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Star Citizen

News, coverage and analysis tracking Star Citizen across the outlets.

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Massively OverpoweredNegative

Perfect Ten: Revisiting our last ten ‘Stormiest Future’ winners

This article revisits Massively Overpowered's past predictions for MMORPGs with 'stormy futures,' analyzing the outcomes for games like New World, Cryptic Studios' library, Pantheon: Rise of the Fallen, and Star Citizen. Many of the predicted 'stormy' futures materialized, with some games shutting down or facing significant challenges, while others, like World of Warcraft and Cryptic Studios, have shown resilience or recovery.

Massively OverpoweredNeutral

Star Citizen answers select player questions about flight, damage, and bugged missions

Cloud Imperium Games addressed player concerns in the first '10 From the Community' Q&A, detailing upcoming flight model updates for Star Citizen and Squadron 42, including the removal of master modes and the addition of quantum boost. The article also touches on the Maelstrom destruction system, challenges with large mission bugs due to complexity and testing, and ongoing development for features like easier logins and medical/respawn updates.

Massively OverpoweredNegative

Star Citizen added another $8M to its coffers in the month of September

Cloud Imperium Games' Star Citizen generated $8 million in pledges during September, a 12% decrease from the previous year. This marks the second consecutive month of declining revenue compared to 2025, contributing to a small 1.3% overall revenue drop for the studio in the third quarter. The highly crowdfunded space simulator, which has raised over $1 billion since its 2012 Kickstarter, remains in alpha with its single-player component, Squadron 42, also facing delays.

Massively OverpoweredNeutral

Make My MMO: Loftia’s impending beginning, Ship of Heroes’ inevitable end

This column tracks the status of crowdfunded MMOs, highlighting upcoming early access launches for Loftia and Monsters & Memories. It also reports on the sunsetting of Ship of Heroes, Pantheon: Rise of the Fallen's delay and layoffs, and updates on various other crowdfunded titles.

Massively OverpoweredNeutral

Betawatch: World of Warcraft Forever gets the beta explosion as Aion 2 cracks its doors open a bit

The beta for World of Warcraft Forever has launched with high player numbers, while Aion 2 has opened its doors for testing. The article also provides updates on State of Decay 3's development under an indie Undead Labs and Guild Wars 2's upcoming WvW map test. It serves as a weekly roundup of MMOs in various testing phases, including open betas, closed betas, and early access.

Massively OverpoweredNeutral

Star Citizen is opening itself up to player questions in a new video series

Cloud Imperium Games is launching a new video series called '10 From the Community' for Star Citizen, which will feature developers answering player questions about the game's development. The studio is also seeking broader community feedback through surveys to shape its content lineup. Alpha 4.11 remains on track for release.

Massively OverpoweredNeutral

Betawatch: Monsters & Memories plunges testers into The Deep, Loftia begins pre-registrations, and ArcheAge S is on its way next year

Several MMORPGs are entering new testing phases or preparing for launch. Monsters & Memories is plunging testers into 'The Deep' ahead of its early access, while Loftia has begun pre-registrations. ArcheAge S is slated for a Q2 2027 release, with gameplay previews coming soon. Legends of Aria Eternal and Valheim have officially launched, while Pantheon: Rise of the Fallen has experienced layoffs.

Massively OverpoweredNeutral

Star Citizen readies new missions and weapons while its Pirate Week event returns

Star Citizen is celebrating its annual Pirate Week event, featuring in-game activities like treasure hunts and the return of Pirate Swarm mode in Arena Commander, alongside community contests and pirate-themed sales. Recent roadmap updates also detail upcoming missions for hauling, mining, and combat in alpha 4.10, and work on planet Nyx III and a new assault rifle for alpha 4.11, though the latter has been delayed to Q4.

Escapist MagazineVery positive

DelanClip Fusion Pro review: Once you try head tracking, there’s no going back

The DelanClip Fusion Pro offers an immersive head-tracking experience for PC simulation games, significantly enhancing gameplay in titles like DCS World, Elite Dangerous, and various racing sims. While requiring some initial setup and costing £90, its wireless design and effective tracking make it a worthwhile upgrade for cockpit-based gaming on a monitor.

Massively OverpoweredNeutral

Make My MMO: Stars Reach’s prospects, Squadron 42’s postponements

This article provides an update on various crowdfunded MMORPGs. Stars Reach has launched into early access with server issues but is actively patching. Squadron 42 has been delayed again, citing Grand Theft Auto 6 as a reason, adding to its decade-long postponement. Pantheon Rise of the Fallen continues its slow development on a combat revamp, with player numbers declining significantly.

Massively OverpoweredNeutral

Betawatch: ArcheAge Chronicles plans a network test for next weekend

ArcheAge Chronicles is planning a network test for September 12th, continuing its development journey. The article also rounds up other MMO news, including updates on Guild Wars 3, Farhaven, and Aion 2, alongside a lengthy list of games currently in various stages of testing and development.

Massively OverpoweredNeutral

Massively OP Podcast Episode 578: Gamescoming and Gamesgoing

The Massively OP Podcast episode 578 covers Gamescom announcements, including launch dates for Aion 2 and Path of Exile 2, and future content plans for Dune: Awakening. The hosts also discuss the shutdown of another WoW Classic server, Guild Wars 3's Asura, Star Citizen's delays, and Star Wars Galaxies hacking drama.

Massively OverpoweredNeutral

MMO Week in Review: Gamescom, Asura, and Ascension

Gamescom was the dominant event this week, bringing news for numerous MMOs including launch dates for Aion 2 and Path of Exile 2, and trailers for Dune Awakening, Sea of Remnants, and Cinder City. Star Citizen's Squadron 42 received another delay into 2027, while Guild Wars 3 revealed its Asura, and Blizzard shut down another World of Warcraft private server. Other news included updates for Throne and Liberty, Ultima Online, and The Division 2, alongside discussions on game design, AI training lawsuits, and the shutdown of the Project Ascension World of Warcraft emulator.

Rock Paper ShotgunNegative

Star Citizen spinoff Squadron 42 has been delayed yet again, citing everyone going gaga for GTA 6, even if it isn't coming to PC yet

Cloud Imperium Games has delayed the release of Squadron 42, the single-player spinoff of Star Citizen, to Q2 2027. Studio head Chris Roberts cited the upcoming launch of Grand Theft Auto 6 as a reason to avoid releasing during its attention buzz. The game, which was originally slated for 2026, has been in development since 2014 and features a notable cast including Gary Oldman, Gillian Anderson, Mark Hamill, Andy Serkis, and Henry Cavill.

EurogamerNegative

Squadron 42 delayed to 2027, with Star Citizen dev blaming GTA 6

Cloud Imperium Games has delayed the release of Squadron 42, a spin-off of Star Citizen, to the second quarter of 2027. Studio boss Chris Roberts cited the upcoming launch of Grand Theft Auto 6 as a reason to avoid releasing the game into such a crowded market. The game, which has been in development for over a decade, features a star-studded cast including Gary Oldman, Mark Hamill, and Henry Cavill.

Games IndustryPositive

Cloud Imperium delays Squadron 42 to 2027 – "There is no way I want to launch into the attention buzz saw of GTA 6"

Cloud Imperium Games has delayed the release of Squadron 42 to Q2 2027, with CEO Chris Roberts citing the need to avoid launching alongside Grand Theft Auto 6. The Star Citizen spin-off, which began development in 2014, will see a limited release to original backers in October. Roberts emphasized that the game requires dedicated attention from the gaming world to succeed.

FZ.seNegative

Star Citizen-kampanjen Squadron 42 försenas till andra kvartalet 2027

The single-player campaign for Star Citizen, Squadron 42, has been delayed to the second quarter of 2027. While a limited group of backers and content creators will get to test the game in October, a specific release date for Star Citizen itself has not been provided.

Gaming BoltPositive

Squadron 42 Pushed Back to Q2 2027 Due to Grand Theft Auto 6 Being an “Attention Buzz Saw”

Cloud Imperium Games has delayed the release of Squadron 42 to Q2 2027, citing the significant attention Grand Theft Auto 6 is expected to draw upon its launch. Studio CEO Chris Roberts wants to ensure Squadron 42 receives adequate focus, especially given its long development cycle since 2014. The company plans to share more details about the revised release window soon and will offer original backers early access in October.

IGNVery negative

Star Citizen Spinoff Squadron 42 Delayed to 2027, Dev Insists It's Because of GTA 6

Cloud Imperium Games has announced that the single-player Star Citizen spinoff, Squadron 42, has been delayed to 2027. Developer Chris Roberts stated the delay is partly due to the anticipated attention Grand Theft Auto 6 will receive, suggesting it would impact Squadron 42's launch window.

PC GamerNegative

Star Citizen's Squadron 42 delayed again, this time to avoid 'the attention buzz saw of GTA 6' says Chris…

Cloud Imperium Games has delayed the release of Squadron 42, the single-player component of Star Citizen, to the second quarter of 2027. Game director Chris Roberts cited the desire to avoid media attention surrounding the upcoming launch of Grand Theft Auto 6 as the primary reason for the postponement. This marks another delay for the long-anticipated title, which was originally slated for a 2015 release.