PGPC GamerPositive
'We needed a potentially infinite resource of party members so that we could then kill them:' Entropy dev James Wragg explains how you fit permadeath in a party RPG
Entropy lead developer James Wragg explains the game's permadeath system, inspired by games like Mordheim, as a way to increase stakes and challenge in party-based RPGs. He discusses the need for an infinite resource of party members to make permadeath impactful, while noting that skilled play can avoid casualties. The game is currently available in early access on PC.