Max Payne
News, coverage and analysis tracking Max Payne across the outlets.
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Vilka är det som jobbar med FZ?
This article introduces the staff behind the Swedish gaming website FZ, describing them as passionate gamers with diverse tastes and strong opinions. It highlights their backgrounds, favorite games, music, films, and books, aiming to connect them with the FZ community.
Original Max Payne Celebrates 25 Years of Slow Motion Action
The original Max Payne, developed by Remedy Entertainment, is celebrating its 25th anniversary since its July 24, 2001 release. The game is remembered for its dark noir storytelling, graphic novel presentation, and innovative slow-motion 'bullet time' mechanic. Players can revisit the classic through Max Payne Mobile on Android and iOS, though the PC version is unavailable for purchase in some regions.
GTA 5 dev "can only imagine the size of GTA 6" – "It must be monstrous"
Former Grand Theft Auto 5 producer John Ricchio anticipates that Grand Theft Auto 6 will be "monstrous" in size and detail, continuing Rockstar Games' trend of increasing scope with each installment. He noted that while the development is difficult, the rewarding aspect of seeing player excitement makes it worthwhile.
"It's not that we don't care about PC" - Former Rockstar developer suggests why GTA 6 is only coming to consoles at launch
Former Rockstar producer John Ricchio explained that Grand Theft Auto 6's initial launch on PlayStation 5 and Xbox Series X/S, rather than PC, is due to the development strategy of optimizing for console constraints first. He noted that scaling down for consoles is more efficient than extending from a PC build, and that resource allocation decisions often prioritize core platform development over immediate PC ports.
Sunday Postmortems/Retrospectives
This article touches on two separate topics: how Sonic the Hedgehog's creators inadvertently created a Christmas game, and the original locations used by Remedy Entertainment for photo references in Max Payne. It appears to be a collection of retrospective pieces.
Crossfire is actually the second singleplayer shooter named after Korea’s Counter-Strike—and the last one…
This article discusses CrossfireX, a singleplayer shooter campaign developed by Remedy Entertainment, and its unfortunate shutdown. It highlights the unique narrative elements Remedy brought to the Call of Duty-style shooter, contrasting them with the more generic military action. The piece also touches on the broader issue of live-service game shutdowns and the potential loss of singleplayer content.
Control Resonant lets Remedy's creativity shine, so avoiding generative AI was a "pretty natural" decision
Remedy Entertainment's upcoming action game, Control Resonant, is set to continue the studio's tradition of blending visuals, sound, and narrative. Lead Gameplay Designer Sergey Mohov confirmed the team's decision to avoid generative AI, emphasizing their commitment to creative freedom. The game will feature expanded enemy variety, including a unique 'Hiss-infested bus' enemy, and will continue Remedy's signature use of music, with a custom-written song by Vilma Jää playing a significant role in the story. Control Resonant is scheduled to launch on September 24.
I picked out 31 must-play games going for $5 or less in the Steam Summer Sale
This article highlights 31 must-play games available for $5 or less during the Steam Summer Sale. The curated list includes a variety of genres such as RPGs and first-person shooters, with many titles developed by well-known studios like Larian and BioWare.
5 Short Crime Games Before GTA 6 | TAG
With Grand Theft Auto 6 still months away, this article highlights five shorter crime games that offer a dense, engaging experience under 20 hours. Titles like Max Payne 3, Sleeping Dogs, and Hotline Miami are recommended for players seeking a focused crime fantasy without the extensive playtime of larger open-world titles.
Games Inbox: Will this be the biggest week for gaming in 2026?
Readers discuss the potential for the upcoming week to be the biggest in gaming for 2026, with events like State of Play, Summer Game Fest, and Xbox presentations. There's a mix of anticipation for new game reveals and hardware, alongside concerns about the industry's overall direction and the impact of major releases like Grand Theft Auto 6 on other titles such as Call of Duty.
Take-Two to launch seven sequels and three new IP by 2029 – but what are they?
Take-Two Interactive has outlined its release strategy through April 2029, planning to launch seven sequels, three new intellectual properties, and numerous sports and mobile titles. This includes the Max Payne 1+2 remakes expected around 2027, Bioshock 4, and the new IP Judas. The publisher also anticipates releasing Grand Theft Auto 6 in November 2024.
Take-Two has 6 remakes and remasters planned for next few years
Take-Two Interactive CEO Strauss Zelnick revealed that the company has six remakes and remasters in development, potentially from studios like Rockstar Games and Gearbox Software. Rumors suggest remakes of the first two Max Payne games, a remake of Mafia, and a Nintendo Switch port of Red Dead Redemption 2 are among the planned projects.
Horns - solo dev game
Horns is a solo-developed RPG that blends classic gameplay mechanics from the late '90s and early 2000s, such as Resident Evil and Morrowind, with modern influences from games like The Witcher and Elden Ring. The game emphasizes narrative and exploration as players uncover mysteries in the realm of Velharion. It is available on Steam.
Scott Miller, founder of Apogee, has over 1,000 hours in World of Warcraft and always plays a warrior in any RPG: 'I like to get right in their face and pound away'
Scott Miller, founder of Apogee Software, discusses his extensive career in gaming and his current gaming habits. He has over 1,000 hours in World of Warcraft and prefers playing warrior characters in RPGs. Miller also shares his thoughts on recently played games like Far Far West, The Drifter, and Stray, and his ongoing work with Apogee Entertainment.
So Videogames Episode 487: Cameo
In episode 487 of the So Videogames Podcast, Carlos discusses several games including Revolgear Zero, High Above, and The Artful Escape, for which he provides a review. The episode also touches on current events and other titles like Max Payne 1 & 3 and Saints Row.
Diskutera – Starka finska spelminnen
This article discusses memorable moments from Finnish video games, highlighting Finland's significant contribution to the industry despite its small population. It mentions games like S.A.R.O., Max Payne, Cities: Skylines, and Control, inviting readers to share their own strong memories of Finnish-developed titles.
Quizzi – Vad kan du om finska spel?
This article presents a quiz focused on successful Finnish video games, highlighting titles such as Saros, Angry Birds, Trials, Cities: Skylines, and games from Remedy Entertainment like Max Payne, Death Rally, Control, and Alan Wake. Participation in the quiz requires logging in.
Max Payne: The Third-Person Shooter Turned into a Cult Game Project
Max Payne is discussed as a cult classic that revolutionized the early 2000s gaming industry with its blend of noir atmosphere, cinematic presentation, and innovative "bullet time" gameplay. Remedy Entertainment's title is praised for its mature, tragic story and charismatic protagonist, setting a standard for narrative-driven action games.
Remedy’s latest financials aren’t too bad considering Firebreak flopped, which the CEO puts down to its ‘structurally more efficient budgets’
Remedy Entertainment reported first-quarter revenue of €13.1 million and an operating profit of €1 million, which is considered better than expected given the financial loss from FBC: Firebreak. CEO Jean-Charles Gaudechon highlighted the studio's efficient budgets and steady progress on development projects, with a focus on the upcoming Control Resonant.
Finlands humor är vår
Finnish game developers often lean into stereotypes of being stoic and creating challenging games, as seen in titles like Max Payne, Trials HD, and Returnal. However, a distinct sense of dark humor and self-awareness, exemplified by Remedy Entertainment's games, also characterizes their output. This blend of difficulty, dark comedy, and sometimes absurd situations creates a unique and beloved identity for Finnish game development.