Skip to content
feed.gg
Game151 articles

Guild Wars 3

News, coverage and analysis tracking Guild Wars 3 across the outlets.

Latest coverage

newest first, grouped by day
EurogamerPositive

A new Guild Wars 3 blog post spills the beans on the game's narrative focus, and perhaps even how magic will work in the upcoming MMORPG

ArenaNet has released a blog post detailing narrative elements and potential magic systems for the upcoming MMORPG Guild Wars 3. The post, "The Vaelwardens of the Orrian Golden Age," places the game during a period of slumber for the Elder Dragons, allowing magic to flow freely and leading to the founding of the Vaelwardens. Player theories suggest a system involving signets and spiritual aids for magic, potentially similar to Guild Wars 2's mastery system.

Massively OverpoweredVery positive

The Guild Wars 3 story pitch sees players holding the line against greedy industrialists who exploit the magical wilds

ArenaNet has revealed story details for the upcoming MMORPG Guild Wars 3, with Aaron Linde outlining the narrative pitch. Players will take on the role of Vaelwardens, guardians of magic in a world where industrialists, like the Mavenwrights, seek to exploit magical resources. The story focuses on the Vaelwardens' struggle to protect the fading magic and its spirits against encroaching greed and societal change.

Massively OverpoweredNegative

MMO Week in Review: Lament for Elder Scrolls Online

Microsoft's decision to lay off a significant portion of The Elder Scrolls Online team has led to further management turnover and a restructuring of the studio. This week's MMO news also covers the early access launch of SpiritVale, the cancellation of Final Fantasy XIV Mobile, and discussions on lessons for Guild Wars 3.

Massively OverpoweredPositive

Flameseeker Chronicles: Lessons Guild Wars 3 must not fail to learn from its predecessors

This opinion piece discusses key lessons ArenaNet should learn from Guild Wars 1 and Guild Wars 2 for the development of Guild Wars 3. It highlights the importance of a consistent content release cadence, the pitfalls of the Living World experiment, the need for flexible race and class design, and the significance of player mobility options and respecting the existing player base. The author expresses cautious optimism that ArenaNet has learned from past mistakes.

Massively OverpoweredPositive

The Daily Grind: Which modern MMORPGs should get a sequel?

This article discusses which modern MMORPGs are candidates for sequels, drawing parallels to the genre's history and upcoming titles like Guild Wars 3. It highlights the potential for sequels to games such as World of Warcraft, The Elder Scrolls Online, and EVE Online, questioning where the next major franchise follow-ups will emerge.

Massively OverpoweredVery positive

Old-school Guild Wars franchise podcast GuildCast is back with Shawn Schuster at the helm

The Guild Wars franchise podcast, GuildCast, has been revived by its original host, Shawn Schuster. New episodes are now available, with the second episode discussing the recent Guild Wars 3 announcement. Schuster, formerly the editor-in-chief of Massively, aims to bring back the fun of the original podcast with regular guests planned.

Massively OverpoweredNeutral

Guild Wars 2 kicks off PvP Rush event, won’t host a PAX West community event this year

ArenaNet is hosting the seventh Guild Wars 2 PvP Rush event, offering players limited-time achievements and rewards for participating in Player versus Player content. The studio also announced it will not host a community event at PAX West this year, citing development on Guild Wars 3 and the upcoming September expansion for Guild Wars 2: End of Dragons.

Retro GamerVery positive

Guild Wars 3 may have cracked the MMO code for tired millennials

ArenaNet studio head Collin Johanson stated that Guild Wars 3 aims to respect players' time, allowing them to play as much or as little as they desire. This approach contrasts with many modern MMORPGs and live-service games that can feel like a second job due to mechanics like battle passes and repetitive tasks. The article suggests that if Guild Wars 3 can remain captivating without demanding excessive playtime, it could appeal to a growing audience of adult gamers.

Massively OverpoweredNeutral

The Daily Grind: Are you upset that Guild Wars 3 seems to be ditching the zerg?

ArenaNet has indicated that Guild Wars 3 may move away from the large-scale 'zerg' gameplay that defines Guild Wars 2. While some players enjoy the low-stress mass participation, others, like the author, are open to a potential shift towards smaller-scale content, reminiscent of other MMOs like World of Warcraft.

PC GamerPositive

Guild Wars' devs tried to escape the MMO branding in 2005, citing all the things that would become genre staples 20…

Developer ArenaNet discussed the original Guild Wars' branding struggles, noting that despite efforts to market it as a Cooperative Online RPG (CORPG), it was widely perceived and awarded as a Massively Multiplayer Online RPG (MMORPG). This is contrasted with modern MMOs like Final Fantasy 14 and World of Warcraft, which incorporate more soloable content and NPC party systems, elements that Guild Wars originally emphasized to differentiate itself.

Massively OverpoweredNeutral

MMO Week in Review: ArcheAge’s revival, Guild Wars’ CCG

This week's MMO news roundup covers a variety of topics including Guild Wars receiving a CCG in China, ArcheAge's revival, and Richard Garriott's efforts to regain Ultima copyright. It also features updates on Tomo Endless Blue's Kickstarter success, Embers of the Uncrowned, and Diablo Immortal's new Warlock patch.

PC GamerPositive

Guild Wars 3 isn't the only new Guild Wars on the way: ArenaNet just announced a Guild Wars card game

ArenaNet, alongside its parent company NC and with involvement from bilibili, has announced Mistbound, an official Guild Wars card game. This new title expands the franchise into the collectible card game genre, featuring a dynamic tactical grid where cards can reposition. Studio head Colin Johanson stated the game aims to offer a new way for fans to play together, inspired by the franchise's card game roots and the world of Tyria.

EurogamerPositive

Hot off the Guild Wars 3 reveal, the long-running MMO series is getting its first-ever CCG in Mistbound

ArenaNet has revealed Mistbound: Guild Wars Card Game, the first-ever collectible card game for the long-running Guild Wars franchise. Developed by NC and published by bilibili, this free-to-play title for PC and mobile introduces a unique card movement mechanic and features characters and music from the original Guild Wars games. The announcement follows the recent reveal of Guild Wars 3.

PC GamerNeutral

Guild Wars 3 is 'significantly more' of an MMO than the first game, but that doesn't mean it's like GW2: 'All three of our games can coexist as different experiences'

ArenaNet studio head Colin Johanson clarified that Guild Wars 3 will be significantly more of an MMORPG than its predecessors, though it will not replicate the large-scale gameplay pillars of Guild Wars 2. This approach aims to allow all three Guild Wars titles to coexist as distinct experiences within the world of Tyria.

PC GamesNVery positive

Following Summer Game Fest, Gothic Remake is the standout new release in June 2026

June 2026 will see the release of several notable games, with Gothic Remake leading the pack. Developed by Alkimia Interactive, this action RPG remake of the 2001 classic features modernized controls and expanded features. Other significant releases include Square Enix's The Adventures of Elliott: Millennium Tales, a new action RPG from Team Asano, and IO Interactive's 007: First Light, a James Bond action game. The article also highlights recent releases like Forza Horizon 6 and mentions potential upcoming titles such as Guild Wars 3 and Resident Evil Veronica.

FZ.sePositive

Arenanet lovar: inga prenumerationer eller pay-to-win i Guild Wars 3

ArenaNet has outlined its monetization philosophy for Guild Wars 3, confirming it will not feature subscriptions, Battle Passes, or pay-to-win mechanics. The game will sell expansions, cosmetic items, account services, and time-saving items, but developers assure that spending money will not grant an unfair advantage over players who invest time. A beta test is scheduled for Fall 2027.

PC GamerVery positive

Guild Wars 3 hopes to solve the problem that made me quit Guild Wars 2 after thousands of hours with the series

ArenaNet has outlined the core philosophy for Guild Wars 3, aiming to address issues that drove players away from Guild Wars 2, such as the time-consuming 'preparing to play' problem. The sequel will focus on respecting player time with no subscriptions or pay-to-win mechanics, and plans to begin beta testing in 2027.

Massively OverpoweredVery positive

ArenaNet reiterates Guild Wars 3’s B2P no-sub model and place in ‘the middle of the MMO spectrum’

ArenaNet has reiterated that Guild Wars 3 will be a buy-to-play title with no subscription fees or battle pass subscriptions, emphasizing a fair monetization model. The studio aims for Guild Wars 3 to occupy a middle ground in the MMORPG spectrum, coexisting with Guild Wars and Guild Wars 2 by offering a distinct experience.

Rock Paper ShotgunNeutral

Many live service games are just an MMO subscription "hidden inside of a neat 'optional' package", argue Guild Wars 3 devs in a post about the new game's monetisation

ArenaNet developers discussed the evolution of the MMORPG genre and how live service games often hide subscription-like monetization models. They stated that Guild Wars 3 will be a pay-upfront, no-subscription game, differentiating itself from models that use battle passes or recurring seasonal tracks.

EurogamerVery positive

Guild Wars 3 mission statement: no pay-to-win, no subscription fees - "The lines between an MMO and a live-service game have blurred"

ArenaNet studio head Colin Johanson released a mission statement for Guild Wars 3, emphasizing a commitment to no pay-to-win mechanics and no subscription fees, instead opting for a buy-to-play model. The statement also addresses the blurring lines between MMOs and live-service games, aiming to innovate the genre by respecting player time and offering meaningful progression without excessive barriers.