Grand Theft Auto
News, coverage and analysis tracking Grand Theft Auto across the outlets.
Latest coverage
GTA: London 1961 is full of cockney innuendo and harder than a bobby’s helmet
Grand Theft Auto: London 1961, a free expansion pack released in 1999 for the original Grand Theft Auto on PC, is highlighted for its extreme difficulty and punishing mission timers. While the game itself is described as a frantic dash through London, players often resorted to community-made tweaks to make it beatable. The article notes the scarcity of scripted missions and the eventual need to use a tank to achieve the target score.
Replay Round Up #6 - the latest weird gaming clips and fails
GamesRadar+ Replay Round Up #6 showcases user-submitted gaming clips, featuring humorous moments and fails from games like Far Cry, Grand Theft Auto, Red Dead Redemption 2, Watch Dogs 2, and Fallout New Vegas. The show also highlights monthly prize winners for the best videos submitted by the community.
Just days after The Tetris Company warned that 'we take copyright infringement very seriously,' the Tetris clone in the White House Arcade suddenly disappears
A Tetris clone game called 'Build the Wall,' featured in the White House's virtual arcade and promoting elements of Donald Trump's agenda, has been removed shortly after The Tetris Company issued a strong warning against copyright infringement. The Tetris Company clarified it was not involved in the game's creation and emphasized its belief in connection over division, contrasting with other companies whose intellectual properties have been used by the White House without permission.
The Tetris Company confirms it had nothing to do with the White House's racist rip-off: 'we believe in the power of connection and bringing people together, not dividing them'
The Tetris Company has publicly stated it was not involved in the creation of the White House's 'Build the Wall' game, a reskinned version of Tetris used for political messaging. The company emphasized its belief in connection and bringing people together, not division, and is taking copyright infringement seriously. This statement follows criticism from other game developers and companies, like Halo's co-creator Marcus Lehto and The Pokémon Company, regarding the government's use of video games for propaganda.
All Infamy Edicts In The Blood Of Dawnwalker – Vampire Court Guide
This guide for The Blood of Dawnwalker explains the Infamy system, also known as Notoriety, which represents the player's disruption of vampire boyars' operations. Completing activities increases Infamy, leading to Edicts from the main antagonist, Brencis, which impede player progress. The guide details how to check Infamy, the types of court activities, the effects of each Infamy level, and other consequences of high Infamy, such as unlocking quests and potential story choices.
'Grand Theft Auto is a videogame franchise built around criminal activity': Miami-Dade County Sheriff comes out hard against a proposed GTA 6 collab with Rockstar
Miami-Dade County officials have explored a collaboration with Rockstar Games to feature county landmarks in Grand Theft Auto 6, aiming to generate revenue and showcase the area. However, the Miami-Dade Sheriff's Office and a county commissioner have voiced strong opposition, citing the franchise's depiction of criminal activity.
GTA Has Come A Long LONG Way Since 1997
This article reflects on the significant evolution of the Grand Theft Auto series since its inception in 1997. It highlights the series' journey through various iterations and technological advancements, underscoring its lasting impact on the video game landscape.
AmiGTA1 - A native AmigaOS 68k port of Grand Theft Auto is in the works
Developer Grzegorz Korycki is creating AmiGTA1, a native AmigaOS 68k reimplementation of the original Grand Theft Auto engine. This project aims for authentic classic hardware setups and requires players to supply their own game files for conversion. The alpha release already demonstrates a functional Liberty City with smooth performance, showcasing core mechanics like movement and carjacking.
"I think some of the team were a little shocked by the tabloid response," says original GTA dev: "We'd made a game that gamers, critics, and the people actually playing all thought was pretty bloody good"
Original Grand Theft Auto developer DMA Design discusses the game's chaotic development, which began as 'Race'N'Chase' and evolved into a crime sandbox. Despite initial visual and technical challenges, the team focused on creating an interactive and immersive experience. The game's release sparked significant controversy and tabloid attention, which surprised the developers who believed they had created a well-received game.
Hugely anticipated anime RPG Ananta gets a January release date, as pre-registrations hit a whopping 17m sign-ups
The open-world anime RPG Ananta, developed by Naked Rain and published by NetEase, will launch worldwide on January 15, 2027, for PC, PlayStation 5, and mobile devices. The game features driving, combat, and a focus on becoming a social media influencer, with over 17 million pre-registrations already secured.
"It's been a difficult time for console hardware," says Unity CEO, but costs will come down and console games will continue to thrive: "We'll see that with GTA"
Unity Technologies CEO Matthew Bromberg acknowledges current cost pressures on console hardware, citing RAM shortages and trade wars as temporary factors. He remains optimistic about the future of console gaming, predicting a resurgence of engaging titles and a eventual decrease in hardware costs, with Grand Theft Auto serving as an example of continued console entertainment success.
Why GTA Games Are A “Stab In The Heart,” But Also Amazing, For Ex-Dishonored Dev
Former Dishonored developer Raphaël Colantonio views Grand Theft Auto games as a "stab in the heart" for immersive sim enthusiasts, praising Rockstar's surface-level simulation and sandbox execution while lamenting the lack of lasting consequences for player actions. He contrasts this with games like Skyrim, where choices have meaningful, long-term impacts, and expresses his personal preference for deeper player agency over GTA's mission-instance approach. Colantonio looks forward to Grand Theft Auto 6 to see how Rockstar pushes its instant simulation further.
"I think one of the reasons GTA was so well received was the amount of detail," reflects an original dev: "No one ever said no, or that something couldn't be done"
This article delves into the development history of the Grand Theft Auto series, focusing on the early contributions of DMA Design and key figures like Paul Farley and Mike Dailly. It highlights the evolution of the open-world concept, level design challenges, and the creative freedom that defined the franchise's early entries, from the original Grand Theft Auto to Grand Theft Auto 3 and beyond.
Läskigt realistiska Bodycam visar vad som är på väg till spelet
Reissad Studio has detailed upcoming features for their realistic first-person shooter Bodycam in a new developer diary. The 'Locked and Loaded' update, releasing September 2, will introduce new reload animations tied to a stress system, improved ragdoll physics similar to Grand Theft Auto's Euphoria, realistic scopes, new weapons, and drones. Bodycam is currently in Early Access and has received positive reviews.
There's no official GTA 6 headset quite yet, but the LucidSound LS500 gets pretty close with its funky Sunset…
While no official Grand Theft Auto 6 accessories have been released, PowerA's upcoming LucidSound LS500 wireless headset in 'Sunset Paradise' features a design reminiscent of Vice City. This headset, launching August 21 for PlayStation 5 players, boasts a pink and yellow palm tree motif. The headset offers custom-tuned 50mm audio drivers and a 70-hour battery life, with a wired alternative also available.
Three Epic veterans are building an AI-powered game engine to break the industry's doom cycle
Industry veterans Arjan Brussee, Sjoerd De Jong, and Michal Valient have founded Immens, a new company aiming to develop an AI-powered game engine to challenge established players like Unity and Unreal Engine. The engine will focus on extensibility and flexibility, allowing developers to customize workflows and integrate AI tools to streamline development and reduce costs. The team believes this approach is necessary to break the current cycle of increasingly expensive game development and foster more creativity and risk-taking in the industry.
Truck-kun is Supporting Me from Another World?! Review | TheXboxHub
Truck-kun is Supporting Me from Another World?! is a unique isekai anime-inspired game where players cause vehicular destruction to help a resurrected pedestrian level up in another dimension. Despite its fun and weird premise, the game suffers from repetitive objectives, technical issues like frame rate stutters during police chases, and unresponsive controls, leading to a repetitive experience.
Mafia Developer Says Comparisons to Grand Theft Auto Are an 'Internet Thing'
Hangar 13, the developer behind the Mafia series, has stated that comparisons between their games and Grand Theft Auto are primarily an 'internet thing.' The studio seems to be pushing back against direct comparisons to Rockstar's popular open-world franchise.
The 10 Best Grand Theft Auto Missions of All Time, Ranked
This article ranks the 10 best missions from the Grand Theft Auto series. The list includes a variety of mission types, from bank robberies and shootouts to missions featuring jetpacks and betrayals.
Revisiting Grand Theft Auto 2: Anywhere City And The Sequel That Fixed Everything Except Itself
This article revisits Grand Theft Auto 2, highlighting its improvements over the original, such as a save system and refined gameplay mechanics. Despite these enhancements, the author finds the game's retro-futuristic setting and inconsistent art style unappealing, especially when compared to contemporary titles like Driver.