Minecraft Dungeons
News, coverage and analysis tracking Minecraft Dungeons across the outlets.
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Minecraft Dungeons 2 Review
This review finds Minecraft Dungeons 2 to be a shallow sequel that offers some peaceful button mashing but ultimately fails to stand out. The game provides a mild experience with little innovation.
Minecraft Dungeons 2 review - block-blasting bliss
Minecraft Dungeons 2 is a robust and welcoming action RPG that enhances its predecessor with more buildcrafting options and endgame content. While it doesn't revolutionize the genre, Mojang has delivered smart improvements across the board, making it a strong entry point for newcomers and a satisfying experience for veterans.
How Long To Beat Minecraft Dungeons 2 – Missions And Hours Played
Completing the main campaign of Minecraft Dungeons 2 takes approximately 12 hours, with full 100% completion including side quests and achievements requiring around 30 hours. The game offers plentiful post-story activities for players who wish to spend more time in the action-RPG.
Minecraft Dungeons 2 Is More Ambitious, More Interesting, And More Flawed – Review
The review of Minecraft Dungeons suggests that while the sequel from Mojang Studios and Double Eleven addresses some issues from the original, it also introduces new flaws. The game is described as more ambitious and interesting, but ultimately more flawed.
Eight Games Are Leaving Game Pass As Minecraft Dungeons II Arrives
Microsoft's Game Pass service is adding Minecraft Dungeons II and Keeper in late September and early October, respectively. Minecraft Dungeons II will be a day-one release for Game Pass Ultimate and PC Game Pass subscribers. However, eight other games will be removed from the service on September 30th.
Minecraft får den helt nya dimensionen The Sift nästa år
Mojang Studios announced that Minecraft will receive a new dimension called The Sift in 2027, featuring new environments and enemies for both Java and Bedrock versions. Additionally, ice caves filled with icicles and glowing ice crystals, along with a new Frozen Zombie enemy, are set to be released in December.
Minecraft Dungeons 2’s Interconnected World Feels Like an “Endless Adventure,” DLC 1 Out This Year
Minecraft Dungeons 2 is set to launch tomorrow across multiple platforms including Xbox Series X/S, PS5, PC, and Nintendo Switch. The sequel introduces an interconnected world for a more 'endless adventure' feel, new verticality, parkour sections, and a new dimension called The Sift. The first DLC is planned for release later this year.
Could The Witcher 3 Remastered Dominate the Road to GTA 6?
The Witcher 3 Remastered is set to launch on September 29, facing stiff competition from other major releases in September and October. Despite its age, the remaster is expected to hold its own due to its free upgrade for existing owners, vast open-world RPG elements, and nostalgic appeal, potentially keeping players engaged until the highly anticipated Grand Theft Auto 6 arrives.
Nintendo pre-order updates – September 27, 2026 – new LEGO Super Mario sets, Terranigma, more
This article provides a comprehensive list of Nintendo products available for pre-order across various retailers for the week of September 27, 2026. It details upcoming game releases, new LEGO Super Mario sets, and other merchandise for Nintendo Switch and Switch 2 platforms in the United States, Canada, and the UK.
Minecraft is getting its first new dimension in 14 years, and it's called The Sift
Mojang announced The Sift, a new dimension for Minecraft, set to launch in 2027 for Java and Bedrock editions. This will be the first new dimension added to the game since The End in 2011. The Sift will first appear in Minecraft Dungeons 2 on September 29, 2026, and will introduce new biomes, mobs, and gameplay elements.
Minecraft is getting its first new dimension in 15 years, and it is riotously pink
Mojang announced a new dimension called 'The Sift' for Minecraft, set to arrive in 2027. This pink dimension will feature new mobs and biomes, and a variant will appear in the upcoming Minecraft Dungeons 2. Additionally, a new subterranean biome called 'ice caves' with light-based mechanics was revealed for Minecraft.
As Minecraft sells over 425 million copies and attracts 300,000 new players a day, the evergreen sandbox game is getting…
Minecraft continues its massive success, having sold over 425 million copies and attracting 300,000 new players daily. The game is set to receive its first new dimension in 15 years, called 'The Sift,' which will appear in Minecraft Dungeons 2 before coming to the main game next year. Additionally, base Minecraft will introduce icy underground territories and is launching on the Nintendo Switch 2.
Nintendo Switch 2 and Switch file sizes – Middle-earth: Shadow of War and Mordor, Minecraft Dungeons 2, more
Nintendo Switch and the upcoming Switch 2 will feature a variety of games with listed file sizes on their respective eShops. Notable titles include Middle-earth: Shadow of War and Mordor, Minecraft Dungeons 2, and Octopath Traveler 2, with sizes ranging from under 100MB to over 70GB.
Nintendo Switch 2 eShop charts – September 27, 2026 – Fire Emblem: Fortune’s Weave maintains its winning ways
The Nintendo Switch 2 eShop charts for the week of September 27, 2026, show Fire Emblem: Fortune's Weave retaining the top spot, followed by Diablo 4 and EA Sports FC 27. The list details the top 30 all-games and download-only titles available on the platform.
Coming Out in gaming this week — September 28, 2026
This week's gaming releases include TOEM 2 and Nivalis Nights on September 29th, followed by remasters of The Witcher 3: Wild Hunt and Minecraft Dungeons II. October 1st brings Ghost of Yōtei Complete Edition, RetroSpace, and DYNASTY WARRIORS 3: Complete Edition Remastered, with Ace Combat 8: Wings of Theve launching on October 2nd. Nivalis Nights is highlighted for its unique cyberpunk management sim gameplay.
Minecraft Dungeons II: The Sift, New Mechanics, Better Exploration, and More | Official XBOX Podcast
In an interview on the Official Xbox Podcast, Mojang's Design Director Laura De Llorens discusses Minecraft Dungeons II, set to release on September 29th for Xbox Series X/S, PC, and Cloud. The sequel introduces new mechanics like jumping and a connected world, expands on customization with separated armor pieces and talismans, and features a new dimension called The Sift. De Llorens highlights the team's focus on honoring the original Minecraft Dungeons and vanilla Minecraft while introducing fresh elements for both new and returning players.
Minecraft Is Getting Its First New Dimension In Over 15 Years
Mojang announced during Minecraft Live that a new dimension called 'The Sift' will be added to Minecraft in 2027. Originally developed for Minecraft Dungeons 2, The Sift is designed to be a more peaceful and vibrant environment compared to the Nether and The End. Creative director Mans Olson explained the team's focus on making it a distinct and livable space.
Minecraft Dungeons II’s New Dimension Coming to Minecraft Java & Bedrock Edition
Mojang Studios announced that "The Sift," Minecraft's first new dimension in over 14 years, will be introduced in Minecraft Dungeons II on September 29 and integrated into Minecraft in 2027. The new dimension features unique biomes, mobs, and mechanics, offering players a fresh experience across both titles.
Minecraft announces Sift, the game’s first new dimension in over 14 years
Mojang Studios announced that Minecraft will receive its first new dimension in over 14 years, named 'The Sift', in 2027. Players will first experience The Sift in Minecraft Dungeons 2, launching September 29, where they must fight through the dimension to save the world. The Sift is described as beautiful, vibrant, and teeming with souls, featuring areas like the Meadow and the Carapace.
Minecraft Dungeons 2 will give the ARPG a proper endgame, but its Director knows "there's always a desire for more"
Minecraft Dungeons 2 aims to improve upon its predecessor by introducing a more robust endgame and deeper buildcrafting options. Creative Director Måns Olson and Design Director Laura de Llorens discuss the expansion of core mechanics and the challenge of meeting player expectations for continuous content.