Satisfactory
News, coverage and analysis tracking Satisfactory across the outlets.
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Part idle game, part automation game, Moon Sweepers exploits the sickness in me that adores both Satisfactory and Cookie Clicker
Moon Sweepers blends incremental gameplay, akin to Cookie Clicker, with automation elements reminiscent of Satisfactory, challenging players to clean a vast, dusty moon. The article explores the addictive nature of these game loops and the author's personal struggle with their unfulfilling yet absorbing progression systems, contrasting them with the complexities of real-life DIY projects.
Tiny Swedish town flexes its survival game royalty by enshrining Valheim, Raft, and V Rising into its roads
The Swedish town of Skövde, known for its significant game development community, is celebrating its success with a "Walk of Game" featuring titles like Valheim, Raft, and V Rising. Games are honored if they sold over 3 million copies and had at least 50% of development hours completed in the town, highlighting Skövde's role as a hub for viral survival game hits.
The MOP Up: Dune Awakening nets one million new players from its console launch
Funcom reported that Dune Awakening has attracted over one million new players following its console launch, with the game currently on sale on Steam. The article also rounds up other smaller MMO news, including updates for Valheim, Lord of the Rings Online, Star Wars: The Old Republic, Warhammer 40K: Darktide, and Satisfactory, alongside a cease-and-desist for a Tera Classic rogue server and new Warcraft action figures.
Weekend PC Download Deals for Oct. 2: Steam Autumn Sale and friends
The annual Steam Autumn Sale has begun, offering discounts on a wide range of PC games, including recent releases and older titles. Several other digital storefronts like GOG.com, Epic Games Store, and Fanatical are also hosting their own autumn sales, providing various deals and free games.
"I always see it kind of like a triangle": The surprising challenge of making the perfectly-sized cave in Satisfactory expansion Core Values
The upcoming Satisfactory expansion, Core Values, presents a unique design challenge for Coffee Stain Studios: creating perfectly-sized underground caves for factory construction. Developers Emmet Burke and Torsten Gunst discuss the delicate balance between providing enough space for player creativity and maintaining the immersive feeling of exploring tunnels, while producer Julio Mendez hints at new logistics tools to overcome environmental constraints.
Satisfactory går under jorden med expansionen Core Values
Coffee Stain Studios has announced a major expansion for their factory building game Satisfactory, titled Core Values. This expansion will introduce new underground resources, flora, and fauna, allowing players to expand their factories beneath the planet's surface. The game, which launched in early access in 2019 and later on consoles, will also continue to receive free content updates alongside the paid DLC.
Satisfactory Announces Core Values, A Brand-New Expansion With Exciting New Additions
Coffee Stain has announced Satisfactory: Core Values, a new expansion for their factory builder game Satisfactory. The expansion will take players underground and introduce new creatures, biomes, and a narrative element, though a release date has not yet been provided.
One of my all-time favorite games just announced an expansion, yet all I feel is fear
Developer Coffee Stain Studios announced the first paid DLC for Satisfactory, titled 'Core Values,' which will introduce new underground building mechanics, resources, and fauna. Despite the game's appeal and the author's significant playtime, the announcement evokes fear of re-engaging with the highly addictive construction sim.
"You will not be using belts": Satisfactory's first expansion isn't the same game set underground - there's a whole new set of resource-moving toys to master
Satisfactory's first expansion, Core Values, introduces a new underground biome and a suite of unique logistics tools that differ from the base game's conveyor belts. Developers Emmet Burke and Torsten Gunst emphasize that the expansion will offer new resources and mechanics to avoid repetition, focusing on more rugged, heavy machinery for resource transport. The underground setting also presents new challenges for navigation and factory placement, encouraging players to creatively map their environments.
Satisfactory DLC Core Values will introduce cavernous constraints through new underground biomes
Satisfactory's first DLC, Core Values, will introduce new underground biomes, buildings, and a storyline, featuring intentional constraints that challenge players' optimization skills. The expansion requires reaching Tier 3 of HUB research and allows seamless switching between the DLC and the base game. Additionally, a Satisfactory board game is planned for a 2026 launch.
Hooked on the brothers
This article profiles Wes, a long-time games and hardware journalist who joined PC Gamer in 2014 after stints at The Wirecutter and Tested. Wes has a particular interest in emulation and Japanese games, and enjoys optimizing complex systems in Satisfactory and playing older Final Fantasy titles or ASCII roguelikes.
Achievement hunters: Can you identify the games these milestones are from?
This article presents a quiz challenging readers to identify video games based on their achievement descriptions. It includes 17 questions covering a variety of titles and encourages players to share their favorite or most dreaded achievements.
Bambu Lab R1 review – This might be the ultimate machine for completing the ‘man cave’
The Bambu Lab R1 is a powerful 55W CO2 laser cutter and engraver that aims to simplify the fabrication process, similar to how Bambu Lab's 3D printers simplified 3D printing. It offers a 600 x 300mm workspace, automatic focusing, camera positioning, and laser alignment, making it suitable for serious projects like flight simulator cockpits and custom workshop creations. While the hardware is impressive, the Bambu Suite software needs further development, and the cost can escalate quickly with optional accessories.
Five Years of Solo Development – Interview with Fountains Creator John Pywell
John Pywell, the solo developer behind the Metroidvania action-RPG Fountains, discusses the five-year development journey of his game, which is now launching on Xbox. Pywell shares his inspirations, including Dark Souls and Hollow Knight, his programming process using the Godot engine, and the challenges of creating pixel art. The interview also highlights the contributions of composer Travis Moberg and the unexpected international success of Fountains.
Wes Fenlon's recommendations
PC Gamer writer Wes Fenlon shares his personal recommendations for games, movies, gadgets, and more, reflecting on his decade-long career covering PC gaming. He highlights his interest in emulation, Japanese games, and niche communities, often finding himself drawn to complex simulations like Satisfactory or older titles like Final Fantasy.
You deserve a travel power adapter you actually like for your next trip
The author recommends the Ceptics Travel Adapter as a simple and flexible option for international travel, contrasting it with bulky, all-in-one adapters. The adapter features swappable plugs and a 30W USB-C port, making it a practical choice for travelers who prioritize functionality and space-saving design.
Coffee Stain bullish despite underperformance of Deep Rock Galactic spinoff
Coffee Stain reported a 37 percent increase in net sales for Q1 2026, driven by Satisfactory, despite underperformance from Deep Rock Galactic: Rogue Core and Fellowship. The publisher is taking action to address mixed player sentiment and declining engagement in these titles.
Vilka är det som jobbar med FZ?
This article introduces the staff behind the Swedish gaming website FZ, describing them as passionate gamers with diverse tastes and strong opinions. It highlights their backgrounds, favorite games, music, films, and books, aiming to connect them with the FZ community.
Palworld was originally a "factory game like Satisfactory" until it evolved into an open-world survival…
Palworld originally began development as a factory simulation game similar to Satisfactory, where players would manage creatures instead of machines. The concept evolved into its current open-world survival crafting genre, though elements of its factory sim origins remain, with Pals assisting in crafting and farming. Pocketpair's John Buckley shared these insights in a recent interview.
You can currently buy three of my all-time favorite microstrategy games for $10
Steam's 'Games Made in Sweden' sale features significant discounts on several acclaimed strategy titles. Bad North, Kingdom Two Crowns, and The Battle of Polytopia are available together for just over $10, with Warhammer: Vermintide 2 also heavily discounted. The article highlights these games and their developers, including insights from creator Oskar Stålberg.