Grand Theft Auto 6
News, coverage and analysis tracking Grand Theft Auto 6 across the outlets.
Latest coverage
Conclusion of Rockstar's employment tribunal delayed into November, almost day and date with GTA 6's release
The employment tribunal between Rockstar Games and laid-off union members has been extended into November, coinciding with the release of Grand Theft Auto 6. The case, which involves allegations of union-busting by Rockstar, will see further witness cross-examination. Separately, Ubisoft announced the closure of RedLynx, developer of the Trials series, and significant layoffs at Ubisoft Singapore, impacting the development of Assassin's Creed: Black Flag Resynced.
GTA 6’s Nightclubs Have An Absurd Amount Of Detail, Right Down To The Lighting
Grand Theft Auto 6 developer Rockstar Games has put an extensive amount of detail into its fictional nightclubs, including realistic lighting systems that sync with music. Artist Aaron Garbut revealed that research trips to Miami informed the design, resulting in unique animations and scripts for patrons and a bar full of distinct drinks. This level of detail aims to make the game world more immersive than previous titles.
Rockstar's next game won't take eight years to make: "The engine, the tools and the team we've built during GTA 6 will allow us to do things more quickly"
Rockstar Games aims to develop future titles more quickly, leveraging the tools and team built for Grand Theft Auto 6. The studio has significantly increased its workforce since Red Dead Redemption 2's launch. The article also touches on the challenges of game leaks and the impact of development delays.
Rockstar are "confident" that GTA 7 won't take another eight years, despite similar promises of greater efficiency seemingly having come with Red Dead Redemption 2
Rockstar Games leadership expresses confidence that future titles, including Grand Theft Auto 7, will not require the eight years of development seen for Grand Theft Auto 6. They believe the tools and engine built for Grand Theft Auto 6 will allow for 'sideways' expansion rather than purely 'upwards' growth, though similar claims were made for Red Dead Redemption 2.
After eight years building GTA 6, Rockstar promises its next games will come "more quickly"
Rockstar Games has indicated that future titles will be released more quickly following the extensive eight-year development of Grand Theft Auto 6. The studio learned from the development of Red Dead Redemption 2 and implemented its advancements into GTA 6, though the game's release was delayed to November 2026. Rockstar believes its improved engine and tools will enable faster content creation.
Rockstar Pushes Back on Rumor GTA 6 Cost More Than $1.5 Billion to Make, but It's Still Probably the Most Expensive Video Game of All Time
Rockstar Games has refuted claims that Grand Theft Auto 6 cost over $1.5 billion to develop, though it is still likely the most expensive video game ever made. The company is pushing back against specific financial rumors surrounding the highly anticipated title.
GTA 6 was originally Project Americas and covered "big swaths" of country's north and south, Rockstar reveals, in interview tackling crunch, delays, and leaks
Rockstar Games has revealed Grand Theft Auto 6 was initially codenamed Project Americas and planned to span large parts of North and South America before being scaled down. The interview also detailed the challenges of development, including significant crunch during Red Dead Redemption 2, efforts to improve working conditions, the impact of game leaks, and multiple delays leading to the current November 19th release date for PlayStation 5 and Xbox Series S/X.
GTA 6 file size leaked by Cyberleek and it is absolutely massive
A leak from the prominent Grand Theft Auto 6 leaker Cyberleek suggests an early build of the game could exceed 200GB. While this figure is for an uncompressed debug version and may decrease for the final release, it highlights the potential for a massive file size. Grand Theft Auto 6 is scheduled to launch on PlayStation 5 and Xbox Series X/S on November 19, 2026, with a PC version expected in early 2027.
Rockstar vowed GTA 6 wouldn't be finished "by crunching" after Red Dead Redemption 2's tough development, says publishing lead: "I think we did things differently, and I'm proud of that"
Rockstar Games' head of publishing Jennifer Kolbe stated that the studio intentionally changed its development practices for Grand Theft Auto 6 to avoid the crunch culture experienced during Red Dead Redemption 2's development. While acknowledging that the process hasn't been perfect, Kolbe expressed pride in the studio's efforts to implement better policies, such as paid time off, to improve working conditions.
Rockstar Built An Entire Studio Just To Create GTA 6 NPCs
Rockstar Games established a dedicated studio in Los Angeles to focus on creating Non-Player Characters (NPCs) for Grand Theft Auto 6, a move necessitated by the ambitious scope of the game's interactive world. This effort, involving writers, producers, and directors, was a significant factor in the game's extended development cycle and multiple delays, ultimately aiming to enhance the realism and interactivity of the game's inhabitants.
How to get early access to Modern Warfare 4 and when does it start?
Call of Duty: Modern Warfare 4 will launch on October 23, 2026, for PlayStation 5, Xbox Series X, Nintendo Switch 2, and PC. Players can gain early access to the campaign starting October 16 by digitally pre-ordering the game, with early access to the DMZ mode beginning October 20. The full multiplayer will be available at the worldwide launch.
"Please tell me you're kidding": GTA 6's two delays flabbergasted Take-Two CEO Strauss Zelnick, but…
Take-Two Interactive CEO Strauss Zelnick was reportedly surprised by the two release delays for Grand Theft Auto 6, initially asking if the news was a joke. Despite the setbacks, Zelnick ultimately understood the reasons for the delays, which pushed the game's launch from May to November. The article highlights the importance of not rushing game development, referencing Cyberpunk 2077 as an example of a game that suffered from an early release.
GTA 6 was delayed for years after Rockstar scaled back "Project Americas," which would have been set across…
Rockstar Games co-studio head Rob Nelson revealed that Grand Theft Auto 6's lengthy development was partly due to a scrapped version called "Project Americas," which aimed to feature large parts of North and South America. The project was delayed to prioritize the development of Red Dead Redemption 2, with most Rockstar studios now focusing on one title at a time.
GTA 6 Developer Rockstar Insists Its Next Game Won't Take Another 8 Years to Make
Rockstar Games has stated that its next title, following Grand Theft Auto 6, will not require an eight-year development cycle. The company did not provide any details about what this future game might be.
GTA 6 took 13 years, but GTA 7 won't – Rockstar says "the tools and the team we've built during this project will allow us to do things more quickly" in the future
Rockstar Games technical director Phil Hooker stated that the development tools and team built for Grand Theft Auto 6 will enable faster production of future titles like Grand Theft Auto 7. This approach aims to reduce the long wait times between major releases, a sentiment echoed by artist Aaron Garbut.
Rockstar Says You Won’t Have To Wait Another 8 Years After GTA 6 For Its Next Game
Rockstar Games aims to reduce the development time for future titles by leveraging the technology and team built for Grand Theft Auto 6. Head of development Phil Hooker stated that the foundations laid for GTA 6 will enable faster production of subsequent games, potentially avoiding another eight-year gap between major releases.
Microsoft reveals Xbox Labs and it's desperately pretending it's not about AI
Microsoft has announced the formation of Xbox Labs, a new division focused on experimenting with 'emerging ideas' in response to AI-driven game modding and browser-based games. Led by Xbox CEO Asha Sharma, who previously worked on AI at Microsoft, the division aims to explore new possibilities in game accessibility and player creation without explicitly mentioning generative AI. The initiative, headed by CTO Scott Van Vliet, is intended to leverage Xbox's expertise in game development to shape future technologies, though the article expresses skepticism about the venture's tangible outcomes and potential monetization.
If you've sworn off genAI Crazy Taxi and dislike all the twerking in GTA 6, consider Shifu: Traffic Masters, a jolly open world driving game set in 1990s China
Shifu: Traffic Masters is an upcoming open-world driving game set in 1990s China, drawing inspiration from titles like Crazy Taxi and Midtown Madness. Developed by solo dev Boxy.Poly, the game features various vehicular pursuits including cargo hauling, police chases, taxi services, and arcade street racing. It is available as a demo on Steam with no release date announced.
Games Inbox: What video game console is best to get for Christmas?
Readers debate which console to purchase for Christmas, weighing the merits of the Nintendo Switch and PlayStation 5. Discussions touch on upcoming games like Grand Theft Auto 6 and The Legend of Zelda: Ocarina of Time remake, alongside opinions on Gears of War: E-Day and concerns about AI in game development.
GTA 6 Team Recounts Take-Two CEO’s Response to Second Delay: “‘Please Tell Me You’re Kidding'”
Take-Two Interactive CEO Strauss Zelnick expressed surprise at Grand Theft Auto 6's second delay, but ultimately understood the reasons provided by Rockstar Games. The game is now set to launch on November 19th for Xbox Series X/S and PlayStation 5, with a PC release reportedly in early 2027. Rockstar believes future titles will not take as long to develop due to evolving tools.