"You're not doing parkour off a roof, but the principles were the same": How the makers of Firewatch pulled from Mirror's Edge, Far Cry 2, and Bioshock to tell a new kind of story in a walking simulator
Campo Santo developers discuss the inspirations behind their narrative exploration game Firewatch, drawing from titles like Mirror's Edge, Far Cry 2, and Bioshock. The team focused on creating a grounded, human-scale story with reactive gameplay elements and a strong sense of place, influenced by their camping trip to Yosemite National Park.
- Entities
- Game: Mirror's Edge
- Game: Firewatch
- Game: Deus Ex
- Person: Sean Vanaman
- Topic: Narrative Exploration Game
- Game: Miasmata
- Game: Dishonored
- Game: Dear Esther
- Game: Life is Strange
- Company: Panic
- Game: Gone Home
- Topic: Walking Simulator
- Game: Diablo
- Person: Nels Anderson
- Game: Dota Underlords
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