Splatoon
News, coverage and analysis tracking Splatoon across the outlets.
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Remembering Splatoon, the 2015 gamble that became Nintendo's freshest success story
This article reflects on Splatoon, Nintendo's 2015 multiplayer gamble that became a significant success despite launching on the struggling Wii U. It highlights the game's innovative gameplay, consistent post-launch support with free content like maps and modes, and engaging events like Splatfests that maintained a robust player base. The analysis suggests that Splatoon's success was due to Nintendo's focused vision and ability to keep players engaged without relying on established franchises or microtransactions.
Games Inbox: Will you play the Zelda: Ocarina Of Time remake or GTA 6 first?
Readers discuss the potential simultaneous release of a The Legend of Zelda: Ocarina of Time remake and Grand Theft Auto 6, debating which game they would play first. Other topics include concerns about digital downloads, the perceived lack of appeal for Gears of War: E-Day, and the reliability of user reviews compared to professional critiques.
Splatoon Raiders Review – Ink Reborn
Splatoon Raiders is a surprisingly impressive spin-off that revitalizes the franchise by introducing looter shooter and primarily single-player elements. Despite initial concerns about repetition, the game's core mechanics, robust multiplayer, and technical performance on the Nintendo Switch 2 make it a standout title and one of the best loot games available.
Splatoon Raiders beats Zelda as Nintendo’s top user-rated game on Metacritic
Splatoon Raiders has achieved a Metacritic user score of 9.3, surpassing all other Nintendo games including The Legend of Zelda: Majora's Mask and Mario titles. Despite having fewer reviews than previous Splatoon entries, the game's high user rating has sparked discussion, especially considering Splatoon 3's lower score and the perceived similar lack of innovation in Splatoon Raiders.
WRUP: Presenting Bilford McGurkee’s Slam Your Hand In The Car Door edition
This article is a weekly roundup of what the Massively OP staff and community are playing. This week's participants mention games like Splatoon, Pokopia, Pokemon Go, Guild Wars 2, Palworld, The Division 2, Final Fantasy XIV, Final Fantasy VIII, ZeroSpace, and Dragon Age: The Veilguard. The bonus question asks about the worst reason for ruining one's sleep schedule, with answers ranging from work to gaming.
The mega-detailed Splatoon Raiders amiibo featuring Shiver, Frye, and Big Man are proof that the toy line is still in…
This review details the highly detailed Splatoon Raiders amiibo figures featuring Shiver, Frye, and Big Man. The reviewer praises the intricate textures and the innovative design of the bases that allow them to connect. While the figures themselves are impressive collectibles, the in-game unlocks are described as somewhat disappointing, consisting mainly of variations on a single jumpsuit.
My Nintendo adds Super Mario World desktop metal display, Splatoon Raiders memo pad
My Nintendo has added two new physical rewards in North America: a Super Mario World desktop metal display for paid Nintendo Switch Online members and a Splatoon Raiders memo pad. Both items can be redeemed using Platinum Points, with the Super Mario World display being an exclusive for subscribers.
Splatoon Raiders 9 Tips We Wish We Knew
This article provides 9 tips for playing Splatoon, focusing on strategies and gameplay advice. It aims to help players improve their skills and understanding of the game's mechanics.
Mario Dad Miyamoto Says Companies Prioritizing Short-Term Profit Gains “Feels Like A Massive Failure”
Nintendo's Shigeru Miyamoto expressed disappointment with companies prioritizing short-term profits over long-term playability, stating it feels like a massive failure. He believes Nintendo's success stems from focusing on creating fun, unique gameplay experiences rather than chasing trends or maximizing immediate financial returns. Miyamoto emphasized that prioritizing gameplay leads to products with broader and more lasting appeal.
Splatoon Raiders – Launch Gameplay Trailer
A gameplay trailer has been released for Splatoon Raiders, showcasing new in-game footage. The article also includes extensive details regarding privacy policies and cookie usage for website visitors.
Shigeru Miyamoto says Nintendo needs to be "strict" when creating new characters, and even questioned if it would "be better to just use Mario" during Splatoon's development
Shigeru Miyamoto stated that Nintendo needs to be more proactive in creating new characters but must also be strict in judging their global appeal. He admitted that during Splatoon's development, there were discussions about using Mario instead of creating new characters, but the Inklings eventually proved viable on their own. Miyamoto also noted that he leaves new character creation to the younger generation, citing Pikmin as his last original concept from 25 years ago.
Miyamoto says Nintendo receives global support because it thinks of fun and its fans first instead of what’s trending, not interested in terms like ‘recouping costs’
Shigeru Miyamoto states that Nintendo's enduring global support stems from prioritizing fun and fans over trends or short-term financial goals like recouping costs. He emphasizes creating unique, appealing products by focusing on the core fun of gameplay, citing examples like Splatoon and Pokémon. Miyamoto also touched upon the development pipeline influenced by the Super Mario Galaxy Movie and Nintendo's approach to creating new characters.
Nintendo talks about why they decided on Splatoon Raiders rather than Splatoon 4
Nintendo discussed the decision to develop Splatoon Raiders as a spin-off rather than immediately proceeding with Splatoon 4. The team explored this direction as development for Splatoon 3 was concluding.
Nintendo interested in creating new characters, but wants to be careful about it
Nintendo is interested in creating new characters but will proceed with caution, ensuring they have global appeal. Shigeru Miyamoto stated that while the company needs to be more proactive, they must be strict in judging the potential success of new intellectual properties. He cited the development of Splatoon and the Inklings as an example of creating characters that stand on their own, distinct from established franchises like Mario.
Splatoon Raiders started off as a tower defense game
Splatoon Raiders, a new Nintendo Switch looter-shooter, initially began as a tower defense game. Developers found this concept didn't capture the core "Splatoon" feel of dynamic action and decided to shift focus. The game's director, Yoshihiko Ito, and producer, Seita Inoue, discussed the evolution of the gameplay mechanics in a Nintendo interview.
Nintendo didn't make Splatoon 4 because it didn't want to, Splatoon Raiders lead says: "We thought it might be interesting to create something with a slightly different approach"
Nintendo developers Seita Inoue and Yoshihiko Ito explained that Splatoon Raiders was developed as a spin-off to offer a different gameplay approach after over 11 years of mainline multiplayer titles. The team aimed to create a new entry point for the series with standalone single-player content, while still planning for future competitive entries like Splatoon 4. They also explored leveraging the Nintendo Switch 2's power for enhanced Salmon Run-inspired experiences.
Nintendo Basically Says That Splatoon 4 Will Happen
Nintendo producer Seita Inoue confirmed that the Splatoon franchise will continue to feature competitive PvP gameplay, even mentioning the possibility of "Splatoon 4." He clarified that the spin-off Splatoon Raiders was created to offer a different gameplay approach and serve as a new entry point into the series, emphasizing that Splatoon isn't solely about competitive play. The comments suggest a traditional Splatoon 4 is likely, potentially as a Switch 2 exclusive.
'We've Been Going Full Speed Ahead for Over 11 years': Nintendo Explains Why It Hasn't Made Splatoon 4 — Yet
Nintendo developers explained that the decision to release the cooperative spinoff Splatoon Raiders first, rather than Splatoon 4, was a deliberate choice after over 11 years of full-speed development. Splatoon Raiders is a new exclusive for the Nintendo Switch.
Splatoon Raiders Review - A well seasoned meal
Splatoon Raiders offers an engaging single-player experience with varied missions and outstanding weapon customization, though it suffers from limited outfit options and some restrictive level-up mechanics. The game follows the idol trio Deep Cut as they explore the Spirhalite Isles, battling Salmonids and uncovering treasure. Despite its shortcomings, the game provides a fun cast of characters and a robust PvE multiplayer component, making it a worthwhile addition to the Splatoon franchise.
Recension – Splatoon Raiders
Splatoon Raiders reimagines the Splatoon series as a charming looter-shooter with a single-player campaign that can also be played in co-op. Players explore mysterious islands, gather resources, and battle enemies using various weapons and a customizable robot. While the story is not deeply engaging, the game loop is fun and offers a unique Nintendo take on the genre, with challenging underwater sections providing a good challenge.