It Takes Two
News, coverage and analysis tracking It Takes Two across the outlets.
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Long Before Friendslop, Portal 2 Made Co-Op Cool
Portal 2's 15th anniversary is being celebrated by reminiscing about its innovative cooperative mode, which predated many modern social gaming trends. The game's dual-protagonist co-op campaign, featuring unique puzzle mechanics and charming characters, is highlighted as a precursor to current "friendslop" and co-op-focused titles. The article also notes its early cross-platform play between PC and PlayStation 3 as a remarkable feat for its time.
Nintendo reveals Europe’s best-selling digital games for March 2026
Nintendo has released the top 15 best-selling digital games in Europe for March 2026 across both Nintendo Switch and the upcoming Nintendo Switch 2. Pokemon Pokopia secured the top spot, followed by the new release Monster Hunter Stories 3. The list includes a variety of popular titles across both console generations.
Engagement Ring
Bungie's upcoming game Marathon reportedly has a budget exceeding $200 million. While the studio is under pressure to increase its player base, it is not facing an immediate shutdown. The article also briefly mentions the game It Takes Two.
It Takes Two, Split Fiction studio tops 50 million sales
Hazelight Studios' cooperative adventure game It Takes Two has surpassed 30 million sales. The studio's previous titles, A Way Out and Split Fiction, have also achieved significant sales milestones, with 13 million and 7 million units sold respectively. This brings the total sales for the studio's games to over 50 million units.
It Takes Two, Split Fiction studio tops 50 million sales
Taneli Palola of VGChartz discusses the nominees for Best Narrative, highlighting games like Silent Hill f, Split Fiction, Death Stranding 2: On the Beach, Clair Obscur: Expedition 33, and Deltarune Chapters 3 & 4. It Takes Two developer Hazelight Studios' Split Fiction is noted for its co-op storytelling focus.
Split Fiction dev Hazelight Studios accrues 50M total sales
Hazelight Studios, the developer behind It Takes Two, A Way Out, and Split Fiction, has announced a combined total of over 50 million sales across its three titles. It Takes Two leads with 30 million units sold, followed by A Way Out with 13 million and Split Fiction with seven million. This milestone highlights the continued demand for co-op gaming experiences.
Josef Fares Hazelight firar 50 miljoner sålda spel – It Takes Two dominerar
Hazelight Studios, led by Josef Fares, has announced that its games have collectively sold over 50 million units. It Takes Two is the standout success with 30 million copies sold, followed by A Way Out with 13 million and Split Fiction with 7 million. The studio is currently developing its fourth game, with Fares promising it will surpass Split Fiction.
It Takes Two Hits 30M Sales as Hazelight Studios Rewrites Co-op Gaming’s Story
Hazelight Studios announced that their cooperative title It Takes Two has surpassed 30 million sales, while their newer game Split Fiction has sold 7 million copies. These milestones highlight the commercial viability and cultural impact of story-driven cooperative gaming experiences, challenging industry norms that often favor solo or competitive play.
Hazelight Studios' games have sold 50 million copies
Hazelight Studios has announced that its games, including A Way Out, It Takes Two, and Split Fiction, have collectively sold over 50 million copies worldwide. This milestone highlights the commercial success of the studio's cooperative gameplay-focused titles.
State of Play Potentially Happening on April 16, Possibly “Third-Party Focused” – Rumor
Insider NateTheHate suggests a State of Play event may occur on April 16th, potentially focusing on third-party titles rather than first-party games like Marvel's Wolverine. While his track record is strong, this information is unconfirmed. The article also briefly mentions other unrelated game news.
Split Fiction studio Hazelight celebrates selling 50 million games in under 10 years
Hazelight Studios announced that its co-op action-adventure titles, It Takes Two, Split Fiction, and A Way Out, have collectively sold over 50 million copies worldwide. It Takes Two leads sales with 30 million units, followed by A Way Out with 13 million, and Split Fiction with 7 million. The studio is currently working on its fourth game.
It Takes Two Dev Hazelight Studios Celebrates 50 Million Sales Across All Its PS5, PS4 Co-Op Games
Hazelight Studios, known for its co-op titles like It Takes Two and A Way Out, has announced cumulative sales of over 50 million units across all its games. It Takes Two leads the sales with over 30 million units, followed by Split Fiction with 7 million and A Way Out with 13 million.
It Takes Two, Split Fiction studio tops 50 million sales | News-in-brief
Hazelight Studios has announced that its games It Takes Two, A Way Out, and Split Fiction have sold 30 million, 13 million, and 7 million units respectively, totaling over 50 million units sold. Separately, Supercell CEO Ilkka Paananen will receive a BAFTA Fellowship for his contributions to the mobile gaming industry and his philanthropic work.
Split Fiction developer Hazelight celebrates 50 million games sales, but it's not its newest game that dominates the pie chart
Hazelight Studios, known for games like It Takes Two and A Way Out, announced it has surpassed 50 million game sales across its titles. It Takes Two is the studio's best-selling game with 30 million units sold, surpassing Split Fiction and A Way Out. The developer also confirmed it is working on its fourth game, which is expected to feature co-op gameplay.
Post-Apocalyptic Simulator City 20 Takes Players Deep Underground In The Bunker Update
Untold Games has released the 'Bunker Update' for their post-apocalyptic city simulator, City 20. This free update introduces underground environments, a GPS navigation system, improved dialogue, and rebalanced loot and enemy encounters. The update is available now for PC players on Steam and Epic Games Store.
It Takes Two Crosses 30m Sales, Split Fiction Now Over 7m
Hazelight Studios has announced that its co-op titles It Takes Two, A Way Out, and Split Fiction have collectively sold over 50 million copies. It Takes Two alone has surpassed 30 million sales, while A Way Out has reached 13 million and Split Fiction has sold over seven million units. The studio is also working on its next game, which is expected to be another co-op adventure.
Split Fiction, Which Had Double The Budget Of It Takes Two, Has Sold 1/3 The Copies So Far
Hazelight announced that its three games, A Way Out, It Takes Two, and Split Fiction, have collectively sold over 50 million copies. It Takes Two leads sales with 30 million units, followed by A Way Out with 13 million, and Split Fiction with 7 million. Despite Split Fiction having a larger budget than It Takes Two, its sales are currently lower, though the studio is pleased with the reception and is considering future projects, potentially including single-player experiences.
Split Fiction Has Sold 7 Million Copies, It Takes Two Hits 30 Million Sales
Hazelight Studios announced that its co-op titles have achieved significant sales milestones, with Split Fiction reaching seven million copies sold, A Way Out at 13 million, and It Takes Two surpassing 30 million. The studio also teased its upcoming fourth game, which may feature three playable characters.
(For Southeast Asia) PlayStation Store: March 2026’s top downloads
PlayStation has revealed the top downloaded games for March 2026 across PlayStation 5, PlayStation 4, and PlayStation VR2. MLB The Show 26 led in the US and Canada, while Crimson Desert topped the charts in Asia. The Seven Deadly Sins: Origin dominated the free-to-play category.
Board Games for Video Gamers: Tabletop That Feels Like Your Favorite Games
This guide matches board games to popular video game genres, suggesting titles like Slay the Spire: The Board Game for roguelike fans and Gloomhaven: Jaws of the Lion for action RPG players. It emphasizes that many board games offer similar strategic depth and satisfying loops to video games, often with a lower time commitment and a unique social element.