The designer of cult classic King of Dragon Pass says his upcoming hellish heist game is pushing the boundaries of a concept he invented in 1999: 'There's really nothing else quite like it'
David Dunham, designer of King of Dragon Pass, is releasing Thousand Hells: The Underworld Heists, a game he describes as a 'tactical narrative game' that pushes the boundaries of narrative design concepts he pioneered. The game features a surreal, replayable structure where player choices and party member traits are used to navigate underworld adventures, aiming for a concise, movie-like experience.
PC Gamer
- Entities
- A Sharp
- I Was a Teenage Exocolonist
- Kitfox Games
- Thousand Hells: The Underworld Heists
- David Dunham
- Narrative Design
- PC
- Action RPG
- King of Dragon Pass
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