Jade Empire
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The Witcher "wouldn't have been possible" without BioWare, CD Projekt Red reminds fans as the RPG turns…
CD Projekt Red celebrated the 19th anniversary of the original The Witcher game, acknowledging the crucial support received from BioWare. BioWare provided CD Projekt Red with their Aurora Engine and assistance at E3, which was instrumental in the development of The Witcher. This collaboration highlights the intertwined history of the two studios, with both finding significant success in the RPG genre.
BioWare's incredible legacy will continue as long as there are RPGs
This article reflects on the significant legacy of BioWare, a studio that has profoundly influenced the RPG genre with titles like Baldur's Gate, Knights of the Old Republic, Mass Effect, and Dragon Age. Despite acknowledging BioWare's own missteps and the detrimental impact of corporate decisions, the author emphasizes the enduring impact of its innovative design choices, storytelling, and representation in games, suggesting its influence will persist as long as RPGs are made.
'I'm forever grateful to BioWare': 16 game developers share the moment a BioWare game inspired them to…
Multiple game developers share how BioWare titles like Dragon Age: Origins, Neverwinter Nights, Jade Empire, and the Mass Effect series inspired them to pursue careers in the gaming industry. These developers highlight specific moments and narrative elements that showcased the emotional depth and storytelling potential of video games.
BioWare fans beg Palworld studio to save Mass Effect by buying the IP from EA: "I got close to 30 DMs/emails from…
Following the news of BioWare's potential shutdown by EA, fans have urged Palworld developer Pocketpair to acquire the Mass Effect intellectual property. Pocketpair's head of communications, John 'Bucky' Buckley, acknowledged the frequent fan requests but explained the complexities and high costs associated with IP acquisition, noting that EA has shown no interest in selling the Mass Effect franchise.
BioWare's end is a tragically familiar tale | Opinion
This opinion piece laments the decline and effective closure of BioWare, attributing its downfall to over a decade of mismanagement by Electronic Arts and the broader industry trend of chasing live service models. The author highlights the contrast between BioWare's past successes and its recent failures, arguing that private equity buyouts exacerbate these issues by prioritizing cost-cutting over creative stability.
EA Could Sell BioWare’s IP As It Looks To Tackle Its Massive Debt, Former Studio Boss Says
Former BioWare executive producer Mark Darrah suggested that Electronic Arts might sell off BioWare's intellectual property, including Mass Effect, Dragon Age, and Jade Empire, to help manage its $55 billion debt. This comes after EA announced the closure of BioWare and significant layoffs, leaving the future of these beloved franchises uncertain.
Farewell BioWare, you inspired so many of us, and you deserved so much better than this
BioWare, the acclaimed developer behind Mass Effect, Dragon Age, and Baldur's Gate, has been closed by Electronic Arts. The studio's closure follows a history of critical and commercial disappointments like Mass Effect: Andromeda and Anthem, despite its significant contributions to the RPG genre. The article laments the loss of a studio that shaped industry trends and created deeply emotional experiences for players.
Games industry mourns sudden BioWare closure - "Anyone who participated in this travesty should be ashamed"
The gaming industry is mourning the sudden closure of BioWare, a legendary RPG developer, with many former employees and industry peers sharing their sadness and reflecting on the studio's legacy. The closure, which follows significant layoffs across Electronic Arts studios including Respawn and Maxis, has drawn criticism towards EA and those involved in the decision, with many expressing anger that talented developers are left jobless.
Star Wars: The Old Republic lead writer calls out BioWare for snubbing the MMO
Star Wars: The Old Republic lead writer Caitlin Sullivan Kelly expressed disappointment that BioWare's announcement of its closure did not mention the long-running MMO. While BioWare did not include SWTOR in its list of notable franchises, the article argues it was not a snub, as SWTOR is now a Broadsword game and the list focused on franchises rather than individual titles.
CD Projekt is in "a really dangerous place", says Anthem's executive producer, pointing to ballooning costs of making games of that scope and quality
Former Bioware executive producer Mark Darrah warns that the triple-A game industry is in a 'dangerous place' due to ballooning development costs and hyper-specialization, predicting a market bifurcation. He highlights how massive teams and extended development cycles, exemplified by Grand Theft Auto VI's delays, increase financial risks, potentially leading to more studios adopting smaller, focused models with significant outsourcing, like Sandfall Interactive.
Mark Darrah, co-director of Dragon Age: Origins, has played Riven for 3 minutes and Factorio for 832 hours: 'If you want to know what kind of programmer someone would be, have them play Factorio'
Former BioWare director Mark Darrah discusses his gaming habits, highlighting an 832-hour playtime in Factorio and a brief three-minute session with Riven. Darrah, known for his work on the Dragon Age series, shares insights into game development, programming, and design, emphasizing the lessons learned from playing games like Factorio and his past projects.
BioWare veteran says Baldur's Gate 3 was such a great sequel because it didn't try to be too much like…
BioWare veteran Mark Darrah believes Baldur's Gate 3 succeeded because Larian Studios embraced its own identity while drawing inspiration from the original games and the evolution of CRPGs. He suggests that instead of trying to replicate the past, Larian's unique approach, blending elements of Divinity: Original Sin, made Baldur's Gate 3 a standout sequel that overshadowed its predecessors.
Xbox releases four original console games on PC thanks to Backwards Compatibility, but they chose the wrong ones
Microsoft has released four original Xbox console games on PC via backwards compatibility, including Fuzion Frenzy, BLiNX: The Time Sweeper, Crimson Skies: High Road to Revenge, and Conker: Live & Reloaded. The article criticizes the selection of games and the lack of achievements at launch, suggesting more popular titles like Halo: Combat Evolved or Jade Empire would have been better choices.
Surprise: The studio making Star Wars: Fate of the Old Republic is full of former BioWare devs
Arcanaut Studios, the developer behind the upcoming Star Wars: Fate of the Old Republic, is heavily staffed by former BioWare employees, including key figures from the original Knights of the Old Republic and Mass Effect series. Casey Hudson, who led development on the original KotOR, is CEO and game director at Arcanaut. The studio's leadership team features numerous individuals with extensive BioWare histories, suggesting a strong focus on recapturing the spirit of those beloved RPGs.
Star Wars Fate Of The Old Republic devs are mostly ex-BioWare and KOTOR veterans
Arcanaut Studios has revealed more about its upcoming Star Wars: Fate Of The Old Republic, a spiritual successor to Knights Of The Old Republic. The development team is largely comprised of former BioWare veterans who worked on the original KOTOR and other acclaimed RPGs like Mass Effect and Dragon Age. Director Casey Hudson founded Arcanaut Studios last year, and the game is expected to release before 2030.
Xbox och Xbox 360 – de gyllene generationerna
This article analyzes the impact and legacy of Microsoft's Xbox and Xbox 360 consoles. It details their development, key games like Halo and Gears of War, the success of Xbox Live, and their influence on the console gaming landscape, highlighting how they challenged established players like Sony and Nintendo.