feed.gg
Game4 articles

I Was a Teenage Exocolonist

News, coverage and analysis tracking I Was a Teenage Exocolonist across the outlets.

Latest coverage

4 articles · newest first
PC Gamer

The designer of cult classic King of Dragon Pass says his upcoming hellish heist game is pushing the boundaries of a concept he invented in 1999: 'There's really nothing else quite like it'

David Dunham, designer of King of Dragon Pass, is releasing Thousand Hells: The Underworld Heists, a game he describes as a 'tactical narrative game' that pushes the boundaries of narrative design concepts he pioneered. The game features a surreal, replayable structure where player choices and party member traits are used to navigate underworld adventures, aiming for a concise, movie-like experience.

thumb
Games Press

FINJI’s 868-BACK launches on May 28th

FINJI and Michael Brough announced that the computer-hacking strategy roguelike game 868-BACK will launch for PC on May 28th. The game challenges players to hack servers and steal data from corporations, with a soundtrack by Tara Macalister. FINJI, founded by Adam and Rebekah Saltsman, is also known for publishing games like Tunic and Chicory.

thumb
PC Gamer

An indie asking for $250,000 is 'a drop in the bucket' says Tunic's publisher, but indies are in a 'survival' era because companies think that 'isn't profitable enough' to fund

Finji CEO Rebekah Saltsman describes the current era for indie games as 'survival,' stating that companies are hesitant to fund projects that aren't highly profitable. She argues that this focus on massive returns overlooks mid-tier games that could significantly impact the industry and change developers' lives. Saltsman emphasizes the publisher's goal of ensuring developers can make enough profit to create future games.

thumb
Checkpoint Gaming

Dead in Antares Review — Survive in alien paradise

Dead in Antares is a survival management game with RPG elements where players must guide a crashed crew to survive on an alien planet. The game features a satisfying resource management loop, a beautiful art style, and a thoughtful narrative exploring the ethics of exocolonisation, though its turn-based battles can feel slow and drawn out.

thumb