Life is Strange
News, coverage and analysis tracking Life is Strange across the outlets.
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Life is Strange: Reunion Review [Capsule Computers]
This review discusses Life is Strange: Reunion, the latest entry aiming to conclude the story of Max and Chloe. It notes the series' past success with choice-based gameplay and time travel elements, and reflects on how previous sequels and the return of Max in Double Exposure handled the legacy.
Life is Strange: Reunion Review - Sacrificing art for product
Life is Strange: Reunion is a disappointing sequel that sacrifices artistic integrity for commercial appeal, failing to deliver a meaningful narrative or innovative gameplay. The game suffers from poor writing, technical issues, and a reliance on nostalgia, particularly in its handling of the returning characters Max and Chloe. Despite a functional rewind mechanic, the overall experience is marred by plot holes and underdeveloped characters, making it a regression for the franchise.
Life is Strange: Reunion Review 🔥
Life is Strange: Reunion offers a gripping narrative and entertaining character development, continuing the saga of Max and Chloe. While the game excels in its storytelling and use of Max's time-travel powers, it suffers from common audio and graphical glitches and a story that feels too short with limited new locations. The review highlights the game's strengths in its engaging plot and character interactions, despite its technical shortcomings and brief playtime.
Life is Strange: Reunion Review – Not the Reunion They Deserved
Life is Strange: Reunion is a disappointing conclusion to the saga of Max and Chloe, suffering from pacing issues and a weak handling of Chloe's return. The game fails to deliver meaningful consequences for Max's powers and lacks the crucial downtime that defined earlier entries. Despite a visually appealing presentation and some sweet moments, it does not feel like the celebratory send-off the characters deserved.
Games Inbox: Is there really going to be a Zelda: Ocarina Of Time remake?
Readers discuss the possibility of a remake for The Legend of Zelda: Ocarina of Time, with some expressing excitement and others skepticism about Nintendo's approach. Other topics include potential Star Fox game ideas, PlayStation 5 price increases, and the design of narrative-driven games like Life Is Strange.
Max and Chloe Are Back! Life is Strange: Reunion Launches Today
Life is Strange: Reunion has launched, bringing back fan-favorite characters Max Caulfield and Chloe Price. The game challenges players to guide the duo through their reunion, gather evidence, and prevent a fire at Caledon University, with choices impacting the outcome. The release aims to reclaim the franchise's position in narrative-driven gaming, offering a Deluxe Edition with bonus content and a limited-time Classic Outfit Pack.
Hands on: Life is Strange: Reunion review-in-progress: "Bogged down in past drama"
Life is Strange: Reunion, a hands-on preview, shows promise with the return of Chloe Price and Max's rewind powers, but is currently bogged down by excessive focus on past lore and explanations of time travel mechanics. The narrative struggles to balance an arson mystery with the consequences of previous games, potentially sidelining character drama. The game is set to release on March 26, 2026, for PC, PlayStation 5, and Xbox Series X/S.
Beloved PS5 Adventure Game Series Gets Sequel Today on PS Store
Life Is Strange: Reunion, the sequel to Life Is Strange: Double Exposure, has been released today on the PlayStation Store. Developed by Deck Nine, the game features the return of Chloe Price alongside Max Caulfield, with players able to control either character. The narrative centers on Max and Chloe dealing with a campus inferno and making difficult decisions.
For better or worse, Max and Chloe are together again in Life is Strange: Reunion, which is out right now
Life is Strange: Reunion, the latest installment in the narrative adventure series, is now available on PC via Steam. The game reunites players with Max Caulfield as she navigates a new crisis at Caledon University, once again using her time-rewind abilities to find Chloe Price. This entry follows Life is Strange: Double Exposure, which also featured Max Caulfield.
LIFE IS STRANGE: REUNION IS NOW AVAILABLE ON PC, PLAYSTATION 5 AND XBOX SERIES X | S
Square Enix has launched Life is Strange: Reunion, the latest installment in the narrative adventure franchise, on PC, PlayStation 5, and Xbox Series X|S. Developed by Deck Nine Games, this entry concludes the saga of Max Caulfield and Chloe Price as they reunite to solve a mystery involving a destructive inferno at Caledon University, utilizing their unique time-manipulation and dialogue abilities.
Life Is Strange: Reunion Launches Today on PS5, Xbox Series, and PC
Square Enix and Deck Nine have released Life Is Strange: Reunion today on PlayStation 5, Xbox Series X|S, and PC. The narrative adventure game is not episodic and is set years after the original Life Is Strange, featuring players controlling both Max and Chloe with their unique abilities.
How Life is Strange: Reunion actors Telle and DeVries are preparing to say farewell to Max and Chloe
Voice actors Hannah Telle and Rhianna DeVries, who portray Max Caulfield and Chloe Price respectively in Life is Strange: Reunion, discuss their preparations for the upcoming farewell to the characters. The interview touches on the emotional aspects of concluding their roles.
Why there won't be any Life Is Strange: Reunion review from us today
Square Enix has not provided review copies for Life Is Strange: Reunion until launch day, leading to a lack of reviews and suspicion about the game's quality. This follows the poorly received Life Is Strange: Double Exposure and a rapid development cycle, with the publisher's actions mirroring those of companies who have withheld copies for games expected to review poorly.
How Life is Strange: Reunion actors Telle and DeVries are preparing to say farewell to Max and Chloe
PlayStation 5 lead system architect Mark Cerny discusses the implementation of the revised Performance Support Super Resolution (PSSR) technology. This upgrade, similar to FSR 4, is now available on PlayStation 5 Pro and aims to provide transformative quality improvements for titles releasing in 2026.
How Long To Beat Life Is Strange: Reunion
Life is Strange: Reunion, the final chapter for Max Caulfield and Chloe Price, takes approximately 10-12 hours to complete for an average playthrough. This playtime is in line with previous entries in the series. The game is available on PlayStation 5, Xbox Series X, and PC.
"It's essential to me that it's approached with care and love and caution" - How Life is Strange: Reunion actors Hannah Telle and Rhianna DeVries are preparing to say farewell to Max and Chloe
Voice actors Hannah Telle and Rhianna DeVries, who portray Max Caulfield and Chloe Price respectively in Life is Strange: Reunion, discuss their deep connection to the characters and the upcoming conclusion of their story. Both actors express the importance of approaching the characters' final chapter with care and love, reflecting on how the roles have impacted their personal growth and the profound connection fans have with the series.
Life is Strange TV series lands Yellowjackets and Jennifer's Body director for first episodes
Karyn Kusama, known for directing episodes of Yellowjackets and the film Jennifer's Body, will direct the first two episodes of Amazon's upcoming Life is Strange TV series. The adaptation, penned by Charlie Covell, will follow Max Caulfield's time-rewinding abilities as she investigates a disappearance with her friend Chloe Price. The next game in the series, Life is Strange: Reunion, is set to release on March 26 for Xbox Series X/S, PC, and PlayStation 5.
Life Is Strange TV Show Adds A Veteran Emmy-Nominated Director
Emmy-nominated director Karyn Kusama has been hired to direct the first two episodes of the upcoming Life Is Strange television series for Prime Video. Kusama will also serve as an executive producer. The series is being produced by Story Kitchen and Margot Robbie's LuckyChap, with Charlie Covell as showrunner.
"You're not doing parkour off a roof, but the principles were the same": How the makers of Firewatch pulled from Mirror's Edge, Far Cry 2, and Bioshock to tell a new kind of story in a walking simulator
Campo Santo developers discuss the inspirations behind their narrative exploration game Firewatch, drawing from titles like Mirror's Edge, Far Cry 2, and Bioshock. The team focused on creating a grounded, human-scale story with reactive gameplay elements and a strong sense of place, influenced by their camping trip to Yosemite National Park.
The Best Way To Watch Fallout On Prime Is Getting More Expensive
Prime Video is increasing the monthly cost for its ad-free subscription tier from $3 to $5 starting April 10, rebranding it as "Prime Video Ultra." This new tier will offer 4K streaming, up to five concurrent streams, and 100 downloads, while the standard ad-supported plan remains unchanged. The price hike comes as Amazon invests further into the service, which also hosts popular shows like Fallout and upcoming series based on God of War and Tomb Raider.