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Profane

News, coverage and analysis tracking Profane across the outlets.

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PvP MMO Profane eyes the second half of September for its next playtest

Insane Studios announced that the next playtest for their PvP MMO Profane is scheduled for the second half of September. This upcoming playtest will feature a new build with the Necrostone armor artifact, a swamp biome, UI improvements, and balance tweaks.

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The MOP Up: Profane puts out a new rolling roadmap

Several MMOs have shared updates and roadmaps, including Profane's new development plan focusing on two-month highlights, and Odin: Valhalla Rising's roadmap for the latter half of 2026. Subnautica 2 launched a new beta branch for testing, Palia's Insect-a-Palooza event returned, and EVE Online banned over 10,000 accounts for dark web links. Additionally, Grand Theft Auto VI leak participants were cautioned against, BitCraft is closing its Uncharted Regions, and AdventureQuest 3D released new moon-themed mounts.

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Betawatch: AdventureQuest Worlds Infinity and Torebia launch into testing

This week's Betawatch roundup highlights the upcoming testing phases for AdventureQuest Worlds Infinity and Torebia, both noted for their genuine genre fandom and plucky effort. Other games entering testing include Star Citizen, which has surpassed one billion dollars in crowdfunding, and various MMORPGs like Pantheon Rise of the Fallen and Subnautica 2.

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PvP MMORPG Profane re-engages – then halts – its playtest over persistent and ‘annoying’ bugs

The PvP MMORPG Profane, developed by Insane Studios, has halted its ongoing playtest due to persistent and "annoying" bugs that are negatively impacting the player experience. While the playtest was intended to identify and fix issues, the severity of the bugs led to an early conclusion. The developers have not yet provided a timeline for when testing will resume, but they aim to preserve world progress.

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MMO Hype Train: Is it smart or foolish for upcoming MMOs to embrace hardcore attitudes?

This article discusses the trend of upcoming MMORPGs embracing hardcore design philosophies, questioning whether this approach is wise or foolish. While some games like Embers Adrift and Pantheon: Rise of the Fallen have adopted more challenging mechanics, their success has been limited. The author notes the appeal of difficult games like Dark Souls but questions if there's enough demand for entire MMORPGs to be built around such a premise, especially given the inherent risks in the current market.

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Betawatch: Closed beta for Loftia and EQ Legends, delay for Monsters & Memories

Several MMOs are currently in various stages of testing. Loftia has launched its closed beta with no NDA, while Monsters & Memories has delayed its early access to October due to a lead developer's departure. Camelot Unchained has expanded its testing to Wednesdays, and Palia is adding horses while remaining in beta.

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Profane’s latest test brings sailing, new regions, a karma system, and updates to combat and crafting

Insane Game Studio has released a major update for its PvP sandbox MMORPG, Profane, introducing new features to its test build. The update includes an expanded game world with new islands, sailing mechanics, boat crafting, and a territory control system. Players can also expect updates to combat, new weapons, skills, enemies, a karma system, and expanded crafting options including decorations and scrolls.

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MMO Week in Review: EQ Legends’ beta, Ashes of Creation’s drama

This week's MMO news roundup covers the upcoming closed beta for EverQuest Legends and ongoing legal drama surrounding Ashes of Creation. Several other titles like AdventureQuest Worlds Infinity, Dune Awakening, and Temtem Pioneers also saw significant updates or funding news.

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Here’s how indie MMO Profane is trying to revive Ultima Online’s ‘hardcore, vanilla experience’

The indie MMORPG Profane aims to revive the 'hardcore, vanilla experience' of early Ultima Online, incorporating features like open PvP, mounted combat, and build-anywhere housing. Developed by Brazil-based Insane Game Studio, Profane is currently in alpha and promises a single-server experience with territorial PvP and underwater exploration, differentiating itself from its inspiration.

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‘Slower combat, longer battles’ becomes the focus of sandbox MMO Profane

The sandbox MMO Profane is implementing significant combat adjustments to slow down battles and increase strategic depth. Developers aim to reduce combat explosiveness, improve reaction times, and provide clearer on-screen feedback. Future updates will also introduce features like offhand shields and dual wielding.

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Betawatch: Shadowstone kicks off playtesting, EVE Frontier plods onward

This week's Betawatch covers numerous games entering playtesting phases, including Secret Door's Shadowstone and Dreamhaven's Sunderfolk. EVE Frontier continues development with new features, while Swordeye, Scars of Honor, and MapleStory Classic World are also highlighted for upcoming tests. The article also provides a comprehensive list of games currently in open or closed testing, differentiating between the two and noting those that appear to be malingering.

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Profane discusses animation polish, artifact mechanics, and a negative karma clearing mechanic

The developers of the PvP sandbox MMO Profane provided an update on their development goals for the year, focusing on animation polish for combat, movement, and crafting. They also reiterated plans for artifact mechanics to be available this year, requiring upkeep costs like killing players or collecting items. Additionally, a negative karma clearing mechanic, or redemption system, is in development, requiring players to undertake a journey to clear their "murderous status."