Splatoon
News, coverage and analysis tracking Splatoon across the outlets.
Latest coverage
The mega-detailed Splatoon Raiders amiibo featuring Shiver, Frye, and Big Man are proof that the toy line is still in…
This review details the highly detailed Splatoon Raiders amiibo figures featuring Shiver, Frye, and Big Man. The reviewer praises the intricate textures and the innovative design of the bases that allow them to connect. While the figures themselves are impressive collectibles, the in-game unlocks are described as somewhat disappointing, consisting mainly of variations on a single jumpsuit.
My Nintendo adds Super Mario World desktop metal display, Splatoon Raiders memo pad
My Nintendo has added two new physical rewards in North America: a Super Mario World desktop metal display for paid Nintendo Switch Online members and a Splatoon Raiders memo pad. Both items can be redeemed using Platinum Points, with the Super Mario World display being an exclusive for subscribers.
Splatoon Raiders 9 Tips We Wish We Knew
This article provides 9 tips for playing Splatoon, focusing on strategies and gameplay advice. It aims to help players improve their skills and understanding of the game's mechanics.
Mario Dad Miyamoto Says Companies Prioritizing Short-Term Profit Gains “Feels Like A Massive Failure”
Nintendo's Shigeru Miyamoto expressed disappointment with companies prioritizing short-term profits over long-term playability, stating it feels like a massive failure. He believes Nintendo's success stems from focusing on creating fun, unique gameplay experiences rather than chasing trends or maximizing immediate financial returns. Miyamoto emphasized that prioritizing gameplay leads to products with broader and more lasting appeal.
Splatoon Raiders – Launch Gameplay Trailer
A gameplay trailer has been released for Splatoon Raiders, showcasing new in-game footage. The article also includes extensive details regarding privacy policies and cookie usage for website visitors.
Shigeru Miyamoto says Nintendo needs to be "strict" when creating new characters, and even questioned if it would "be better to just use Mario" during Splatoon's development
Shigeru Miyamoto stated that Nintendo needs to be more proactive in creating new characters but must also be strict in judging their global appeal. He admitted that during Splatoon's development, there were discussions about using Mario instead of creating new characters, but the Inklings eventually proved viable on their own. Miyamoto also noted that he leaves new character creation to the younger generation, citing Pikmin as his last original concept from 25 years ago.
Miyamoto says Nintendo receives global support because it thinks of fun and its fans first instead of what’s trending, not interested in terms like ‘recouping costs’
Shigeru Miyamoto states that Nintendo's enduring global support stems from prioritizing fun and fans over trends or short-term financial goals like recouping costs. He emphasizes creating unique, appealing products by focusing on the core fun of gameplay, citing examples like Splatoon and Pokémon. Miyamoto also touched upon the development pipeline influenced by the Super Mario Galaxy Movie and Nintendo's approach to creating new characters.
Nintendo talks about why they decided on Splatoon Raiders rather than Splatoon 4
Nintendo discussed the decision to develop Splatoon Raiders as a spin-off rather than immediately proceeding with Splatoon 4. The team explored this direction as development for Splatoon 3 was concluding.
Nintendo interested in creating new characters, but wants to be careful about it
Nintendo is interested in creating new characters but will proceed with caution, ensuring they have global appeal. Shigeru Miyamoto stated that while the company needs to be more proactive, they must be strict in judging the potential success of new intellectual properties. He cited the development of Splatoon and the Inklings as an example of creating characters that stand on their own, distinct from established franchises like Mario.
Splatoon Raiders started off as a tower defense game
Splatoon Raiders, a new Nintendo Switch looter-shooter, initially began as a tower defense game. Developers found this concept didn't capture the core "Splatoon" feel of dynamic action and decided to shift focus. The game's director, Yoshihiko Ito, and producer, Seita Inoue, discussed the evolution of the gameplay mechanics in a Nintendo interview.
Nintendo didn't make Splatoon 4 because it didn't want to, Splatoon Raiders lead says: "We thought it might be interesting to create something with a slightly different approach"
Nintendo developers Seita Inoue and Yoshihiko Ito explained that Splatoon Raiders was developed as a spin-off to offer a different gameplay approach after over 11 years of mainline multiplayer titles. The team aimed to create a new entry point for the series with standalone single-player content, while still planning for future competitive entries like Splatoon 4. They also explored leveraging the Nintendo Switch 2's power for enhanced Salmon Run-inspired experiences.
Nintendo Basically Says That Splatoon 4 Will Happen
Nintendo producer Seita Inoue confirmed that the Splatoon franchise will continue to feature competitive PvP gameplay, even mentioning the possibility of "Splatoon 4." He clarified that the spin-off Splatoon Raiders was created to offer a different gameplay approach and serve as a new entry point into the series, emphasizing that Splatoon isn't solely about competitive play. The comments suggest a traditional Splatoon 4 is likely, potentially as a Switch 2 exclusive.
'We've Been Going Full Speed Ahead for Over 11 years': Nintendo Explains Why It Hasn't Made Splatoon 4 — Yet
Nintendo developers explained that the decision to release the cooperative spinoff Splatoon Raiders first, rather than Splatoon 4, was a deliberate choice after over 11 years of full-speed development. Splatoon Raiders is a new exclusive for the Nintendo Switch.
Splatoon Raiders Review - A well seasoned meal
Splatoon Raiders offers an engaging single-player experience with varied missions and outstanding weapon customization, though it suffers from limited outfit options and some restrictive level-up mechanics. The game follows the idol trio Deep Cut as they explore the Spirhalite Isles, battling Salmonids and uncovering treasure. Despite its shortcomings, the game provides a fun cast of characters and a robust PvE multiplayer component, making it a worthwhile addition to the Splatoon franchise.
Recension – Splatoon Raiders
Splatoon Raiders reimagines the Splatoon series as a charming looter-shooter with a single-player campaign that can also be played in co-op. Players explore mysterious islands, gather resources, and battle enemies using various weapons and a customizable robot. While the story is not deeply engaging, the game loop is fun and offers a unique Nintendo take on the genre, with challenging underwater sections providing a good challenge.
Splatoon Raiders Review – A treasure trove of splatting and looting
Splatoon Raiders shifts the focus from multiplayer to a solo looter-shooter experience where players pilot a chopper for the pop idol trio Deep Cut, hunting for treasure in the Spirhalite Islands. The game features familiar Salmonid enemies and Splatoon weapons with a new scavenged aesthetic, offering deep customization through Ink Tanks, gadgets, and relics. While primarily a single-player game, it supports local and online co-op for its challenging endgame content.
Review: Splatoon Raiders
The Splatoon series, which began as a new IP on the Wii U, has become a major success for Nintendo, with its iconic Inkling character now a recognizable mascot. This article reviews Splatoon Raiders, an online multiplayer shooter known for its unique colorful aesthetic.
Splatoon Raiders Shows The Series Should Have Always Been A Looter Shooter
Splatoon Raiders offers a satisfying single-player looter shooter experience that revitalizes the Splatoon franchise. While some traditional weapons feel less effective, the game's extensive gadget customization and chaotic PvE challenges provide a compelling gameplay loop. The brief, engaging stages make it ideal for quick play sessions, and the co-op raids add further value.
Octopath controversy, Splatoon is coming, and dual docks | Pure Nintendo Podcast E171
The Pure Nintendo Podcast episode 171 covers various gaming topics, including the controversial Switch 2 editions of Octopath Traveler without upgrade paths. Discussions also touch on the end of Mario Kart Tour, a new Yoshi demo, a physical collection for Cult of the Lamb, and the potential for a new dock compatible with both Nintendo Switch and Switch 2 consoles.
Väderleken vänder – nu vankas spelhelg med gott samvete
Several individuals share their gaming plans for the weekend, spanning various genres and titles. Plans include playing JRPGs like Cthulhu Saves The World and Mr Mosquito, exploring pirate adventures, engaging in stealth gameplay in Assassin's Creed Unity, diving into 4X strategy with Zephon, and returning to Cyberpunk 2077. Other mentions include Kingdom Come Deliverance 2, Splatoon, and the retro Amiga game Flood.