Star Citizen
News, coverage and analysis tracking Star Citizen across the outlets.- MMO Week in Review: EverQuest risingThis week's MMO news roundup highlights the resurgence of the EverQuest franchise with EverQuest Legends entering paid beta and expansions teased for EverQuest and EverQuest II. Other major stories include the implosion of DreamWorld, potential layoffs at Blizzard and Bethesda, and Sony's shutdown of PS3 and PS Vita storefronts. The article also covers updates and news from various other MMOs like Elder Scrolls Online, Conan Exiles, and Valheim.
- Make My MMO: DreamWorld’s dream is over, SpiritVale’s Kickstarter is a successThe crowdfunded MMORPG DreamWorld has been pulled from Steam and its servers appear to be offline, marking another failed campaign for Dreamworld Realities. Meanwhile, SpiritVale and Tomo Endless Blue successfully funded on Kickstarter, while Elite Dangerous, Star Citizen, and Ashes of Creation faced various development and legal challenges.
- Saturday PatchesThis article provides a brief overview of recent official patch notes for two games. Crimson Desert received patch version 1.13.00, while Star Citizen has been updated to Alpha 4.8.3.
- Meta's solution to the global memory shortage is to use DDR4 in a DDR5 server, with a custom chip making the…Meta has developed a custom chip named Vistara, utilizing Compute Express Link (CXL) technology, to integrate slower DDR4 memory modules into servers designed for DDR5. This solution allows Meta to expand server memory capacity beyond DDR5 limitations, using DDR4 for 'cold storage' of less frequently accessed data, effectively increasing total system memory to 1 TB per node.
- Star Citizen prioritizes addressing bugs for alpha 4.9, shifting major content pieces to AugustCloud Imperium Games is shifting the focus of Star Citizen's upcoming Alpha 4.9 update from new content to addressing critical bugs impacting core gameplay systems. Major content additions like Siege of Orison have been moved to Alpha 4.10 in mid-August, while Alpha 4.9 will prioritize fixing issues such as broken freight elevators, ship retrieval, and inventory interaction, with a mid-July launch still planned.
- Star Citizen fans are infatuated with the mocap doggo in CIG’s new sizzle reelFans of the long-in-development space simulation game Star Citizen are expressing delight over a dog featured in a motion capture suit within a recent highlight reel from developer Cloud Imperium Games. The video, showcasing the company's talent acquisition team, has players hoping for the addition of pets to the game or simply enjoying the presence of the dog. Star Citizen, originally crowdfunded in 2012, remains in alpha with over $1 billion raised.
- Now we know how much GTA 6 costs, but can you remember what these other games cost at launch? Take our price tag quiz!Rockstar Games has confirmed Grand Theft Auto 6 will launch at $70, with an Ultimate Edition costing $100. This article tests readers' knowledge of the launch prices of various other games, including the original Grand Theft Auto, The Elder Scrolls V: Skyrim Collector's Edition, and The Orange Box.
- Roadmaps and PlansRoberts Space Industries has released a roadmap update for Star Citizen and Squadron 42. Separately, Brendan Greene is reportedly moving forward with a smaller team as his studio, Prologue: Go Wayback!, faces struggles.
- Star Citizen begins Alien Week, talks alpha 4.8’s tech issues, and considers changing alpha 4.9’s release scheduleStar Citizen is celebrating Alien Week with new spacecraft and community events. The developers are addressing technical issues in alpha 4.8, which caused widespread problems, and are considering adjusting the release schedule for alpha 4.9 to avoid repeating past mistakes. Discussions are ongoing about whether to delay the update or remove some features to ensure a smoother launch.
- Star Citizen highlights June 17’s new alien space truck and updates its list of known issuesCloud Imperium Games is releasing the Gatac Railen, a new alien-manufactured space truck for Star Citizen, on June 17th. The studio is also addressing known issues like inventory problems and UI bugs, while working on fixes for other elements. The article also touches on Star Citizen's long development history, its significant crowdfunding success, and the ongoing delays of its single-player counterpart, Squadron 42.
- Make My MMO: Camelot’s early access, Loftia’s beta, Solarpunk’s launchSeveral crowdfunded MMOs have seen recent developments, including Camelot Unchained's early access launch, Loftia's upcoming beta, and Solarpunk's official launch. Other titles like AQ Worlds Infinity, Stars Reach, and My Time at Evershine have also provided updates on their development progress and release windows.
- Star Citizen imposes a temporary requirement for player-to-player trading but promises tweaks soonStar Citizen has implemented a temporary restriction requiring both parties to be online simultaneously for player-to-player trades to be confirmed. Cloud Imperium Games plans to iterate on the system to create flexible trading limits that balance legitimate activity with flagging unusual patterns. The game, which began crowdfunding in 2012, remains in alpha and has raised over $1 billion.
- Star Citizen's latest alpha patch adds 385 asteroid defence missions, but players are reporting problems with broken hangar doors and exploding pilotsStar Citizen's alpha patch 4.8.1 introduces 385 new asteroid defense missions where players defend mining stations against raiders. Despite the new content, players are reporting issues with broken hangar doors and pilots exploding, problems that have apparently persisted from previous iterations of these missions. Development attention may also be focused on the single-player campaign, Squadron 42, which is reportedly in its final stages.
- Star Citizen recounts May development, outlines alpha 4.9 features, and launches new defense missionsStar Citizen's May development progress report detailed work on alpha 4.8 features like new ships, item crafting, and AI improvements. Alpha 4.9 is tentatively planned to include instancing, the Siege of Orison, new armor, weapons, and more ships. New defense missions are also live, allowing players to protect asteroid bases for rewards.
- Massively OP Podcast Episode 567: One… billion… dollars!The Massively OP Podcast episode 567 covers Star Citizen's crowdfunding milestone, the shutdown of Destiny 2 and Closers Online, a mobile client for Guild Wars, and subscription cost increases for The Lord of the Rings Online. The hosts also discuss upcoming expansions for Dungeons & Dragons Online and Throne and Liberty, and Camelot Unchained entering early access.
- Squadron 42 is “Imminently Closer to Launch”, Marketing to Kick off SoonCreator Chris Roberts stated that Squadron 42 is nearing its launch, with marketing set to begin soon. He described the game as a blockbuster event movie with seamless first-person gameplay and cinematic storytelling, built using technology from Star Citizen. Sandi Roberts indicated that the game is "imminently closer" to launch and that its marketing campaign will target a broader audience than Star Citizen's.
- Star Citizen's single-player component is in the 'closing stages' of development according to Chris Roberts, as rumours of another Squadron 42 delay circulateChris Roberts, creator of Star Citizen, stated that the single-player component, Squadron 42, is in the 'closing stages' of development. Despite rumors of further delays circulating, Roberts indicated that marketing efforts are increasing, suggesting an imminent announcement. However, some reports suggest a potential release in 2027, with concerns about performance issues.
- Betawatch: AdventureQuest Worlds Infinity and Torebia launch into testingThis week's Betawatch roundup highlights the upcoming testing phases for AdventureQuest Worlds Infinity and Torebia, both noted for their genuine genre fandom and plucky effort. Other games entering testing include Star Citizen, which has surpassed one billion dollars in crowdfunding, and various MMORPGs like Pantheon Rise of the Fallen and Subnautica 2.
- Star Citizen’s latest ship costs $5K, you can’t fly it yet, and you need to write a 1000-word essay on why you deserve to own one – that’s kind of amazingStar Citizen has surpassed $1 billion in lifetime funding, with its developer Cloud Imperium Games highlighting the funds' direct contribution to Star Citizen and Squadron 42. The game's latest offering, the Anvil Odin battlecruiser, is a $5,000 concept ship requiring a 1000-word essay for potential buyers, showcasing the game's unique marketing and dedicated player base.
- Star Citizen Passes $1B Funding; Squadron 42 "Imminently Closer to Launch"Star Citizen and Squadron 42 have collectively surpassed $1 billion in crowdfunding through Roberts Space Industries. The funding milestone was announced alongside a statement indicating that Squadron 42 is nearing its launch.