NBA 2K
News, coverage and analysis tracking NBA 2K across the outlets.- Mini-Games And Whether They Add Or Detract From Console GamesMini-games in console titles can offer a welcome change of pace or extra challenges, but their effectiveness depends on implementation. Titles like Grand Theft Auto V integrate them seamlessly, while sports games use them for skill training. When well-executed and purposeful, mini-games enhance player autonomy and exploration without disrupting the core experience.
- WWE 2K26 review - High Flyer | TechStomperWWE 2K26 is criticized for its consumer-unfriendly monetization practices, particularly regarding DLC and special editions that still require significant grinding. The article notes that the "accelerator" feature, common in previous installments, is absent, making the high cost of special editions feel unjustified. The author expresses frustration with 2K's business model, stating they would reconsider purchasing their games if not for the appeal of NBA 2K's franchise mode.
- Why Randomness Makes Your Game So Hard to Put DownRandomness in games, often referred to as RNG, creates excitement and replay value by introducing unpredictable elements like random item drops, surprise events, and unexpected outcomes. This uncertainty keeps players engaged as they chase rare rewards and adapt to changing game conditions, making each play session potentially memorable and unique.
- Take-Two boss Zelnick says it would be "unfair" to put ads in premium gamesTake-Two Interactive CEO Strauss Zelnick stated that implementing advertisements in premium games, for which players pay $70 or $80, would be unfair. He noted that while limited advertising is acceptable in titles like NBA 2K due to its in-game context, it is not suitable for full-priced releases. Zelnick also discussed the company's strategy to expand its revenue beyond the US and Western Europe by localizing content and investing in emerging markets.
- Take-Two boss says he's not interested in putting ads into premium games: 'It would seem unfair'Take-Two Interactive CEO Strauss Zelnick stated that the company is not interested in implementing advertisements in premium games, deeming it unfair to players who have paid full price. While acknowledging limited advertising in titles like NBA 2K that fits the in-game context, he believes interstitial ads are inappropriate for $70-$80 games. This stance contrasts with predictions of increased in-game advertising across PC and console titles as a new revenue stream.
- Boss of GTA 6 Owner Take-Two Says the Idea That AI Tools Will Mean Everyone Can Create Video Game Hits 'Doesn’t Stand to Reason' - IGNTake-Two Interactive CEO Strauss Zelnick dismisses the notion that AI tools will enable individuals to create hit video games, calling the idea "laughable." While acknowledging AI's potential as a creation tool, he emphasizes that human creativity and engagement are essential for developing successful and engaging interactive worlds, contrasting this with the rapid launch of numerous games that fail to become hits.
- “Not even the littlest bit": GTA 6 CEO doesn't think genAI will level the playing field for smaller devsTake-Two Interactive CEO Strauss Zelnick believes generative AI tools will not significantly level the playing field for smaller game developers, arguing that creating hits requires more than just asset generation. While acknowledging AI's potential for assisting in areas like storyboarding, he asserts that large-scale success still depends on human creativity and engagement, a sentiment echoed by Rockstar Games regarding Grand Theft Auto 6 development.
- Take-Two Interactive CEO Says AI Making Games Like Grand Theft Auto 6 is “a Laughable Notion”Take-Two Interactive CEO Strauss Zelnick dismissed the notion that AI could independently create games of Grand Theft Auto 6's scale, calling it "laughable." While acknowledging AI's potential for asset creation, he emphasized that human creativity and engagement are crucial for developing successful titles. Zelnick also expressed confidence that older fans of the Grand Theft Auto series will embrace Grand Theft Auto 6 upon its release for PlayStation 5 and Xbox Series X/S.
- Grand Theft Auto 6 Won’t be Too Big For Older Audiences, Says Take-Two Interactive CEOTake-Two Interactive CEO Strauss Zelnick addressed concerns that Grand Theft Auto 6 might be too large for older audiences with other responsibilities, stating the company caters to all demographics. He also expressed confidence in the game meeting its November 19th release date for PlayStation 5 and Xbox Series X/S, with marketing efforts planned for the summer.
- Interview: Meldrop's Elijah Tuncap discusses touring and video games — MP3s & NPCsMeldrop drummer Elijah Tuncap discusses the band's upcoming West Coast tour and their favorite video games and soundtracks. He mentions that a full-length album is expected in the fall and expresses interest in creating music for EA Sports FC or Rocket League.
- Oscars' two biggest actors had major video game roles early in their careersOscar winners Jessie Buckley and Michael B. Jordan have notable early careers in video games. Buckley, who won Best Actress, previously starred in Supermassive Games' The Devil In Me, providing voice and motion capture. Jordan, a Best Actor winner, voiced characters in Gears Of War 3 and starred in VR titles like Wilson's Heart and Creed: Rise To Glory, also expressing a long-standing passion for first-person shooters.
- In Gaming’s Storm of Scandals, Chris Smoove Stands as the Last UntouchableChris Smoove has maintained a career free of controversy in the gaming content creation space, standing out in an industry frequently marred by scandals. His success is attributed to genuine, family-friendly content focused on games rather than manufactured drama, offering a model for sustainable and ethical content creation.
- EA Sports FC risks losing PEGI 3 age rating due to new loot box rulesPEGI is implementing stricter rules for video game age ratings, with the presence of loot boxes now automatically resulting in a PEGI 16 rating. This change, effective from June, could impact the all-ages appeal of titles like EA Sports FC and NBA 2K, potentially affecting sales. Other factors like battle passes, NFTs, and online communication will also influence ratings.
- Beyond NBA Betting: A Look at the Rise of Sports Simulation Games | Invision Game CommunitySports simulation games have evolved significantly, offering immersive experiences that go beyond traditional sports betting and fandom. Titles like NBA 2K, Madden NFL, EA Sports FC, and MLB The Show provide deep gameplay, franchise management, and realistic player performance tracking. The growth of competitive play, content creation, and expanding global audiences indicates a dynamic future for the genre as a primary form of entertainment.
- Sports Gaming CommunityThis article serves as a discussion thread for sports gaming enthusiasts, focusing on popular titles like FIFA, NBA 2K, and eFootball. Players share their preferences for career modes and team building, while also touching upon other sports games like NHL and MLB. One user expresses a preference for golf games due to their physics-based gameplay.