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Redfall

News, coverage and analysis tracking Redfall across the outlets.

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PC Gamer

Dishonored's Harvey Smith named his new studio Black Pony Immersive so people would stop asking him to work on other genres: 'Specialising on what you love is not a bad path'

Dishonored director Harvey Smith has launched a new studio, Black Pony Immersive, with fellow Arkane alumnus Ben Horne. The studio's name explicitly signals its focus on immersive sims, a genre Smith believes in specializing in to avoid the pitfalls of projects like Redfall, which he feels Arkane should not have worked on. Smith aims to leverage his reputation in the genre to build a successful independent studio.

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Massively Overpovered

Former Redfall devs discuss lessons and failings from the multiplayer game’s creation

Former Arkane Austin developers, including creative director Harvey Smith and Ben Horne, reflect on the failings of the multiplayer shooter Redfall. They acknowledge that the game was outside their expertise, citing issues like its $70 price tag and lack of performance modes, and express regret over developing a games-as-a-service title. Both are now part of a new studio, Black Pony Immersive, focusing on immersive sims.

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PC Gamer

Dishonored director Harvey Smith thinks there's still room for big-budget immersive sims: 'When it really comes together and it has the budget behind it and the team, you end up with Deus Ex or Dishonored'

Dishonored director Harvey Smith believes there is still a place for big-budget immersive sims, contrasting with Randy Smith Evergreen's view that such games should have smaller budgets. Harvey Smith argues that when executed with sufficient resources and talent, immersive sims can result in acclaimed titles like Deus Ex and Dishonored, though he acknowledges the need to right-size budgets and avoid overly conservative design.

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PC Gamer

Redfall co-director Harvey Smith thinks Arkane 'never should have been working on a games-as-a-service game'

Former Arkane Austin creative director Harvey Smith believes the studio should never have worked on Redfall, a games-as-a-service title. He reflects on the game's failure, the closure of Arkane Austin, and the team's efforts to salvage the game. Smith and other former Arkane developers are now focusing on creating immersive sims with their new company, Black Pony.

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PC Gamer

Thief designer Randy Smith Evergreen refused to work for Xbox because it would be like 'walking past some stakes with human skulls on them' and pretending 'it's probably fine in this direction'

Thief designer Randy Smith Evergreen explains his decision to refuse an opportunity to work for an Xbox-funded studio due to Microsoft's history of studio closures, likening it to ignoring obvious danger. He discusses the challenges of AAA development for immersive sims and his preference for smaller, more focused indie projects.

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PC Gamer

Dishonored was a last-ditch effort by Arkane Studios after years of fruitless contract work, according to the game's co-creator: 'I think we had four months of money left'

Dishonored co-creator Harvey Smith revealed that the game was a last-ditch effort for Arkane Studios, which was facing financial collapse with only four months of funds remaining. The studio had been taking on various contract work, but ultimately decided to focus on their passion project, which became a critical and commercial success. This experience solidified Smith's belief in pursuing creative passion, a principle he is applying to his new studio, Black Pony Immersive.

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PC Gamer

Former Arkane vets' new studio isn't going to try 'trend chasing', and in hindsight, thank God

Harvey Smith and Ben Horne, former Arkane developers, have founded a new studio called Black Pony Immersive. They aim to avoid chasing industry trends and instead focus on creating immersive sim games that excite them and their target audience, citing the continued cultural and financial success of titles like BioShock and Dishonored as evidence of the genre's viability.

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PC Gamer

Redfall developers begged Microsoft to come back and finish its last patch: 'I know we don't work here anymore, but can we please release this?'

Former Arkane Austin employees, including director Harvey Smith, revealed that they begged Microsoft to allow them to release the final 1.4 patch for the poorly received game Redfall after the studio was shut down. This patch, which fixed numerous bugs, was developed after the team was laid off but was ultimately released by Microsoft, who allowed a small group to return to the office to complete it. While the patch significantly improved the game, it is unlikely to have saved it from its initial critical and commercial failure.

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Gamedeveloper.com

Harvey Smith and fellow Arkane Austin veterans announce a new studio, Black Pony Immersive

Former Arkane Austin veterans Harvey Smith and Ben Horne have announced the formation of a new studio, Black Pony Immersive. The studio, founded in August 2025, aims to create ambitious immersive sim games, drawing on the team's experience from Arkane and other studios like Insomniac and Epic Games. Black Pony Immersive is currently working on an unannounced single-player narrative-rich game.

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Shack News

Former Arkane Studios leads Harvey Smith & Ben Horne launch Black Pony Immersive game studio

Former Arkane Studios leads Harvey Smith and Ben Horne have launched a new game studio called Black Pony Immersive, which will focus on developing immersive simulation games. The studio aims to push the genre's limits, drawing on their experience with titles like Dishonored and Prey. Despite acknowledging challenging market conditions, the team is committed to creating ambitious games.

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PC Gamer

Dishonored co-creator Harvey Smith launches a new studio and it literally has the word 'Immersive' in the name

Dishonored co-creator Harvey Smith and executive producer Ben Horne have launched a new studio named Black Pony Immersive. The studio, comprised of developers from Arkane, Insomniac, and other major companies, aims to create singleplayer first-person action RPGs with emergent gameplay systems, drawing inspiration from classic immersive sim titles.

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IGN

Redfall Director Pleaded With Microsoft to Release Final Patch, Despite Already Being 'Fired'

Redfall director Harvey Smith revealed he asked Microsoft to allow one final patch for the game, despite having already been dismissed. The plea was made to improve the critically panned Xbox console exclusive, even after his departure from the project.

Gamespot

Redfall Bosses Explain What Happened With The Failed Xbox Exclusive

Former Arkane directors Harvey Smith and Ben Horne, now heading Black Pony Immersive, discussed the challenges and missteps in the development of the Xbox exclusive Redfall. They cited the industry's focus on live-service games and external factors like the COVID-19 pandemic and the great resignation as contributing to the game's difficulties and poor reception. Despite the studio closure and layoffs, a small team returned to release a significant update, 1.4, which improved the game.

IGN

Dishonored, Deus Ex Designer Stars New Studio to Continue Focusing on Immersive Sims

Veteran game developer Harvey Smith, formerly of Arkane Austin, has founded a new studio called Black Pony Immersive. The studio will focus on the immersive sim genre, continuing Smith's work on titles like Dishonored and Deus Ex. The team includes several former Arkane Austin developers.

Gamespot

Dishonored Director Announces New Studio, And Fans Should Be Very Excited

Veteran game developers Harvey Smith and Ben Horne have announced the formation of Black Pony Immersive, a new studio focused on creating first-person action-RPGs in well-realized worlds. Smith, a co-creator of the Dishonored series, aims to continue the legacy of immersive sims, a genre that has seen fewer releases in recent years. The studio will be based in Austin, Texas, the same location as Arkane Studios.

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Games Industry

"We chose the worst time in history" – Harvey Smith on starting his own studio after Arkane

Former Arkane Studios director Harvey Smith has co-founded a new studio called Black Pony Immersive with Ben Horne, aiming to create immersive sim games. Smith acknowledges the challenging timing for starting a new studio due to the current game business landscape but expresses a desire to build games their way, focusing on player-driven experiences and creative tools. The studio has already reunited several former Arkane colleagues and is working on its first project.

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Rock Paper Shotgun

"Through the looking glass": as Arkane fight for their future, Dishonored veteran Harvey Smith reveals new studio dedicated to immersive sims

Harvey Smith, a veteran developer from Arkane Studios, has announced the formation of Black Pony Immersive, a new studio focused on creating imaginative first-person action RPGs and immersive sims. The studio, which includes other former Arkane developers, aims to build single-player games that reward player creativity and exploration. This announcement comes during a period of industry volatility, with Microsoft having recently closed Arkane Austin and currently negotiating the future of Arkane Lyon.

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PC Gamer

Thief designer says that the immersive sim audience is too small for AAA games: 'There's quite a few of us who…

Designer Randy Smith Evergreen, known for his work on Thief and System Shock 2, argues that the immersive sim genre is too small for AAA development. He believes that the increasing budgets and scope required for AAA games are misaligned with the niche audience for immersive sims, leading to commercial disappointments like Arkane's Dishonored 2 and Prey. Evergreen suggests that a more viable path for immersive sims is through smaller, AA or indie budgets, citing the original Thief's modest budget as a successful model.

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Shack News

Battlefield 6 Season 4 adds new boats, guns & custom lobbies

Battlefield 6 Season 4, launching next week, introduces new content including the Tsuru Reef map with new sea vehicles like the RGIB and CB90. The season also adds new firearms such as the EF88 assault rifle and the VSSM DMR, with Phase 2 on August 18 bringing the Wake Island map and the Desert Tech HTI sniper rifle. A collaboration with Top Gun will add new vehicles, characters, and modes like Carrier Strike and Fighter Sweep, alongside quality-of-life improvements including spectator mode and custom lobbies.

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Retro Gamer

Summary: what's happening at Xbox?

Xbox announced a major restructuring involving 3,200 job cuts, with 1,600 immediate layoffs, primarily affecting ZeniMax studios like Bethesda and id Software. Several studios, including Compulsion Games, Double Fine, Ninja Theory, and Undead Labs, are being sold off or spun out as independent entities. This move aims to refocus on high-earning franchises and improve profit margins, impacting the development of upcoming titles like The Elder Scrolls 6 and potentially State of Decay 3.

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