Sekiro: Shadows Die Twice
News, coverage and analysis tracking Sekiro: Shadows Die Twice across the outlets.
Latest coverage
Sekiro: No Defeat to premiere in 2026
The anime adaptation of Sekiro: Shadows Die Twice, titled Sekiro: No Defeat, is set to premiere in 2026. The announcement follows the initial reveal of the anime in August 2025.
Sekiro: No Defeat anime premieres in 2026
An anime adaptation of FromSoftware's Sekiro: Shadows Die Twice, titled Sekiro: No Defeat, is set to premiere in 2026. The series will stream exclusively on Crunchyroll worldwide, with a theatrical release in Japan. The original voice cast from the game will reprise their roles.
The solution to staleness in modern gaming is cross-pollination - Reader's Feature
A reader proposes that cross-pollination of ideas between different genres and franchises is the key to combating staleness in modern gaming. The article provides numerous examples of successful genre blends, such as Castlevania becoming an RPG or Zelda incorporating rhythm mechanics, suggesting this approach can revitalize long-running series and create fresh experiences.
Nioh 3 review – Forward Stance
Team Ninja's Nioh 3 is a prequel that refines the souls-like combat the series is known for, introducing seamless switching between Samurai and Ninja styles. While the narrative is uneven, the gameplay shines with its razor-sharp combat, a new loot-driven system, and larger explorable spaces. Boss encounters remain a brutal and rewarding highlight, with stunning visuals and smooth performance.
Elden Ring Reaches 750,000 Players On Steam
Elden Ring has achieved a significant milestone with over 750,000 concurrent players on Steam, surpassing previous FromSoftware titles like Dark Souls 3 and Sekiro: Shadows Die Twice. Despite this success, the game is facing criticism for inconsistent PC performance, with many users reporting stutters and frame rate drops, which the day-one patch has not yet resolved.
Managing My Backlog 2021
The author discusses the challenges of managing a large video game backlog, especially with the increase in digital and free-to-play titles. Strategies proposed include limiting new purchases until existing games are finished and prioritizing playing backlog titles. Several games are mentioned as examples of titles the author intends to play or complete.