Kill la Kill
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Latest coverage
Homura Hime Dev Didn’t Want Players to Run - So They Changed How Combat Works
The developer of Homura Hime discusses the game's evolution from a 3D bullet hell title to a blend of bullet hell and melee combat, inspired by games like NieR: Automata and anime like Kill la Kill. Key design choices, such as a mobile blocking mechanic that builds skills, were made to encourage player engagement and maintain confrontation during dodging, differentiating it from pure hit-and-run tactics.
15 LGBTQ+ Animated Characters Who Redefined Representation
This article discusses 15 LGBTQ+ animated characters who have redefined representation in animation, highlighting their impact from subtle hints to openly confirmed relationships. Characters from various anime and Western animated series are analyzed for their contributions to visibility and challenging norms.