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Star Citizen

News, coverage and analysis tracking Star Citizen across the outlets.

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Massively Overpovered

Betawatch: Monsters & Memories plunges testers into The Deep, Loftia begins pre-registrations, and ArcheAge S is on its way next year

Several MMORPGs are entering new testing phases or preparing for launch. Monsters & Memories is plunging testers into 'The Deep' ahead of its early access, while Loftia has begun pre-registrations. ArcheAge S is slated for a Q2 2027 release, with gameplay previews coming soon. Legends of Aria Eternal and Valheim have officially launched, while Pantheon: Rise of the Fallen has experienced layoffs.

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Massively Overpovered

Star Citizen readies new missions and weapons while its Pirate Week event returns

Star Citizen is celebrating its annual Pirate Week event, featuring in-game activities like treasure hunts and the return of Pirate Swarm mode in Arena Commander, alongside community contests and pirate-themed sales. Recent roadmap updates also detail upcoming missions for hauling, mining, and combat in alpha 4.10, and work on planet Nyx III and a new assault rifle for alpha 4.11, though the latter has been delayed to Q4.

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Escapist Magazine

DelanClip Fusion Pro review: Once you try head tracking, there’s no going back

The DelanClip Fusion Pro offers an immersive head-tracking experience for PC simulation games, significantly enhancing gameplay in titles like DCS World, Elite Dangerous, and various racing sims. While requiring some initial setup and costing £90, its wireless design and effective tracking make it a worthwhile upgrade for cockpit-based gaming on a monitor.

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Massively Overpovered

Make My MMO: Stars Reach’s prospects, Squadron 42’s postponements

This article provides an update on various crowdfunded MMORPGs. Stars Reach has launched into early access with server issues but is actively patching. Squadron 42 has been delayed again, citing Grand Theft Auto 6 as a reason, adding to its decade-long postponement. Pantheon Rise of the Fallen continues its slow development on a combat revamp, with player numbers declining significantly.

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Massively Overpovered

Betawatch: ArcheAge Chronicles plans a network test for next weekend

ArcheAge Chronicles is planning a network test for September 12th, continuing its development journey. The article also rounds up other MMO news, including updates on Guild Wars 3, Farhaven, and Aion 2, alongside a lengthy list of games currently in various stages of testing and development.

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Massively Overpovered

Massively OP Podcast Episode 578: Gamescoming and Gamesgoing

The Massively OP Podcast episode 578 covers Gamescom announcements, including launch dates for Aion 2 and Path of Exile 2, and future content plans for Dune: Awakening. The hosts also discuss the shutdown of another WoW Classic server, Guild Wars 3's Asura, Star Citizen's delays, and Star Wars Galaxies hacking drama.

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Massively Overpovered

MMO Week in Review: Gamescom, Asura, and Ascension

Gamescom was the dominant event this week, bringing news for numerous MMOs including launch dates for Aion 2 and Path of Exile 2, and trailers for Dune Awakening, Sea of Remnants, and Cinder City. Star Citizen's Squadron 42 received another delay into 2027, while Guild Wars 3 revealed its Asura, and Blizzard shut down another World of Warcraft private server. Other news included updates for Throne and Liberty, Ultima Online, and The Division 2, alongside discussions on game design, AI training lawsuits, and the shutdown of the Project Ascension World of Warcraft emulator.

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Rock Paper Shotgun

Star Citizen spinoff Squadron 42 has been delayed yet again, citing everyone going gaga for GTA 6, even if it isn't coming to PC yet

Cloud Imperium Games has delayed the release of Squadron 42, the single-player spinoff of Star Citizen, to Q2 2027. Studio head Chris Roberts cited the upcoming launch of Grand Theft Auto 6 as a reason to avoid releasing during its attention buzz. The game, which was originally slated for 2026, has been in development since 2014 and features a notable cast including Gary Oldman, Gillian Anderson, Mark Hamill, Andy Serkis, and Henry Cavill.

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Eurogamer

Squadron 42 delayed to 2027, with Star Citizen dev blaming GTA 6

Cloud Imperium Games has delayed the release of Squadron 42, a spin-off of Star Citizen, to the second quarter of 2027. Studio boss Chris Roberts cited the upcoming launch of Grand Theft Auto 6 as a reason to avoid releasing the game into such a crowded market. The game, which has been in development for over a decade, features a star-studded cast including Gary Oldman, Mark Hamill, and Henry Cavill.

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Games Industry

Cloud Imperium delays Squadron 42 to 2027 – "There is no way I want to launch into the attention buzz saw of GTA 6"

Cloud Imperium Games has delayed the release of Squadron 42 to Q2 2027, with CEO Chris Roberts citing the need to avoid launching alongside Grand Theft Auto 6. The Star Citizen spin-off, which began development in 2014, will see a limited release to original backers in October. Roberts emphasized that the game requires dedicated attention from the gaming world to succeed.

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FZ.se

Star Citizen-kampanjen Squadron 42 försenas till andra kvartalet 2027

The single-player campaign for Star Citizen, Squadron 42, has been delayed to the second quarter of 2027. While a limited group of backers and content creators will get to test the game in October, a specific release date for Star Citizen itself has not been provided.

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Gaming Bolt

Squadron 42 Pushed Back to Q2 2027 Due to Grand Theft Auto 6 Being an “Attention Buzz Saw”

Cloud Imperium Games has delayed the release of Squadron 42 to Q2 2027, citing the significant attention Grand Theft Auto 6 is expected to draw upon its launch. Studio CEO Chris Roberts wants to ensure Squadron 42 receives adequate focus, especially given its long development cycle since 2014. The company plans to share more details about the revised release window soon and will offer original backers early access in October.

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IGN

Star Citizen Spinoff Squadron 42 Delayed to 2027, Dev Insists It's Because of GTA 6

Cloud Imperium Games has announced that the single-player Star Citizen spinoff, Squadron 42, has been delayed to 2027. Developer Chris Roberts stated the delay is partly due to the anticipated attention Grand Theft Auto 6 will receive, suggesting it would impact Squadron 42's launch window.

PC Gamer

Star Citizen's Squadron 42 delayed again, this time to avoid 'the attention buzz saw of GTA 6' says Chris…

Cloud Imperium Games has delayed the release of Squadron 42, the single-player component of Star Citizen, to the second quarter of 2027. Game director Chris Roberts cited the desire to avoid media attention surrounding the upcoming launch of Grand Theft Auto 6 as the primary reason for the postponement. This marks another delay for the long-anticipated title, which was originally slated for a 2015 release.

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Massively Overpovered

We are all shocked, shocked, that Star Citizen spinoff Squadron 42 has been delayed into 2027

Cloud Imperium Games has announced that Squadron 42, the single-player component of Star Citizen, has been delayed to Q2 2027. This decision was made to avoid launching alongside Grand Theft Auto 6 and to ensure the game is polished. The studio also clarified that development resources are split between Star Citizen and Squadron 42, with a recent shift to favor Squadron 42 to expedite its completion.

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Massively Overpovered

Star Citizen revives Siege of Orison, adds a new ship, and fixes nearly 500 bugs with alpha 4.10

Star Citizen has released alpha 4.10, reintroducing the instanced Siege of Orison encounter, adding the new Kruger S-65 Stingray medium fighter, and implementing nearly 500 bug fixes. The update also features more transparent development communication, though some players still consider the game unplayable despite its ongoing crowdfunding success.

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Metro UK

Games Inbox: How much disruption will GTA 6 launch cause?

Readers discuss the potential disruption caused by the Grand Theft Auto 6 launch, comparing it to Pokémon Go and anticipating media coverage. Other topics include the success of recent Star Wars games, competition between publishers like Activision and EA, the Amiga retro scene, the high cost of Star Citizen, concerns about Bethesda's game development quality post-layoffs, and the secrecy surrounding Nintendo's Zelda: Ocarina of Time remake.

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Retro Gamer

Star Citizen stream lifts veil on the $1 billion crowdfunded game's buggy state after 14 years in development, and neither devs nor fans seem impressed: "Such a s*** show"

Star Citizen, a crowdfunded space game in development for 14 years by Cloud Imperium Games, is facing renewed criticism following a recent livestream that showcased numerous bugs and development issues. The stream, featuring a private build, highlighted significant problems, leading to disappointment among both developers and the game's backers, with many expressing concerns about the project's future and the substantial funds raised.

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Metro UK

Disastrous Star Citizen stream is the cringiest thing you'll see today

A recent livestream for the crowdfunded game Star Citizen, developed by Cloud Imperium Games, has been widely criticized for its embarrassing display of bugs and internal team tension. The stream, intended to showcase an upcoming mission, instead highlighted the game's technical issues and an uncomfortable work environment, drawing negative attention from the community and content creators.

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PC Gamer

Star Citizen has a disastrously laggy stream with horrendous vibes, which isn't a great look when you're past…

Star Citizen's recent development stream for the Siege of Orison event was plagued by severe lag, desync issues, and unprofessional behavior from developers, leading to community backlash. The game, which has been in development for over a decade and crowdfunded over $1 billion, continues to face criticism for its prolonged early access period and functional problems despite high-priced in-game purchases.

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