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The designer of cult classic King of Dragon Pass says his upcoming hellish heist game is pushing the boundaries of a concept he invented in 1999: 'There's really nothing else quite like it'

David Dunham, designer of King of Dragon Pass, is releasing Thousand Hells: The Underworld Heists, a game he describes as a 'tactical narrative game' that pushes the boundaries of narrative design concepts he pioneered. The game features a surreal, replayable structure where player choices and party member traits are used to navigate underworld adventures, aiming for a concise, movie-like experience.

Article tone: Very positive
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