step" into a larger, untapped universe within the franchise. This narrative runs parallel to the 2018 God of War game, and Woll's comments imply potential for further exploration of Faye's journey and the God of War universe.
God Of War: Laufey Has Existed For “Nearly” A Decade, Says Faye Actress Deborah Ann Woll
Actress Deborah Ann Woll, who voices Laufey in God of War, revealed that the character has been in conceptual development for nearly a decade. Laufey was first introduced in the 2018 God of War reboot.
God Of War Laufey was planned a decade ago and actress kept it secret for years
Actress Deborah Ann Woll revealed that the concept for God of War Laufey, a game focusing on Kratos's late wife, was pitched to her by Santa Monica Studio's Cory Barlog in 2018. While the game was announced during a recent State of Play, Woll had been keeping the project secret for nearly a decade. The franchise is expected to continue exploring Kratos's story alongside this new direction.
ARGs and Easter Eggs
Actress Deborah Ann Woll, who voiced Laufey in God of War, has broken her silence on a significant 10-year secret related to her role. She expressed disbelief about the longevity of the secret and her involvement.
God Of War Has Been Building Toward Laufey For Almost A Decade
Actress Deborah Ann Woll revealed that she has been involved with the God of War franchise, specifically the upcoming 'God of War Laufey,' for nearly a decade. Director Cory Barlog pitched the concept to her around 2018, even having early ideas for Faye's companion, a talking cube. Woll also noted that previous games in the series had been subtly hinting at this narrative direction.
God Of War Laufey Actor Says The Game’s Story Is Not About Gender
Deborah Ann Woll, the actor portraying Laufey (Faye) in the upcoming God of War Laufey, discussed the game's narrative focus on universal themes of parenthood, regret, and loss, rather than gender. She emphasized the importance of diversity in storytelling and expressed excitement for more players to feel seen through Faye's perspective. The game is in development for PlayStation 5.
God of War Laufey Planned Since 2018, Reveals Star Deborah Ann Woll
Actress Deborah Ann Woll, who voices Laufey in God of War, revealed that the character's inclusion was planned as far back as 2018. Woll also stated that Laufey's gelatinous cube is an integral part of the game's lore.
God of War Laufey star Deborah Ann Woll has known about the game for "nearly 10 years," and Jack Quaid's cube has "been there since the beginning": "It's deeply a part of the lore"
Actress Deborah Ann Woll revealed that the upcoming game God of War Laufey has been in development for nearly a decade, with plans predating the 2018 God of War. Woll, who voices Faye, stated that the concept, including a specific cube prop, was present when she was brought in for discussions about God of War Ragnarök. She expressed excitement about expanding the God of War universe with this new direction.
God of War Laufey Part of PS5 Dev's Plans from the Start, Pitched in 2018
Deborah Ann Woll, the voice actor for Faye in God of War, revealed that the concept for God of War Laufey has been in development at Santa Monica Studio for nearly a decade, with initial pitches made in 2018. This suggests a long-term plan for a trilogy, expanding on the lore established in God of War (2018) and God of War Ragnarok. While a release date is unconfirmed, the game is heavily promoted by Sony and is anticipated for PlayStation 5.
God of War Laufey proves women are still gaining ground in gaming, and I'm thrilled Kratos is sitting this one out
The upcoming God of War game, God of War Laufey, will feature Kratos' late wife, Laufey, as the protagonist, a significant shift that challenges traditional gender roles in gaming. Despite some backlash, the article argues that featuring female leads like Laufey, Ellie, and Lara Croft is a positive and growing trend in the industry, with players increasingly embracing diverse stories.
God of War Laufey Pitched to Lead Actor in 2018, Cosmic Cube and All
Santa Monica Studio's upcoming game, God of War Laufey, was in the planning stages as early as 2018, according to actor Deborah Ann Woll. She revealed that director Cory Barlog pitched the concept to her then, featuring a cosmic cube central to the lore. The game is allegedly targeting a PlayStation 5 release in the first half of 2027.
The Sunday Papers
This article uses a metaphorical football match to discuss various aspects of game development and journalism. It touches on character expression in games like God of War, the open-world design of Red Dead Redemption, and the personal experiences of journalists from outlets like Kotaku, PC Gamer, and IGN.
God of War Laufey Feels Too Similar to Kratos’ Norse Saga
The article discusses the narrative direction of God of War Laufey, suggesting that while shifting focus to Faye is interesting, the game risks feeling too similar to Kratos' previous Norse saga. It highlights a need for stronger narrative differentiation to establish its own unique identity.