feed.gg
Game102 articles

Paralives

News, coverage and analysis tracking Paralives across the outlets.

Latest coverage

102 articles · newest first
PC Gamer

Inzoi's director says he is 'very much focused on our core goals' as he announces a multiplayer roleplaying mode designed to be like Ready Player One

Inzoi director Hyungjin Kim has announced a new multiplayer roleplaying mode called 'Canvastown', inspired by Ready Player One. This mode will allow up to 50 players to interact in a shared online space, creating scenarios and mini-games. However, the article notes that the base game's development has been challenging, with early access reviews calling it a 'shallow imitation' of The Sims 4, and questions whether the studio should focus on core fundamentals before pursuing ambitious side projects.

thumb
Retro Gamer

New Paralives update adds the camera options we've wanted from The Sims 4 competitor since its Early Access…

Paralives Studio has released patch 0.1.8 for its life simulation game Paralives, introducing highly requested features such as alternative camera controls and column customization in the Paramaker and Build Mode. The update also includes new animations, optimizations, and various bug fixes, with developers continuing to work on ongoing issues.

thumb
Rock Paper Shotgun

Paralives' latest update throws out its wonderfully awful homunculi babies and makes it so that dead bodies should no longer litter the streets

Paralives has released a new update addressing player feedback, notably changing the appearance of babies to be more conventionally 'baby-like' and ensuring they are born directly into the player's arms. The update also introduces new relationship interactions, the ability to assign beds, street addresses for lots, and adjusts Para lifespans. Additionally, dead bodies will no longer remain on the streets.

thumb
Blues News

Evening Interviews

Paralives Studio expressed surprise at the community's creativity, noting that many features players are requesting have not yet been developed. This highlights the strong engagement and imaginative input from the game's player base.

Gamespot

Nexus Mods Wants To Replace Modding Frustration With One-Click Simplicity

Nexus Mods, led by Victor Folmann, plans to overhaul its platform to simplify the modding process for PC games. The site aims to move away from treating mods as simple files and instead manage them as complex systems, making installation and maintenance easier for users. This initiative seeks to reduce user frustration and improve the overall modding experience, drawing inspiration from services like Spotify for ease of use and GitHub for powerful toolsets.

thumb
Rock Paper Shotgun

"I wish I could do that": A developer on The Sims has been eyeing up Paralives' characters' asymmetric shoes and their wider possibilities

A senior character artist for The Sims 4, Jess Hyland, expressed admiration for Paralives' character creator, particularly its support for asymmetric accessories like shoes and prosthetic legs. This feature highlights limitations in The Sims 4's current system, which relies on symmetry and has faced challenges in decoupling character appearance from gender presentation due to its foundational design choices. The competition from Paralives may push EA to address these long-standing issues in The Sims 4's character creation tools.

thumb
Games Industry

Meccha Chameleon ranks second behind Fortnite in PC revenue for June | Newzoo charts

Meccha Chameleon achieved significant success in June, ranking as the second-highest revenue-generating PC title behind Fortnite according to Newzoo. The indie hit, developed by Lemorion_1224 and Hagneiro, has sold over 15 million copies since its June 10 launch. Newzoo's report also highlighted the sustained commercial momentum of live-service titles and the impact of subscription services on game lifecycles.

thumb
PC Gamer

We're not quite done with 2026, but here are 9 videogame bangers that have defined the year so far

This article highlights standout video game music and soundtracks from the first seven months of 2026, despite a challenging year for the industry. It features tracks from games like Arcade, Mewgenics, Crimson Desert, and Paralives, praising their diverse musical styles and emotional impact.

thumb
Gamespot

Paralives Isn’t Interested In Taking Down The Sims

The team behind Paralives views their life-simulation game not as a competitor to The Sims 4, but as another option that benefits players by increasing choice within the genre. Communication manager Gab Boyer-Antoni stated that multiple games in the life-sim genre help each other improve and cater to diverse player needs, from building to storytelling. Paralives is currently in early access and aims to provide years of free content, while The Sims 4 is working to regain community trust after recent controversies.

Gamespot

Paralives’ Success Shows Being Generous To Players Isn’t Unreasonable

Paralives' success in early access highlights the appeal of its commitment to free post-launch DLC and updates, contrasting with industry trends focused on maximizing player spending. The small, independent team, funded by Patreons and without investors, can afford to prioritize player generosity. This approach is compared to No Man's Sky, which also found success through consistent free content updates.

Gamespot

Paralives Team Might Have Shed Some Light On Why The Sims Ditched Its Open World

Paralives' communication manager Gab Boyer-Antoni discussed the challenges of creating an open world, suggesting it's a primary reason why The Sims 4 moved away from the open-world design seen in The Sims 3. Boyer-Antoni highlighted the complexity of managing intertwined systems in a living world. The article also touches on Paralives' early access progress and upcoming content updates.

Gamespot

The Sims’ Biggest Competitor Is Ignoring All Of The AAA Rules Of Game Dev, And That’s Why It’s Already A Huge Success

Paralives, a crowdfunded life simulation game developed by a small team, is emerging as a significant competitor to The Sims. Despite its indie status, Paralives has achieved over one million copies sold in early access and boasts a thriving modding community. The developers are committed to offering free future content and DLC, focusing on player feedback and sustainable growth rather than traditional AAA monetization strategies.

thumb
Retro Gamer

The best Replay clips for June

GamesRadar+ Replay is a monthly show featuring the best user-submitted gaming clips, including highlights from Battlefield 6, Forza, Paralives, and 007 Legends. The show also covers community themes, with July's theme being Assassin's Creed. Instructions are provided for submitting clips and recording gameplay on PC, PlayStation 5, Xbox Series X, and Nintendo Switch.

thumb
Retro Gamer

1 month after launch, my favorite indie Sims 4 competitor has sold 1 million copies – and only 170 "naked…

Paralives, an indie life simulation game, has sold over one million copies one month after its launch. The developer, Paralives Studio, shared that the game has an average of 80,000 daily players and has received significant player feedback and mod submissions. The studio also highlighted amusing statistics, including a bug that caused a nude character named Charlie to appear in player households.

thumb
Blues News

Engagement Ring

Several games have reached significant sales milestones. Guilty Gear -Strive- has surpassed 4 million players worldwide, Warhammer 40,000: Rogue Trader has sold over 2 million copies, and Paralives has sold 1 million copies.

Retro Gamer

"Sorry," but The Sims 4's famous NSFW mod WickedWhims is "not happening" for indie competitor…

The developers of the upcoming life simulation game Paralives have stated that the popular NSFW mod WickedWhims from The Sims 4 will not be ported to their game. While Paralives aims to be mod-friendly, the WickedWhims team cited technical challenges and potential issues with asset transfer and mod file security as reasons for not developing a version for Paralives.

thumb
Rock Paper Shotgun

"We have to have free human expression in some capacity": Patreon CEO shares frustrations about getting adult content past payment processors

Patreon CEO Jack Conte expressed frustration with payment processors like Stripe and Mastercard, who dictate policies on 'adult content' and threaten to withhold services. This pressure has led platforms like Steam and Itch.io to change their policies, impacting creators. Conte highlighted Patreon's efforts to build leverage through a 'hot-swappable payments architecture' to better support artists on the platform, while acknowledging the ongoing challenges in navigating these complex financial and content regulations.

thumb
Siliconera

Preview: Paralives Feels More Like an RPG Than Life Sim

Paralives offers a promising take on the life simulation genre with deep character customization and an RPG-like progression system. While the game's "Storyteller" cards and "Wants" system can feel repetitive and overly reliant on RNG, the building and decorating aspects are robust. The developers are actively updating the early access title, which is available on PC.

thumb
PC Gamer

Steam Week in Review: More than 300 games released on Steam last week, and 120 of them had AI disclosures

Last week saw over 300 games released on Steam, with 120 of them featuring AI disclosures. Several games, including visual novels and FMV titles, heavily utilize AI-generated art, music, and narrative, with some priced at $100 or more. This trend raises concerns about the quality and legitimacy of AI-driven game development and pricing strategies on the platform.

thumb
PC Gamer

Tracing blueprints in Paralives is so easy it freed me from 25 years of The Sims' grid-based tyranny

Paralives' gridless building system allows players to easily import and trace real-world blueprints, offering a level of freedom not found in The Sims' traditional grid-based approach. This feature enables more accurate and realistic house designs, though some structural elements like showers may still present scaling challenges.

thumb