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Pantheon: Rise of the Fallen

News, coverage and analysis tracking Pantheon: Rise of the Fallen across the outlets.

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Pantheon Rise of the Fallen shares efforts on Enchanter and Rogue mastery, bug fixing, and polishing

Pantheon: Rise of the Fallen is continuing development on its Enchanter and Rogue masteries, with the Enchanter system finalized and work beginning on the Rogue class. The development team is also focused on bug fixing, polishing, and improving server scalability and performance, though timelines for mastery system releases are not yet available.

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Make My MMO: Legends of Aria and The Guild are back, SpiritVale breaks 20K concurrent

This article provides an update on various crowdfunded MMORPGs, noting the return of Legends of Aria as Legends of Aria Eternal and the successful Kickstarter for The Guild movie. It also highlights SpiritVale's launch and its achievement of over 20,000 concurrent players, while mentioning other games like Book of Travels preparing to sunset and Stars Reach nearing early access.

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Pantheon Rise of the Fallen’s weekly patch continues Mastery retooling – the Enchanter is up next

Visionary Realms has released another weekly update for Pantheon Rise of the Fallen, focusing on bug fixes for class abilities and masteries, particularly for the Enchanter class. This update aims to improve the reliability of the Mastery system and prepare for upcoming class overhauls, while also addressing server stability and zone crashes.

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Pantheon Rise of the Fallen’s weekly dev report is a cornucopia of more tuning, tweaking, and polishing

Visionary Realms provided a weekly development update for Pantheon: Rise of the Fallen, detailing ongoing efforts in tuning, tweaking, and polishing the early access sandbox. The report highlights final passes on NPCs, optimization work on water, collision, and lighting, creature optimizations, server process revisions for scalability, and progress on Ranger's mastery.

Massively OverpoweredNegative

Pantheon Rise of the Fallen concedes that its mastery system will need more time to bring to PTR

Visionary Realms has announced a delay in bringing the mastery system for Pantheon: Rise of the Fallen to the Public Test Realm due to unexpected complexity in development. The studio plans to release the remaining classes over the next few weeks, with the Wizard class's Elementalist and Spellblade masteries available as a first draft on the current PTR.

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Betawatch: Palworld’s launch, EverQuest Legends’ monetization

This week's Betawatch covers the official launch of Palworld and ongoing discussions surrounding the monetization strategies of EverQuest Legends and Aion 2. The article also highlights various games in different testing phases, including EVE Vanguard's open alpha and updates for titles like Scars of Honor and Bitcraft.

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Pantheon Rise of the Fallen turns the balance dials on several classes in its latest PTR build

Pantheon: Rise of the Fallen has released a new Public Test Realm build focused on class balancing, introducing new abilities and refining existing ones for classes like Paladin, Dire Lord, Cleric, Shaman, and Druid. The update also includes tweaks for Rogue, Warrior, Enchanter, and Summoner, along with light plate armor proficiency and item updates.

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Pantheon Rise of the Fallen shows off the Port of Rulun ahead of its arrival in the next update

Pantheon: Rise of the Fallen is preparing to launch the Port of Rulun in Silent Plains with its next update, showcasing new screenshots of the area. The latest developer digest from Visionary Realms also details ongoing work on combat, progression, UI updates, and NPC additions across various regions.

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Pantheon Rise of the Fallen gives an overview of its refreshed Cleric class

Pantheon: Rise of the Fallen has provided an overview of its refreshed Cleric class, detailing its specialization in healing via the Righteous tree or spell damage via the Judgement tree. The class will feature abilities such as shackling the undead, smiting evildoers, and healing, with flail weapon implementation planned for a future patch.

Massively OverpoweredPositive

Pantheon Rise of the Fallen offers players an overview of the refreshed Druid

Pantheon: Rise of the Fallen has provided an overview of its refreshed Druid class. This lightly armored caster can specialize in healing as a Preserver or dealing damage as a Storm Herald, utilizing blunt weapons, staves, and scimitars, along with various magical skills.

Massively OverpoweredPositive

Pantheon Rise of the Fallen takes a deep-dive into its refreshed Shaman

Visionary Realms has provided a deep-dive into the refreshed Shaman class for Pantheon: Rise of the Fallen, detailing its lore, weapons, and two mastery lines: Oracle and Fateweaver. The game's next major update, including class mastery lines, is slated for release after mid-July, with the Shaman's new kit already available on the public test realm.

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Pantheon brings back Essence for Dire Lords and includes new branches for Shaman players on the PTR

Pantheon: Rise of the Fallen is updating its Public Test Realm with significant changes to Dire Lords and Shaman classes. The Dire Lord's Blood Debt ability will be reduced from 50% to 10% damage soak, and Essence will be reintroduced as a core resource. Shaman players will see two new mastery branches: Oracle for healing and Fateweaver for support.

Massively OverpoweredPositive

Pantheon Rise of the Fallen brings its first iteration of the mastery system online

Visionary Realms has implemented the first iteration of the mastery system in Pantheon: Rise of the Fallen, allowing base classes like Warrior, Paladin, and Dire Lord to specialize into advanced playstyles. This update also includes fixes for zone crashes and class abilities, with the studio testing UI and options for the mastery system as the progression update moves into summer.

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Make My MMO: Camelot’s early access, Loftia’s beta, Solarpunk’s launch

Several crowdfunded MMOs have seen recent developments, including Camelot Unchained's early access launch, Loftia's upcoming beta, and Solarpunk's official launch. Other titles like AQ Worlds Infinity, Stars Reach, and My Time at Evershine have also provided updates on their development progress and release windows.

Massively OverpoweredPositive

Pantheon continues to chronicle final polish and prep for the Badia de Cara zone

Visionary Realms' latest progress report for Pantheon: Rise of the Fallen details the final polish and preparation for the upcoming Badia de Cara zone. Development efforts include populating areas, final lighting passes, updating interiors, adding NPC dialogue, and introducing variant enemies. General work also covers finalization of tank class mastery systems, prop work for existing locations, and tuning for early levels.

Massively OverpoweredPositive

Casually Classic: Five MMOs other than WoW Classic that deliver that old school feel

This article explores several Massively Multiplayer Online games that capture the old-school feel reminiscent of World of Warcraft Classic. Titles like Old School RuneScape, EverQuest Legends, Pantheon: Rise of the Fallen, Embers Adrift, and Project Gorgon are highlighted for their embrace of legacy game design principles, challenging gameplay loops, and community-focused experiences.

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Pantheon Rise of the Fallen’s initial foray into underwater combat included feeding the lead programmer to sharks

Visionary Realms provided an update on Pantheon: Rise of the Fallen, detailing progress on refining the first 20 levels and plans to raise the PTR cap. The development team has begun initial testing of underwater combat, including feeding a character to sharks to test fixes. Other ongoing work includes NPC population, mastery system refinement, armor creation, and animation for new enemy types.

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Betawatch: AdventureQuest Worlds Infinity and Torebia launch into testing

This week's Betawatch roundup highlights the upcoming testing phases for AdventureQuest Worlds Infinity and Torebia, both noted for their genuine genre fandom and plucky effort. Other games entering testing include Star Citizen, which has surpassed one billion dollars in crowdfunding, and various MMORPGs like Pantheon Rise of the Fallen and Subnautica 2.

Massively OverpoweredPositive

Pantheon Rise of the Fallen marks work on zone building, lots of PTR bug fixing, and new robes

Visionary Realms has been actively developing Pantheon: Rise of the Fallen, focusing on building the Badia de Cara zone with new NPCs, creature animations, and VFX. Significant effort was also dedicated to fixing bugs on the Public Test Realm for the combat and progression update, including combat tuning and the mastery system. Additionally, work was done on new player robes and updates for Ranger and Rogue classes.

Massively OverpoweredPositive

Pantheon updates its test realm with the Ranger, NPC tuning, and class adjustments

Pantheon: Rise of the Fallen has updated its test realm, introducing the Ranger class for levels 1-10 and planning to increase the level cap soon. This update also includes adjustments to NPC difficulty, item stats, rested XP, and various class abilities and bug fixes.