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Monopoly Go

News, coverage and analysis tracking Monopoly Go across the outlets.

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IGNPositive

The Simpsons Arrives in Monopoly Go for a Wild Mobile Crossover Event

Monopoly Go! is hosting a crossover event with The Simpsons, featuring characters and elements from the beloved animated series. This collaboration aims to be more than just a simple brand tie-in, promising a unique experience for players of the mobile game.

Games PressVery positive

Scopely Unleashes The Simpsons in MONOPOLY GO! as Two Iconic Worlds Collide

Scopely is launching a crossover event in its mobile game MONOPOLY GO! featuring characters and locations from The Simpsons. The event, running from June 3 to July 29, introduces new gameplay mechanics, narrative-driven episodes, and an original animated short. This marks The Simpsons' first dedicated mobile game experience in over a decade.

CGmag OnlineVery positive

The Simpsons Arrive In MONOPOLY GO! For a Limited-Time Collaboration

The Simpsons is collaborating with the mobile game MONOPOLY GO! for a limited-time event running from June 3 to July 29. This update introduces new in-game features, narrative-driven episodes with original storylines, collectible sticker sets, themed mini-games, and animated sequences. The collaboration also features special versions of classic MONOPOLY GO! mechanics like shutdowns, heists, and Chance Cards, all inspired by The Simpsons' humor and iconic moments.

GamespotVery positive

Monopoly Go Is Crossing Over With The Simpsons For A Battle Of The Billionaires

Monopoly Go is launching a crossover event with The Simpsons, featuring iconic characters like Mr. Burns and the entire Simpsons family. The event, running from June 3 to July 29, introduces new gameplay elements, Springfield locations, and narrative-driven episodes with Simpsons-themed storylines and Chance Cards. The collaboration includes a short film produced by The Simpsons team, setting up a rivalry between Mr. Monopoly and Mr. Burns.

PC GamerPositive

Star Citizen blasts through $1 billion in player funding, as its developer lists a new $5,000 spaceship for sale that is…

Star Citizen has surpassed $1 billion in player funding, a milestone achieved partly due to a recent free-to-play event. Cloud Imperium Games is selling a new $5,000 spaceship concept, the Anvil Odin, which is still in development and requires an application to purchase. The game's single-player component, Squadron 42, is theoretically slated for a 2026 release, with the main game aiming for 2028.

EurogamerNeutral

What we've been playing - "I'd like to shout out a fun game you can only really do on the road"

Several individuals share their recent gaming experiences. Bertie discusses the impressive character musculature in Diablo 4's new expansion, Lord of Hatred, on PlayStation 5. Connor details playing Old School RuneScape on PC during a work trip and observing others play games like Balatro and Monopoly Go! on mobile. Kelsey mentions squeezing in sessions of Subnautica 2 on PC with friends despite moving house and the game being in Early Access.

Jay Is GamesPositive

Innovative Mobile Game Mechanics That Changed Gaming in 2026 - Walkthrough, Tips, Review

Mobile games in 2026 are increasingly defined by innovative design choices rather than just visuals, focusing on mechanics that influence player engagement and retention. Key trends include hybrid-casual gameplay, live-service features, AI-driven personalization, idle loops, social integration, and evolving monetization systems that prioritize transparency and player experience.

Games IndustryNegative

Dead by Daylight studio Behaviour Interactive confirms redundancies

Behaviour Interactive, the studio behind Dead by Daylight, has confirmed a new round of redundancies due to a decline in demand for mobile and casual external development projects. The company stated that these decisions are difficult and expressed gratitude for the contributions of the affected employees. The article also reports on a significant increase in US consumer spending on video games in March 2026, driven by strong hardware sales, particularly for the Nintendo Switch 2.

Games IndustryPositive

US hardware sales rose 69% in March 2026 following strong Switch 2 performance | US Monthly Charts

Total US consumer spending on video games increased by 12% to $5.3 billion in March 2026, driven by a 69% surge in hardware sales to $500 million, largely due to strong Nintendo Switch 2 performance. The Switch 2 led unit and dollar sales, surpassing the original Switch's performance. Console content spending also grew significantly, boosted by digital premium downloads and new releases.

Gaming BoltVery positive

Is Grand Theft Auto 6 the Most Expensive Game Ever Made?

Reports based on UK Companies House filings suggest that Grand Theft Auto 6's development costs, solely for employee wages, could reach approximately $2.1 billion by March 2025. This figure, if accurate, would make it the most expensive game ever made, surpassing titles like Cyberpunk 2077 and Star Citizen. The article discusses Rockstar's development philosophy of prioritizing creative freedom and extensive polishing, even at immense financial cost, and speculates on the game's eventual retail price and profitability.

Games IndustryNeutral

Nintendo reportedly planning revised Switch 2 model with replaceable battery in EU

Nintendo is reportedly planning a revised Nintendo Switch 2 model for the European Union that will feature a replaceable battery, aligning with upcoming EU legislation mandating such changes by 2027. The legislation requires batteries in portable consoles to be accessible to consumers. The report also notes that this change could potentially extend to Japan and the US if consumer laws are revised in those regions.

Games IndustryVery positive

Resident Evil Requiem tops US February charts, launch sales 60% higher than Village | US Monthly Charts

Resident Evil Requiem topped the US February sales charts, with launch week sales 60% higher than Resident Evil Village. The Nintendo Switch 2 hardware also saw strong performance, with sales 45% higher than the original Switch after nine months on the market. The overall US video game market generated $4.6 billion in February, showing flat year-on-year growth.

N4GNeutral

Mark Cerny Confirms Frame Generation ″Should Be Seen At Some Point On PlayStation Platforms″

Mark Cerny has confirmed that frame generation technology is expected to arrive on PlayStation platforms at some point. The article also touches on Hasbro's CEO Chris Cocks discussing the company's investments in games and digital media, highlighting the success of Monopoly Go and plans for original titles like Exodus.

GamespotPositive

One Of The Top 10 Biggest Gaming Buyouts In History Just Happened

Savvy Games Group has confirmed its acquisition of Moonton Technology, the developer of Mobile Legends: Bang Bang, for over $6 billion USD. This deal marks the sixth-largest buyout in video game history, with ByteDance making a $2 billion profit from its 2021 purchase. Savvy Games Group has been active in acquisitions, previously buying Scopely and Niantic's gaming division.

N4GPositive

The key to a great video game performance? Team trust.

Hasbro CEO Chris Cocks discussed the company's significant investments in games and digital media, highlighting the success of the mobile game Monopoly Go. He also mentioned the expansion of video game initiatives, including the upcoming original game Exodus, alongside established brands like Magic: The Gathering and Dungeons & Dragons.

N4GNeutral

Ahead of Starfield's PS5 launch, Bethesda teases this is far from the end

Hasbro CEO Chris Cocks discussed the company's significant investments in games and digital media, highlighting the success of the mobile game Monopoly Go. He also touched upon the expansion of established brands like Magic: The Gathering and Dungeons & Dragons, as well as the development of new original games such as Exodus.

N4GPositive

Hasbro CEO Chris Cocks on AI, KPop Demon Hunters, and Harry Potter

Hasbro CEO Chris Cocks discussed the company's significant investments in games and digital media, highlighting the success of the mobile game Monopoly Go. He also touched upon the importance of established brands like Magic: The Gathering and Dungeons & Dragons, as well as Hasbro's expansion into original video games such as Exodus.

N4GPositive

Hasbro CEO Chris Cocks on AI, KPop Demon Hunters, and Harry Potter

Hasbro CEO Chris Cocks discusses the company's significant investments in games and digital media, highlighting the success of the mobile game Monopoly Go. He also touches upon the expansion of established brands like Magic: The Gathering and Dungeons & Dragons, as well as new ventures such as the upcoming video game Exodus.

Gamedeveloper.comNeutral

Scopely hits $15 billion in lifetime revenue

Scopely has announced it has surpassed $15 billion in lifetime revenue after 15 years in the mobile gaming industry. The company's portfolio includes major titles like Pokémon Go and Monopoly Go, contributing to over 150 billion hours of playtime. Scopely has grown to over 3,000 employees globally and has made significant acquisitions, including Niantic and Loom Games, with the Public Investment Fund of Saudi Arabia now holding a majority stake.

Pocket GamerPositive

Daily free Monopoly Go dice links (March 2026)

This guide provides daily updated links for free dice rolls in the mobile game Monopoly Go, essential for progressing and upgrading. It explains how these links work, how to redeem them after reaching level 15, and offers alternative methods for acquiring more dice, such as playing the game, in-game purchases, daily logins, and participating in events. The article also addresses common issues like non-working links and reassures players about the safety and legitimacy of using these official links provided by developer Scopely.