Halo 2
News, coverage and analysis tracking Halo 2 across the outlets.
Latest coverage
Halo 2 And 3 Remakes Rumored To Be In Development
Rumors suggest that remakes of Halo 2 and Halo 3 are in early development, with sources claiming to have proof of their existence. These remakes would follow the upcoming Halo: Combat Evolved Remake, which has recently received a rating in South Korea, hinting at an imminent official announcement. Leaks suggest Halo: Combat Evolved may launch on July 28 for Xbox Series X/S, PlayStation 5, and PC, with early access starting July 23.
No matter how well Campaign Evolved does, Halo is still getting another two remakes
Despite the potential performance of Halo: Campaign Evolved, Halo Studios is proceeding with remakes of Halo 2 and Halo 3, utilizing Unreal Engine. These remakes are reportedly in active development and will be released regardless of Campaign Evolved's market success. The article also touches on the narrative strengths of the Halo series and the existence of Halo: The Master Chief Collection on PC.
Halo 2 and 3 Remakes are "definitely happening", claims leaker
A leaker known as Rebs Gaming claims that remakes of Halo 2 and Halo 3 are in active development by Halo Studios. While the remakes are reportedly in early development, the leaker suggests that elements from these games will be present in upcoming prequel missions. The report also mentions other Halo projects, including a new multiplayer title and the next mainline game, are seemingly in development.
Halo Standalone Multiplayer Title “Project Ekur” is Being Co-Developed by Certain Affinity – Rumor
A rumor suggests that Certain Affinity is co-developing a standalone Halo multiplayer title codenamed "Project Ekur" using Unreal Engine 5. The article also mentions alleged remakes of Halo 2 and Halo 3 in early development, alongside a potential announcement for "Halo: Campaign Evolved" at the Xbox Games Showcase on June 7th.
Halo 2 & 3 Remakes Already In Development, According To New Report
According to a new report citing multiple sources, Halo Studios is in the early stages of developing remakes for Halo 2 and Halo 3. These remakes are proceeding independently of the upcoming Halo: Campaign Evolved, though elements from the original Halo 2 and 3 may appear in the prequel. Brute designs based on Halo: Reach are also rumored to be featured.
Halo Archive Fan Site Keeps Bungie-Era Competitive Stats Alive
A fan-made website called Halo Archive has been launched, dedicated to preserving competitive statistics from the Bungie-era Halo titles, specifically Halo 2 and Halo 3. The site aims to allow players to relive their past performance by accessing billions of carnage reports and millions of Gamertags left behind by Bungie.
Halo Archive is a new match history site that restores old Halo 3 era match reports
The Halo Archive is a new fan-made website that restores old Halo 3 and Halo 2 match history reports, utilizing modern data analytics. The site, currently invite-only with manual approval for sign-ups, aims to bring back career stats, KDA tracking, and map/mode win rates for players. It also includes features to find lost friends and ranks, serving as a form of game preservation.
PC Gamer magazine's new issue is on sale now: Diablo 4: Lord of Hatred
PC Gamer magazine's latest issue features an exclusive preview of Diablo 4: Lord of Hatred, including hands-on gameplay and developer interviews. The issue also includes previews for Directive 8020 and Crimson Desert, reviews for several other titles, and a feature on the best PC RPGs.
"Players always get through them faster than we think" - inside Bungie's big Marathon ARG
Bungie collaborated with marketing company Kurppa Hosk to create an intricate Alternate Reality Game (ARG) for their upcoming title, Marathon. The ARG, which involved in-game terminals, hidden websites, and real-world clues, aimed to immerse players in the game's lore and build community engagement. Developers discussed the challenges of balancing difficulty and pace to ensure a rewarding experience for all participants.
The FPS skybox is underappreciated, so let's appreciate some
This opinion piece argues that the skybox, a crucial element in first-person shooters, is an underappreciated aspect of game design. The author highlights several games with exceptional skyboxes, from classic titles like Halo to modern releases like Doom Eternal, suggesting that artistic skyboxes can be more impactful than pure photorealism.
Biting the silver bullet: AI in the games industry in 2026 and beyond | Opinion
Dr. Tommy Thompson argues that while AI has potential in game development, the current focus on generative AI is misguided and driven by corporate greed, overlooking genuine breakthroughs and ethical concerns. He emphasizes the need for a more nuanced industry discussion on responsible AI adoption, distinguishing between hype and practical application.
Former EA chief Peter Moore says his game industry style of PR irritated his bosses at Liverpool FC, and that's…
Former Electronic Arts executive Peter Moore stated that his public relations style, which involved active engagement with fans on social media, often clashed with the expectations of his bosses at Liverpool FC. He recalled an incident where a tweet about a football match led to criticism from his American owners, who deemed it 'unstatesmanlike'.
Xbox och Xbox 360 – de gyllene generationerna
This article analyzes the impact and legacy of Microsoft's Xbox and Xbox 360 consoles. It details their development, key games like Halo and Gears of War, the success of Xbox Live, and their influence on the console gaming landscape, highlighting how they challenged established players like Sony and Nintendo.
What Halo Infinite Should Have Been - The Game Fanatics
This opinion piece reflects on what Halo Infinite could have been, contrasting its current state with the franchise's past impact. The author suggests that despite initial delays and perceived incompleteness, the game now has potential, especially with the move to Unreal Engine 5, and offers ideas for future installments.
"He truly cared about games, about the industry, and about the people making them" – The industry on Phil Spencer
Industry leaders reflect on Phil Spencer's retirement from Xbox after a 25-year career, highlighting his passion for games, player-first approach, and impact on the industry. Figures from Take-Two, Ubisoft, and others shared memories of his leadership, emphasizing his genuine interest in game development and his role in shaping the Xbox and PC ecosystems.