Half-Life 2
News, coverage and analysis tracking Half-Life 2 across the outlets.
Latest coverage
The Brotherhood Unveils a Terrifying First Look at Their New Survival Horror Adventure Game ANIMAL USE PROTOCOL - GameHaunt
The Brotherhood has revealed Animal Use Protocol, a new PC survival horror game built on Unreal Engine 5. Players control Penn, an intelligent chimpanzee, escaping a dystopian lab with his rat companion Trip while being hunted by a monstrous chimaera. The game blends elements of Alien: Isolation and Amnesia: The Bunker, focusing on stealth and puzzle-solving with a gravity control device. A release date has not yet been announced, but the game will be available on Steam and GOG.
Our Steam Controller second opinion: what works, what doesn't, and what Valve should add for the next one
This second opinion piece offers a detailed look at Valve's Steam Controller, with reviewers James and Julian sharing their experiences. While acknowledging some minor technical hiccups and wishing for better non-Steam launcher integration, both find the controller comfortable, functional, and a strong contender for PC gaming, even suggesting it could be Valve's most impactful hardware release.
14 years ago, Valve boss Gabe Newell thought Steam would be replaced by something else in "2 or 3 years" because things always "change dramatically"
In 2011, Valve co-founder Gabe Newell predicted that Steam would be replaced within two to three years, believing that digital distribution platforms were inherently unstable. He cited the rapid rise and fall of social gaming and the unique success of the Nintendo Wii's motion controls as examples of dramatic industry shifts. Despite competition from platforms like EA's Origin and Games for Windows, Steam ultimately became the dominant PC game storefront.
Gabe Newell once said Steam wasn't 'the answer to digital distribution,' proving that even Gabe Newell is…
Valve boss Gabe Newell reflected on his past statements about Steam's dominance in digital distribution, acknowledging that the landscape has changed dramatically since 2011. Despite competitors like Epic Games and Amazon attempting to challenge its market share, Steam has continued to grow, setting new concurrent user records and maintaining its 70/30 revenue split with developers.
Slay the Spire 2 "may not be perfectly balanced yet," Half-Life writer and Valve veteran Erik Wolpaw says, but with 1,500 hours in the first game he has no doubt Mega Crit will pull it off
Valve writer Erik Wolpaw, known for his work on Half-Life 2 and Portal, shared his thoughts on Slay the Spire 2, stating that while it may not be perfectly balanced yet, he has confidence in developer Mega Crit. Wolpaw, who has over 1,500 hours in the original Slay the Spire, is currently playing the sequel extensively, both solo and in co-op.
"There was an arrogant assumption that players of shooters didn't want and wouldn't care about a story; we just didn't believe this": Go behind the scenes of Half-Life with legendary Valve designer Marc Laidlaw
Legendary Valve designer Marc Laidlaw discusses the development of Half-Life, revealing early concepts like 'Ivan the Space Biker' and the decision to delay release for a major redesign. He emphasizes Valve's belief that players desired story in shooters, a contrast to the prevailing industry assumption at the time. Laidlaw also touches on the game's technical achievements, innovative AI, and its lasting impact on the first-person shooter genre.
Gamers obsess over Valve boss Gabe Newell telling critically ill Half-Life and Portal writer Erik Wolpaw to "get better" instead of resigning, but the full story is even better
A story about Valve founder Gabe Newell encouraging writer Erik Wolpaw to focus on recovering from severe ulcerative colitis rather than resigning has gained traction online. The incident, originally documented in Geoff Keighley's digital book 'The Final Hours of Portal 2', highlights Newell's supportive approach to employee well-being during a critical health crisis.
Portal 2: Community Edition promises to take the game's modding potential to new heights, and it's out in open…
Portal 2: Community Edition, a community-maintained build of the game, has been released into open beta. It introduces new lighting technology, volumetrics, support for higher-resolution textures, custom campaign functionality, and expanded scripting capabilities, built on a fork of the CS:GO engine. This edition aims to enhance the game's extensive modding potential beyond its original limitations.
15 years on, Portal 2 Community Edition just breathed new life into Valve's classic
Portal 2: Community Edition, a fan-made project by 29 developers, has been released, breathing new life into Valve's 2011 puzzle game. This enhanced version utilizes the Strata Source engine, a modified branch of the CS:GO engine, to introduce significant technical and visual upgrades, including physically based rendering, improved lighting, and dynamic shadows. While not a remake of the original campaign, it offers vastly improved tools for custom content creation and is available for free on Steam for owners of Portal 2.
Steam’s 2005 Website Sparks Gaming Nostalgia Wave on Social Media
A Reddit post featuring Steam's 2005 website has sparked widespread nostalgia and discussion about the evolution of digital distribution and the gaming industry. The article contrasts the simple, functional design of early Steam with its current complex, engagement-driven interface, reflecting on how the industry has shifted from serving players to maximizing value extraction. While acknowledging modern Steam's improvements, it laments the loss of a perceived simpler era in gaming.
Why Gabe Newell Quit Making Games (It's Weirder Than You Think)
This article explores the unique leadership challenges faced by Valve co-founder Gabe Newell, stemming from his immense influence and the company's flat organizational structure. Newell's attempts to be an equal team member were often hindered by employees' deference, leading him to step back from direct creative input. This shift, while intended to foster autonomy, is argued to have contributed to years of project cancellations and creative stagnation at Valve, with the company only recently showing signs of renewed focus with titles like Half-Life: Alyx and Counter-Strike 2.
Gabe Newell "stepped back" from making games at Valve after Portal 2 because everyone kept agreeing with him when he wanted "to be part of the team and come up with ideas"
Gabe Newell has reportedly stepped back from actively developing games at Valve, including after Portal 2, due to a perceived lack of genuine collaboration. According to Portal 2 project lead designer Josh Weier, Newell found it difficult to contribute ideas as a peer when surrounded by individuals who were hesitant to challenge him due to his prominent position.
GDC 2026: New AI Tool Promises to End Game Development Leaks
At GDC 2026, EchoMark unveiled a new AI-powered technology designed to prevent game development leaks by embedding unique, invisible identifiers into digital assets. This tool aims to trace leaked documents, images, and videos back to their source, potentially altering how studios manage intellectual property and employee trust.
Former Half-Life 2 writer calls out Epic CEO Tim Sweeney over layoffs, says Valve boss Gabe Newell is "better" than him at making "as much money as possible," anyway
Former Valve writer Chet Faliszek criticized Epic Games CEO Tim Sweeney over recent layoffs, questioning employee motivation and comparing Epic's actions unfavorably to Valve's employee retention. Faliszek highlighted that Valve, despite operating Steam, has fewer employees than Epic and suggested Gabe Newell is more adept at generating profit while still fostering a positive work environment.
Half-Life 2 Writer Says Valve Is Quietly Testing Generative AI for Game Writing
Valve is reportedly exploring the use of generative AI in game development, with veteran writer Erik Wolpaw confirming that a small group is experimenting with the technology. Wolpaw believes AI is currently not capable of creative writing but could potentially enhance dynamic NPC interactions in games. The company's approach is described as informal and exploratory, focusing on understanding the technology's possibilities rather than immediate integration.
Half-Life 2 Writer Says Valve Is Quietly Testing Generative AI for Game Writing
Valve is exploring the use of generative AI in game development, with a small group of developers experimenting with the technology. Writer Erik Wolpaw stated that AI is currently not adept at creative writing but could potentially enhance dynamic NPC interactions in games. The company's approach is described as informal and exploratory, focusing on understanding the technology's capabilities rather than immediate integration.
Valve veteran slams Tim Sweeney and Epic Games for laying off 1000 people while making 'as much money as possible… and hey Tim, Gabe's better at that than you'
Former Valve writer Chet Faliszek criticized Epic Games CEO Tim Sweeney for recent layoffs of over 1000 employees, questioning the motivation for hard work at the company. Faliszek contrasted Epic's actions with Valve's approach to employee retention and rewards, suggesting that Epic's practices damage the industry's passion and care. Epic Games did not directly respond to Faliszek's remarks but pointed to a previous statement addressing the layoffs.
Valve Is Experimenting With GenAI To Help With Situational Dialogue, Half-Life 2 Writer Says
Valve is experimenting with generative AI for situational dialogue in games, according to writer Erik Wolpaw. While acknowledging AI's current limitations in creative writing, Wolpaw believes it could assist in generating character reactions based on in-game events. This exploration comes amid broader industry discussions and controversies surrounding AI in game development, including its use in art and potential impact on jobs.
Half-Life 2 writer Erik Wolpaw says some people at Valve are looking at AI tools, but he's not "worried about AI taking over creative writing" anytime soon
Valve writer Erik Wolpaw stated that while a small group at Valve is exploring AI tools, he is not concerned about AI replacing creative writing in the near future. He believes current AI is still incapable of producing compelling storytelling and that its application in simulating character reactions in games is an area worth investigating.
Half-Life 2 writer says Valve devs have "been looking" at gen AI for help with video game writing: "It's the one place where I feel like AI is worth investigating"
Valve writer Erik Wolpaw stated that a small group within the company has been exploring generative AI for potential applications in game writing. While acknowledging its limitations in creative tasks, Wolpaw believes AI could be a valuable tool for simulating real-time character reactions and NPC dialogue, deeming it the most promising area for AI investigation in game development.