Space Marine 2
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3 Warhammer 40,000 sickos share their strongest held beliefs—and you can vote on them
Several Warhammer 40,000 fans and writers share their strong opinions on the franchise's video game adaptations and lore. Discussions range from the perceived silliness of the setting, the quality of strategy versus RPG titles, and criticisms of specific games like Space Marine and Rogue Trader.
Delta Force Adds New Mode Inspired by Counter-Strike
Delta Force has launched a new beta mode called Detonation Mode, inspired by the classic Counter-Strike 1.6. This 5v5 tactical mode features round-based bomb defusal gameplay and a weapon economy, aiming to revive the game's tactical roots. The mode is available on PC and mobile as part of Delta Force's second-anniversary celebrations.
"Publishers are afraid of certain parts of the world": Saber Interactive's message to North American studios is to get their head out of their own geography
Saber Interactive's Chief Creative Officer Tim Willits advises North American studios to diversify their business models beyond large, expensive AAA projects. He suggests embracing work-for-hire, smaller-scale games, and international co-development to ensure financial stability amidst industry layoffs and rising costs. Willits criticizes the traditional approach of maintaining large teams before a vertical slice, advocating for smaller, agile teams and exploring diverse markets.
Tim Willits doesn't think Rideshare's generative AI is damaging Saber's reputation
Saber Interactive's Tim Willits addressed the controversy surrounding the use of generative AI in their upcoming game, Rideshare Simulator. Despite backlash and a lack of initial disclosure on Steam, Willits believes the AI's use in the game's Free Ride mode is a contained experiment that won't damage the company's reputation, citing past industry shifts like Quake 3's hardware requirements and Steam's launch as examples of initial player apprehension towards new technology.
The Emperor would approve of Total War Warhammer 40k, Creative Assembly says. I can't help but agree.
Creative Assembly's Total War: Warhammer 40,000 aims to distill the vast Warhammer 40,000 universe into manageable, immersive campaigns. The game focuses on specific segments of the galaxy, allowing players to experience granular battles with meaningful stakes, reminiscent of Helldivers 2. The preview highlights accessible gameplay for newcomers and deep customization options, drawing inspiration from Space Marine 2.
While still headquartered in the US, Saber exec Tim Willits says it has 'no real development in North America…
Saber Interactive Chief Creative Officer Tim Willits stated that the company has largely ceased game development in North America, focusing instead on global subsidiaries while maintaining publishing operations in the US. Willits criticized the high costs and perceived inefficiency of many North American triple-A studios, contrasting them with Saber's more cost-effective development approach for titles like Space Marine 2 and SnowRunner.
Saber Interactive's Tim Willits on generative AI, moving development out of North America, and embracing recognisable IP
Saber Interactive's Chief Creative Officer Tim Willits discusses the company's stance on generative AI, stating they are experimenting with it but not replacing human developers. He also highlights Saber's strategy of global development across 15 studios, focusing on AA titles and recognizable intellectual property, emphasizing disciplined budgeting and flexible team structures.
Saber Interactive is Not Using Generative AI for Licensed Games, Says CCO
Saber Interactive's Chief Creative Officer Tim Willits stated that the company is not using generative AI in its licensed games, including Warhammer 40,000: Space Marine 3, Turok: Origins, and Jurassic Park Survival. While experimenting with AI in the rideshare simulator game, Willits believes the industry has not yet figured out its practical application in game development. This clarification comes amidst controversy surrounding the use of AI in the rideshare game and a former writer's claims of being replaced.
Saber CCO Tim Willits blames layoffs on games industry overspecialization: 'Studios that have a couple hundred employees that work on one game are going to struggle'
Saber Interactive CCO Tim Willits attributes some of the games industry's current struggles, including layoffs, to an overreliance on large-scale games with highly specialized teams. He suggests that studios with a more flexible approach, able to move resources between projects of varying scopes and develop smaller, unexpected hits like SnowRunner, are better positioned for survival and creative success.
The people of video games on what gives them cause for hope
Industry professionals share their reasons for optimism despite current challenges, highlighting the resilience of game developers, the innovation within the indie scene, the growing cultural impact of games, and the enduring passion of players. They emphasize community support, creative freedom, and the potential for new ideas to emerge from difficult times, suggesting a bright future for the medium.
KING Art reveal the full voice cast for Dawn of War IV
KING Art has revealed the full voice cast for their upcoming game, Dawn of War IV. The cast includes notable voice actors such as Brian Drummond returning as Warboss Gorgutz, Steve Blum as Cyrus, and Alistair Petrie as The Lion. The game is set to release in September and will feature a full campaign for each faction, multiplayer skirmishes, and an army painter.
Former PlayStation boss Shawn Layden wants to save games by bringing back double-A - and he has a plan
Former PlayStation boss Shawn Layden believes the escalating costs of blockbuster game development are unsustainable and advocates for the return of the double-A market. He plans to establish a publishing concern focused on funding and supporting these mid-tier games, arguing they can attract new players and offer more creative freedom than current triple-A trends.
Something for the Weekend – 04/07/26
This week's gaming news includes Sony phasing out physical disc production by 2028 and closing PlayStation Store access for PS3 and Vita again. Xbox is reportedly testing a disc-to-digital feature. Several games received release date changes or confirmations, including Onimusha: Warlords and The Elder Scrolls IV: Oblivion Remastered. Reviews were published for Rhythm Paradise Groove and WILL: Follow The Light, alongside previews for Fatekeeper, Witchspire, Dziady, Doom: The Dark Ages, and Splatoon Raiders.
Warhammer 40,000: Space Marine Master Crafted Edition Rated for PS5 and Switch 2 by ESRB
The ESRB has rated Warhammer 40,000: Space Marine Master Crafted Edition for PlayStation 5 and Nintendo Switch, suggesting a remaster is in development. The rating appeared briefly before being modified, leading to speculation about an accidental reveal or an error. The Master Crafted Edition is noted for its faithful yet fresh take on the original title.
Space Marine 2 dev shows off new Turok: Origins gameplay
Saber Interactive has released new gameplay footage for their upcoming Turok reboot, Turok: Origins. The trailer showcases the game's blend of shooting and melee combat against dinosaurs, highlighting character loadouts and co-op features for up to four players. Turok: Origins is set to launch this autumn on PlayStation 5, Xbox Series X|S, PC, and Nintendo Switch.
New Warhammer 40,000 Animation Is Almost Entirely From the Perspective of a Single World Eaters Berzerker — and Now I Want a First-Person Chaos Space Marine Game
A new Warhammer 40,000 animation from Games Workshop offers a unique perspective, focusing almost entirely on a single World Eaters Berserker. This has sparked discussion about the potential for a big-budget first-person Space Marine game, contrasting with the existing third-person action of Space Marine 2.
Nintendo Direct June 2026 - Announcements Including Ocarina of Time Remake and More! - Last Word On Gaming
The Nintendo Direct June 2026 showcased a variety of upcoming titles for the Nintendo Switch and Nintendo Switch 2, including a remake of The Legend of Zelda: Ocarina of Time. Several games received release dates, such as Rhythm Heaven Groove, Onimusha: Way of the Sword, and Fire Emblem: Fortune's Weave, while others like Stellar Blade and Xenoblade Genesis were slated for 2026 and 2027 respectively. The presentation also highlighted updates for existing titles and confirmed new editions for games like Kingdom Hearts and Minecraft.
Warhammer 40,000: Boltgun 2 – 5 Things We Learned About It
Warhammer 40,000: Boltgun 2, developed by Auroch Digital, is a sequel to the retro-style first-person shooter that builds upon its predecessor's grungy aesthetic and gory gameplay. The game will feature two playable characters, the returning Space Marine Maelum Caedo and the new Battle Sister Nyra Veyrath, each with unique abilities and weapons. Boltgun 2 is set to launch this year for PC, Xbox Series X/S, and PlayStation 5, offering a fast-paced combat experience with a strong Warhammer 40,000 atmosphere.
Play the Warhammer Survivors demo
A demo for Warhammer Survivors, a roguelite game featuring characters from Warhammer 40,000 and Warhammer: Age of Sigmar, is now available on Steam. The full game is set to launch in 2026 on PC, PlayStation 5, Xbox Series X|S, Nintendo Switch, and mobile platforms. The article details new enemy factions, playable characters, and stages.
Dawn of War 4 now has a release date and a roadmap, with Crusade Mode making a much-awaited comeback
Dawn of War 4 has received a release date of September 17, 2026, and a year-long content roadmap. The game will feature two editions: Standard and Commander, with the latter offering early access and all year-one content. Post-launch additions include map packs, a mission editor, and the return of the fan-favorite Crusade Mode, alongside an additional playable faction.