Phasmophobia
News, coverage and analysis tracking Phasmophobia across the outlets.
Latest coverage
"Developers need to treat Early Access like a real launch, because players do" – Early Access games are on the rise, but so are player expectations
The article discusses the increasing trend of games launching in Early Access on Steam, noting a significant rise in titles and player expectations. Developers like those behind Valheim, Subnautica, and Hades have found success with the model, but others like Deadhaus Sonata have faced backlash due to unmet quality standards. The piece highlights the challenges smaller developers face against larger publishers and emphasizes the need for transparency and a clear vision when using Early Access.
While You Wait For The Phasmophobia Movie, Don’t Miss This Hidden Gem
This article highlights the independent horror film "Never After Dark" as a must-watch for fans of the co-op ghost hunting game Phasmophobia, noting its similarities in atmosphere and mechanics. While an official Phasmophobia movie is in development, "Never After Dark" offers a similar experience with its J-Horror inspired narrative about a woman who communes with spirits.
Phasmophobia har sålts i otroliga 30 miljoner exemplar
Phasmophobia has achieved a significant sales milestone, selling an incredible 30 million copies. The game is currently hosting its Halloween event, Crimson Eye, and developer Kinetic Games expressed gratitude for the community's support, with founder Daniel Knight recalling his initial goal of selling only 1,000 copies in the first year.
Phasmophobia’s 30 Million Sales Started With a 1,000-Unit Goal
Phasmophobia has surpassed 30 million sales across PC and consoles since its 2020 Early Access launch. Kinetic Games, led by director Daniel Knight, originally aimed to sell only 1,000 units in the first year. The studio also confirmed the return of the Crimson Eye Halloween event and plans for a 1.0 release in the second half of 2027.
Phasmophobia confirms 30 million sales as its Crimson Eye Halloween event returns
Phasmophobia has surpassed 30 million sales across PC and consoles since its 2020 Early Access launch. Developer Kinetic Games announced the milestone alongside the return of its annual Crimson Eye Halloween event, which features increased ghost speed and sanity drain for greater rewards. The game's director, Daniel Knight, expressed gratitude for the community's support, with the full 1.0 release now slated for the second half of 2027.
2027 Video Game Release Dates Calendar
This guide provides a comprehensive calendar of video game releases scheduled for 2027, including titles with unannounced dates, DLCs, and expansions. It lists games by month and also includes a section for titles with unconfirmed release dates across various platforms.
Phasmophobia Hits 30 Million Sales as Crimson Eye Returns | Invision Game Community
Phasmophobia has achieved over 30 million sales worldwide, coinciding with the return of its annual Crimson Eye Halloween event. Kinetic Games announced the milestone as they continue development towards a 1.0 release in late 2027. The success has also led Kinetic Games to launch a publishing division to support independent developers.
Weekend PC Download Deals for Oct. 2: Steam Autumn Sale and friends
The annual Steam Autumn Sale has begun, offering discounts on a wide range of PC games, including recent releases and older titles. Several other digital storefronts like GOG.com, Epic Games Store, and Fanatical are also hosting their own autumn sales, providing various deals and free games.
Motion blur vs film grain - which is worse?
This article discusses the ongoing debate about which graphical effect is worse in video games: motion blur or film grain. It details the four effects that advanced to the semi-finals, including vignette and chromatic aberration, and encourages readers to vote for their preferred finalists. Examples from Hunt: Showdown and Phasmophobia are provided to illustrate motion blur and film grain.
It's time to decide the worst graphical effect in games: film grain vs bloom
This article discusses and polls readers on which graphical effect, film grain or bloom, is considered the worst in video games. It presents a knockout-style bracket for various effects, with film grain and bloom being the final contenders.
Phasmophobia's second Quality of Life update adds Restricted maps, VR fixes, and much creepier deaths
Kinetic Games has released Phasmophobia's second Quality of Life update, introducing new Restricted maps for Prison, Brownstone High School, and Point Hope, alongside streamlined evidence collection and VR improvements. The update also features more gruesome death animations and fixes for VR players. The 1.0 launch has been delayed to 2027.
Phasmophobia devs Kinetic Games mosey into publishing with a witchy delivery game, a parasitic Metroidvania, and more
Phasmophobia developer Kinetic Games is expanding into publishing, announcing several new titles. These include Crescent County, a magic-tech delivery game; Shellbound, a parasitic Metroidvania; Contact Protocol, a retrofuturistic spaceship security game; and Aether Wizard Life, a mage apprentice simulator. Kinetic Games also announced a partnership with Sam Barlow for his next game, featuring Brandon Cronenberg.
The Phasmophobia Team Has Five Very Different New Games On The Way
Kinetic Publishing, the publishing arm of the Phasmophobia team, has announced five new indie games set for release between 2027 and 2028. The diverse lineup includes Contact Protocol, Crescent County, Shellbound, Aether Wizard Life, and PRECOGNITION, all slated for release on PC, PlayStation 5, Xbox Series X|S, and Nintendo Switch 2, with specific release windows varying by title.
Precognition is the next game from Her Story and Immortality creator Sam Barlow
Kinetic Publishing, a new division of Kinetic Games, has announced Precognition, the next game from Sam Barlow, creator of Her Story and Immortality. The game, previously known as Project C, is being developed by Barlow's Half Mermaid studio in association with filmmaker Brandon Cronenberg and is set to launch in 2028 for PC and consoles. Precognition utilizes live-action footage for its narrative, a signature style of Barlow's previous works.
Kinetic Publishing Showcase Recap: Every Reveal, Including the New Sam Barlow Game
Kinetic Publishing revealed five upcoming indie games at its first showcase, including Contact Protocol, Crescent County, Shellbound, Aether Wizard Life, and PRECOGNITION, the latest from Sam Barlow. The showcase also highlighted five development teams, with games slated for release between 2027 and 2028, primarily for Xbox Series X|S and PC.
Phasmophobia Studio Launches A Publishing Label With These Five Exciting Games
Phasmophobia developer Kinetic Games has launched a new publishing label, Kinetic Publishing, and announced its initial lineup of five games. The diverse slate includes the FMV thriller Precognition, the cozy mage life-sim Aether Wizard Life, the unique metroidvania Shellbound, the tense space simulator Contact Protocol, and the witchy racing game Crescent County. These titles are slated for release between 2027 and 2028 on PC, PlayStation 5, Xbox Series X|S, and Nintendo Switch 2.
Immortality creator Sam Barlow's new video-scouring game is sci-fi horror Precognition, a collab with filmmaker Brandon Cronenberg, in which you see and change the future
Sam Barlow, creator of Immortality, has announced his new game, Precognition, a sci-fi horror title developed by his studio Half Mermaid in collaboration with filmmaker Brandon Cronenberg. The game, set to release in spring 2028 for PC, PlayStation 5, Xbox Series S/X, and Nintendo Switch, centers on a protagonist who can see and manipulate future memories to alter outcomes, creating a butterfly effect. Barlow described the core mechanic as a diegetic element with direct consequences for the unfolding story.
The Steam Frame needs to be more than a cool device if Valve want to reshape the VR market
The VR market is facing a decline in headset shipments and studio closures, with a shift away from mid-range devices towards high-end or AR/XR alternatives. Despite Meta's continued dominance and some internal successes with its Quest ecosystem, the overall VR gaming landscape struggles with visibility and the high cost of developing tentpole titles. Valve's upcoming Steam Frame faces challenges related to pricing and a lack of compelling exclusive content, suggesting VR may become an integrated feature rather than a standalone market.
What happens after GTA 6?
The article argues that the era of the Western blockbuster game, heavily reliant on pushing graphical fidelity and realism, is ending, with Grand Theft Auto 6 potentially being the last of its kind. It suggests that while GTA 6 will be a massive success, its focus on hyper-realism may not resonate as strongly with players as it once did, especially as hardware costs rise and other games find success through unique art styles and gameplay innovation. The author posits that future game development may shift towards more diverse and complex experiences rather than an endless pursuit of graphical realism.
Phasmophobia developer's indie label Kinetic Publishing to reveal debut slate at showcase later this month
Kinetic Publishing, the indie label founded by Phasmophobia developer Kinetic Games, will reveal its debut slate of games at a showcase on August 12. The event will feature narration by Ben Starr and will confirm release windows and platform details for titles planned for 2027 and 2028. Founded by Daniel Knight, the label aims to support two to three indie projects annually with funding ranging from hundreds of thousands to £1 million.