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Prey

News, coverage and analysis tracking Prey across the outlets.

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PC Gamer

Thief designer Randy Smith Evergreen refused to work for Xbox because it would be like 'walking past some stakes with human skulls on them' and pretending 'it's probably fine in this direction'

Thief designer Randy Smith Evergreen explains his decision to refuse an opportunity to work for an Xbox-funded studio due to Microsoft's history of studio closures, likening it to ignoring obvious danger. He discusses the challenges of AAA development for immersive sims and his preference for smaller, more focused indie projects.

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PC Gamer

Redfall developers begged Microsoft to come back and finish its last patch: 'I know we don't work here anymore, but can we please release this?'

Former Arkane Austin employees, including director Harvey Smith, revealed that they begged Microsoft to allow them to release the final 1.4 patch for the poorly received game Redfall after the studio was shut down. This patch, which fixed numerous bugs, was developed after the team was laid off but was ultimately released by Microsoft, who allowed a small group to return to the office to complete it. While the patch significantly improved the game, it is unlikely to have saved it from its initial critical and commercial failure.

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Shack News

Former Arkane Studios leads Harvey Smith & Ben Horne launch Black Pony Immersive game studio

Former Arkane Studios leads Harvey Smith and Ben Horne have launched a new game studio called Black Pony Immersive, which will focus on developing immersive simulation games. The studio aims to push the genre's limits, drawing on their experience with titles like Dishonored and Prey. Despite acknowledging challenging market conditions, the team is committed to creating ambitious games.

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Gamespot

Dishonored Director Announces New Studio, And Fans Should Be Very Excited

Veteran game developers Harvey Smith and Ben Horne have announced the formation of Black Pony Immersive, a new studio focused on creating first-person action-RPGs in well-realized worlds. Smith, a co-creator of the Dishonored series, aims to continue the legacy of immersive sims, a genre that has seen fewer releases in recent years. The studio will be based in Austin, Texas, the same location as Arkane Studios.

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Games Industry

"We chose the worst time in history" – Harvey Smith on starting his own studio after Arkane

Former Arkane Studios director Harvey Smith has co-founded a new studio called Black Pony Immersive with Ben Horne, aiming to create immersive sim games. Smith acknowledges the challenging timing for starting a new studio due to the current game business landscape but expresses a desire to build games their way, focusing on player-driven experiences and creative tools. The studio has already reunited several former Arkane colleagues and is working on its first project.

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Rock Paper Shotgun

"Through the looking glass": as Arkane fight for their future, Dishonored veteran Harvey Smith reveals new studio dedicated to immersive sims

Harvey Smith, a veteran developer from Arkane Studios, has announced the formation of Black Pony Immersive, a new studio focused on creating imaginative first-person action RPGs and immersive sims. The studio, which includes other former Arkane developers, aims to build single-player games that reward player creativity and exploration. This announcement comes during a period of industry volatility, with Microsoft having recently closed Arkane Austin and currently negotiating the future of Arkane Lyon.

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PC Gamer

You can now play the secret best immersive sim in coop thanks to this mod

A new mod called Prey Coop allows up to 16 players to experience Arkane Studios' immersive sim Prey together on PC. The mod synchronizes campaign progression, story choices, and world physics, though it is still in alpha with some known issues. This unofficial addition enables cooperative play for a game traditionally designed for solo experiences.

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FZ.se

Snabbkollen: Vilka typer av förstapersonsskjutare spelar du helst?

A survey reveals player preferences for different types of first-person shooter games. Story-driven FPS titles are the most popular choice, followed by looter shooters and immersive sims. Arena shooters and extraction shooters received the lowest engagement.

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PC Gamer

Thief designer says that the immersive sim audience is too small for AAA games: 'There's quite a few of us who…

Designer Randy Smith Evergreen, known for his work on Thief and System Shock 2, argues that the immersive sim genre is too small for AAA development. He believes that the increasing budgets and scope required for AAA games are misaligned with the niche audience for immersive sims, leading to commercial disappointments like Arkane's Dishonored 2 and Prey. Evergreen suggests that a more viable path for immersive sims is through smaller, AA or indie budgets, citing the original Thief's modest budget as a successful model.

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PC Gamer

'The last time I liked everything about a game was probably Baldur's Gate 3': Raphael Colantonio, co-founder of Arkane Studios, talks us through the games installed on his PC

Raphaël Colantonio, co-founder of Arkane Studios and WolfEye Studios, discusses the games installed on his PC, highlighting Baldur's Gate 3 as the last game he "liked everything about." He shares his thoughts on current plays like Mewgenics and Cyberpunk 2077, his enduring love for immersive sims like Thief and Deus Ex, and his early PC gaming roots with Ultima 7.

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Retro Gamer

Another former Xbox studio is "independently owned, again" after Microsoft shut it down in 2024

Alpha Dog Games, a studio previously shut down by Microsoft in 2024, has reemerged as an independently owned entity. Studio founder Shawn Woods updated his LinkedIn profile to reflect the change, indicating the studio regained independence in May 2025. This follows a trend of studios becoming independent after Microsoft's recent closures and layoffs.

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PC Gamer

The toughest choices in PC games

This article explores some of the most challenging moral and narrative choices presented to players in PC games, spanning titles from Ultima 4 to Frostpunk. It highlights how games like Star Wars: Knights of the Old Republic, The Walking Dead, and The Witcher 3: Wild Hunt force players into difficult decisions with significant consequences.

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PC Gamer

Bethesda union staff to march outside studios over Xbox layoffs: 'The company wants us to accept this as a done…

Bethesda developers, organized as the OneBGS union, are planning a protest march across studios on July 15th to oppose recent layoffs by Xbox. The union criticizes these layoffs as a recurring issue and aims to show management the adverse impact on remaining staff and studio talent, citing significant staff reductions at Zenimax Online Studios and id Software, and the closure of studios responsible for games like Hi-Fi Rush and Prey.

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Tech Radar

'Regarding Arkane… how much?' — Xbox is falling apart and as thousands more are hit with layoffs, I think it's time for someone to save the Dishonored and Marvel's Blade developer before it's too late

Amidst widespread layoffs and studio closures at Xbox, there are concerns about the future of Arkane Studios. The article argues for Arkane's acquisition by another company to preserve its legacy of acclaimed titles like Dishonored and Prey, and to ensure the completion of its current project, Marvel's Blade.

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Rock Paper Shotgun

While several Xbox studios regained independence or found new owners yesterday, Arkane's staff must negotiate their own future

Xbox has announced significant restructuring, spinning off five studios and implementing widespread layoffs. While some studios regain independence or find new owners, the fate of Arkane Studios, specifically Arkane Lyon in France, remains undecided as negotiations involving Microsoft, studio management, and employee representatives are ongoing. This situation highlights differing labor law protections between France and the US, with Arkane Lyon's future potentially involving sale, management buyout, or closure.

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Gaming Bolt

Arkane Founder Asks Xbox How Much the Studio Would Cost “For a Friend”

Arkane Studios founder Raphael Colantonio humorously inquired about the acquisition cost of the studio from Xbox CEO Asha Sharma. This comes amid Xbox's recent layoffs and studio restructuring, which has put Arkane under review. Colantonio has previously criticized Xbox's Game Pass model as unsustainable.

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Eurogamer

As ZeniMax also faces cuts, Xbox seeks a "significant overhaul" to focus on Fallout, The Elder Scrolls, Quake, and other big franchises

Microsoft's Xbox division is undergoing a significant overhaul, including layoffs affecting approximately 3200 jobs and restructuring at ZeniMax Media and Bethesda Softworks. The focus will shift to major franchises like Fallout, The Elder Scrolls, Doom, and Quake, potentially impacting the future of other IPs and studios like Arkane.

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FZ.se

Guns of Eschaton är ett ockult western-FPS

A trailer has been released for Guns of Eschaton, an occult western FPS that was the last game worked on by the late Viktor Antonov, known for his art direction on Half-Life 2 and work on Dishonored. The game is described as a soulslike FPS set in an apocalyptic occult wild west, featuring over 20 weapons, unique abilities, and various ammunition types. It will be available in co-op and PvP modes for PC, Xbox Series X/S, and PlayStation 5, though a release date has not yet been announced.

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Gamezebo

Guns of Eschaton Is an Upcoming Soulslike FPS Set in an Occult Apocalyptic West

Guns of Eschaton is an upcoming Soulslike FPS set in an occult apocalyptic Wild West, developed by Eschatology Entertainment and published by 4Divinity. The game features a fragile protagonist, challenging combat with over 20 firearms, and a world shaped by occult horror and twisted mythology, with art direction from Viktor Antonov. It will be available on PC, PlayStation 5, and Xbox Series X/S with solo, co-op, and PvP modes.

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PC Gamer

Dishonored dev defends loading screens: 'I actually have a soft spot for all that'

Arkane Studios co-creative director Harvey Smith defended the use of loading screens in Dishonored, expressing a fondness for the breaks between areas and the ability to display world-building tips. He noted that ideas from the original game, such as a character needing to retrieve a marked hand, were re-contextualized in Dishonored 2. The discussion occurred during a developer playthrough stream of the 'Lady Boyle's Last Party' mission.

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