Max Payne
News, coverage and analysis tracking Max Payne across the outlets.
Latest coverage
This third-person mod for Deus Ex turns the classic immersive sim into Max Payne, introducing dual-wielding and…
A new third-person mod for the classic immersive sim Deus Ex has been released, adding features like dual-wielding and Max Payne-style bullet dodging. While the author prefers the original first-person perspective, the mod offers a fresh way to experience the cyberpunk world. The article also touches on the series' history with third-person perspectives and the unlikelihood of a new Deus Ex game.
Rockstar co-founder Dan Houser blames himself for Max Payne 3 - "a large amount of that failure was on me"
Rockstar Games co-founder Dan Houser takes responsibility for the perceived failure of Max Payne 3, citing its lower-than-expected sales and a critical reception that he felt missed the mark. Despite critical acclaim for its mechanics and visual style, Houser believes his writing and decision-making contributed to the game not meeting commercial expectations.
Rockstar co-founder Dan Houser says he 'failed' with Max Payne 3, and I'm sorry Danno but that's…
Rockstar Games co-founder Dan Houser expressed regret over Max Payne 3, calling it a personal failure due to its perceived reception and deviation from the original games' tone. However, the author of this article argues that Houser is mistaken, highlighting the game's cinematic brilliance, strong performances, and unique Rockstar identity as reasons why it was not a failure.
Max Payne 3 was a "failure," says Rockstar co-founder – because despite writing Grand Theft Auto and Red Dead Redemption games, he's no Sam Lake
Rockstar Games co-founder Dan Houser admits that Max Payne 3 was a personal failure due to not capturing the desired neo-noir tone, despite its technical achievements and solid gameplay. He contrasts his own writing approach with that of Max Payne creator Sam Lake, acknowledging that the game's reception was largely negative.
GTA 3's iconic box art was changed at the last minute because of 9/11, ex-Rockstar lead Dan Houser reveals: "He did that in about two evenings"
Former Rockstar Games lead Dan Houser revealed that Grand Theft Auto 3's iconic box art was redesigned in just two days following the 9/11 attacks. The original artwork, which featured burning buildings, was deemed too offensive in the aftermath of the tragedy. This change set a template for subsequent GTA game covers.
‘I Got That Completely Wrong’ — Dan Houser Considers Rockstar’s Max Payne 3 a Failure
Co-founder of Rockstar Games, Dan Houser, admits he was wrong in his assessment of Max Payne 3, considering the game a failure. He reflects on his initial expectations versus the final product.
Max Payne 3 Writer Says He Got it “Completely Wrong”, Considers it His Failure
Former Rockstar Games writer Dan Houser reflects on Max Payne 3, considering it his personal failure and the studio's biggest miss. He acknowledges that the game's shift towards high-octane action and away from the original neo-noir style alienated fans, despite its critical acclaim for gameplay and narrative elements.
PC Gamer magazine's new issue is on sale now: World of Warcraft: Forever
The latest issue of PC Gamer magazine features exclusive hands-on access to World of Warcraft: Forever, Blizzard's new evolution of classic WoW, and interviews with its developers, suggesting a new golden age for MMOs. The issue also includes previews of Total War: Warhammer 40,000 and other upcoming games, reviews of titles like The Blood of Dawnwalker, and features on PC hardware, game diaries, and industry discussions.
Achievement hunters: Can you identify the games these milestones are from?
This article presents a quiz challenging readers to identify video games based on their achievement descriptions. It includes 17 questions covering a variety of titles and encourages players to share their favorite or most dreaded achievements.
Control Resonant Is Making Dylan Stronger, Even If He Just Woke Up From A Coma
Remedy Entertainment has released Hotfix 1.3.3 for Control Resonant, adjusting enemy health and Dylan's strength to improve gameplay flow. The update also reduces the cost of respeccing and increases the stock of Reset Items, with the first boss dropping two items. Assist Mode options are available for players seeking an easier experience.
Control Resonant review - an ineffective remedy
Control Resonant, a sequel to Remedy Entertainment's 2019 hit, pivots to melee combat but ultimately delivers a repetitive and unsatisfying experience. Despite impressive surreal visuals and fun traversal mechanics, the shallow combat and straightforward storytelling fail to engage, making it a disappointing follow-up to its predecessor.
Control Resonant Review – Acceptance
Control Resonant is a fantastic experience that builds upon the original's SCP-inspired setting and engaging gameplay. While it has some technical quibbles on PlayStation 5 and requires an investment in its combat system, the game offers a compelling narrative, unique traversal abilities, and a richly detailed world. The story follows Dylan Faden as he navigates a paranatural cataclysm in Manhattan, interacting with the Federal Bureau of Control and powerful entities known as Resonants.
Control Resonant’s Best Aspect Left Me Utterly Speechless
Control Resonant is Remedy Entertainment's best gameplay experience to date, featuring deep, engaging melee combat mechanics and a stunning rendition of Manhattan. The game successfully blends Remedy's signature weirdness with satisfying power progression and a surprisingly touching narrative centered on Dylan Faden's redemption arc. Despite minor frustrations with the map navigation, the game's art direction, combat design, and emotional depth make it a unique and unforgettable experience.
Rapport: Mindseye-utvecklaren är på väg att slå igen
Build a Rocket Boy, the studio founded by Grand Theft Auto veteran Leslie Benzies, appears to be on the verge of closure. Multiple developers have reported being laid off, and sources suggest the company is shutting down. The studio's game, Mindseye, received significant criticism and was named Metacritic's worst game of the year.
Intriguing GTA-Like Action Adventure Game Gets PlayStation 5 Release Date
The action-adventure game Samson: A Tyndalston Story, developed by Liquid Swords and spearheaded by Just Cause creator Christofer Sundberg, will be released on PlayStation 5 on September 21. The noir-themed game, described as a "consequence-heavy" experience with grounded combat, has already launched on PC to average reviews. A price for the console version has not yet been announced.
Games Inbox: Does GTA 6 have the best video game graphics ever?
Readers discuss the graphics of Grand Theft Auto 6, with some praising them and others finding them only slightly better than older titles. The discussion also touches on game design philosophies, the challenges of parenting in relation to adult-themed games, and comparisons to other titles like Ninja Gaiden 4 and Dave The Diver.
GTA 6 extended look: 20+ details that slipped past most viewers
An extended look at Grand Theft Auto 6 reveals over 20 details previously missed by viewers, including an expanded six-star Wanted system and a new Criminal Profile system similar to Red Dead Redemption 2's Honor system. The footage also showcases reworked gunplay, more involved carjacking mechanics, and a variety of side activities like basketball, racing, and wrestling.
What do you think of the GTA 6 reveal?
Following the recent reveal of Grand Theft Auto 6, various writers share their impressions of the new footage. They discuss new gameplay mechanics like hotwiring cars, the detailed world-building, and the character dynamics between protagonists Lucia and Jason. While some express excitement for the open-world elements and character interactions, others are underwhelmed by the story mission highlights, comparing them to previous Rockstar titles.
Games Inbox: When will The Elder Scrolls 6: Sentinel be released?
Readers discuss the potential release window for The Elder Scrolls 6, with speculation pointing towards 2028 and a possible Hammerfell setting. Other topics include the design of the PlayStation 5 and Xbox Series X, the use of AI in game development, and the potential for future Nintendo handhelds.
Max Payne 1 and 2 remake is still happening, but publisher Rockstar won't let Remedy say any more
Remedy Entertainment confirmed that the remake of Max Payne 1 and 2 is still in full production, but Rockstar Games, as the publisher, is controlling all communication regarding the project. Remedy's CEO stated they cannot comment on the remake until Rockstar does, despite multiple investor questions. The developer has released other titles like Alan Wake 2 and Control since the Max Payne remake was initially announced.