Halo 2
News, coverage and analysis tracking Halo 2 across the outlets.- The FPS skybox is underappreciated, so let's appreciate someThis opinion piece argues that the skybox, a crucial element in first-person shooters, is an underappreciated aspect of game design. The author highlights several games with exceptional skyboxes, from classic titles like Halo to modern releases like Doom Eternal, suggesting that artistic skyboxes can be more impactful than pure photorealism.
- Biting the silver bullet: AI in the games industry in 2026 and beyond | OpinionDr. Tommy Thompson argues that while AI has potential in game development, the current focus on generative AI is misguided and driven by corporate greed, overlooking genuine breakthroughs and ethical concerns. He emphasizes the need for a more nuanced industry discussion on responsible AI adoption, distinguishing between hype and practical application.
- Former EA chief Peter Moore says his game industry style of PR irritated his bosses at Liverpool FC, and that's…Former Electronic Arts executive Peter Moore stated that his public relations style, which involved active engagement with fans on social media, often clashed with the expectations of his bosses at Liverpool FC. He recalled an incident where a tweet about a football match led to criticism from his American owners, who deemed it 'unstatesmanlike'.
- Xbox och Xbox 360 – de gyllene generationernaThis article analyzes the impact and legacy of Microsoft's Xbox and Xbox 360 consoles. It details their development, key games like Halo and Gears of War, the success of Xbox Live, and their influence on the console gaming landscape, highlighting how they challenged established players like Sony and Nintendo.
- What Halo Infinite Should Have Been - The Game FanaticsThis opinion piece reflects on what Halo Infinite could have been, contrasting its current state with the franchise's past impact. The author suggests that despite initial delays and perceived incompleteness, the game now has potential, especially with the move to Unreal Engine 5, and offers ideas for future installments.
- "He truly cared about games, about the industry, and about the people making them" – The industry on Phil SpencerIndustry leaders reflect on Phil Spencer's retirement from Xbox after a 25-year career, highlighting his passion for games, player-first approach, and impact on the industry. Figures from Take-Two, Ubisoft, and others shared memories of his leadership, emphasizing his genuine interest in game development and his role in shaping the Xbox and PC ecosystems.