Star Wars: Zero Company
News, coverage and analysis tracking Star Wars: Zero Company across the outlets.
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American publishers are ruining the video games industry - Reader's Feature
A reader expresses concern that American publishers are ruining the video game industry, citing the closure of BioWare and EA's financial practices as evidence. The author contrasts this with the perceived stability of Japanese and European companies, while also noting the potential negative impact of AI on game development and artistry.
Lucasfilm är mer flexibla med vilka som får göra Star Wars-spel
Lucasfilm is adopting a more flexible strategy for Star Wars game development, aiming to partner with a wider range of studios, including smaller and less conventional ones. While large AAA titles like Battlefront remain crucial, the company is open to AA projects and diverse genres to best fulfill the Star Wars fantasy.
Star Wars Battlefront 3 Reportedly In Development By EA’s Top Shooter Studios
Electronic Arts is reportedly developing Star Wars Battlefront 3, with Apex Legends studio Respawn Entertainment and Battlefield developer DICE collaborating on the project. This news comes amidst EA's restructuring, which includes layoffs and the closure of BioWare. The publisher mentioned that learnings from Battlefield's live service launch will inform future shooter portfolio growth.
Star Wars Zero Company låter en nu finjustera svårighetsgraden
Bit Reactor has released update 1.2 for Star Wars: Zero Company, adding a series of requested campaign settings that allow players to customize the game's difficulty. These new options include permadeath for characters, a chance of instant death upon taking damage, and adjustments to character health and resource gain.
"It doesn’t have to always be triple-A": Galactic Racer and Zero Company’s success has Lucasfilms wanting more smaller-scale Star Wars games
Lucasfilm Games is looking to fund more smaller-scale Star Wars titles, following the success of games like Star Wars: Galactic Racer and Star Wars Zero Company. Vice president Douglas Reilly stated that good ideas can come from various places, not just major publishers, indicating a desire to explore more niche genres beyond blockbuster concepts.
Star Wars Zero Company adds new difficulty options that can bring it closer to XCOM
Star Wars Zero Company's latest patch introduces a granular difficulty system with new options that allow players to customize challenges, such as removing the injury system or adjusting health scaling. These additions are praised for encouraging more creative tactical play, offering a more engaging experience than the original hard mode. The update also coincides with reports of developer Bit Reactor rehiring employees following the game's success.
Star Wars Games Could Get More Interesting As Lucasfilm Looks Beyond The Big Studios
Lucasfilm Games is looking to partner with smaller, independent studios to create a wider variety of Star Wars titles beyond traditional AAA releases. VP Douglas Reilly stated that the strategy involves finding the best partners for specific experiences, not just major publishers, highlighting recent successes like Star Wars Zero Company and Star Wars Galactic Racer. This approach aims to explore diverse genres and fulfill various player fantasies within the Star Wars universe.
Star Wars Zero Company might be a little rough around the edges, but it's also the perfect example of smart game dev you can feel in the playing
Star Wars Zero Company is a heartfelt and smart turn-based tactics game that, despite some rough edges indicative of its development, shines through its engaging gameplay and earnest themes. Developed by Bit Reactor, the game offers a fresh take on the genre with a relaxed default difficulty and a compelling narrative set during the Clone Wars era, blending light entertainment with deeper introspection.
Star Wars Games Will “Continue to Surprise” Fans, Says Lucasfilm Exec
Lucasfilm Games executive Douglas Reilly stated that the company plans to be more flexible with the Star Wars license, allowing pitches from a wider range of developers, not just major publishers. Recent successes like Star Wars Zero Company and Star Wars: Galactic Racer on PC, PlayStation 5, and Xbox Series X/S have encouraged this approach, with more varied and surprising game experiences expected in the future.
Call of Duty: Modern Warfare 4 Pays Tribute to Vince Zampella in its Credits
Infinity Ward's Call of Duty: Modern Warfare 4 includes a tribute to studio co-founder Vince Zampella in its "In Memoriam" credits section. Zampella, who co-created the Call of Duty franchise and founded Respawn Entertainment, passed away in December 2025. His significant impact on the gaming industry was highlighted by colleagues and media figures.
After Star Wars: Zero Company and Galactic Racer, Lucasfilm says it will "continue to surprise folks" and is…
Lucasfilm Games executive Douglas Reilly stated that the company is adopting a more flexible approach to licensing the Star Wars franchise, leading to a wider variety of games like Star Wars: Zero Company and Star Wars: Galactic Racer. This shift allows for collaborations with more experienced, smaller studios, and hints at further surprising game announcements in the future.
What are we all playing this weekend?
Several members of the team share their weekend gaming plans, including finishing Assassin's Creed 3, trying DayZ Badlands, and exploring horror titles like Haunted Paws. Others are diving into Castlevania: Belmont's Curse, introducing friends to Factorio, or developing a text adventure.
GTA 6 has not massacred video game sales this year as everything sells well
Despite the highly anticipated release of Grand Theft Auto 6, the video game market has seen strong sales across numerous titles. Games like Control, Onimusha: Warlords, and Marvel's Wolverine have all achieved significant sales milestones, indicating a healthy and diverse market. This suggests that the industry can support multiple successful releases simultaneously, challenging the notion of a zero-sum game for player attention and spending.
Biddy Blas actor is playing Star Wars Galactic Racer and he knows how "annoying" his character is: "I love him so much, I want to throw him at the wall"
Richard Summers-Calvert, the voice actor for Biddy Blas in Star Wars: Galactic Racer, discusses his character's intentionally annoying nature and his own experience playing the game. He expresses a love-hate relationship with Biddy, finding him both endearing and frustrating. The article also touches on the appeal of unique alien characters in the Star Wars universe.
Video games are reigniting my love for Star Wars
Video games are currently the strongest medium for revitalizing the Star Wars franchise's narrative, offering fresh stories and characters that reignite passion. Titles like Star Wars Zero Company and Star Wars: Galactic Racer showcase the value of narrative writers by exploring new avenues within familiar eras and surprising players with compelling campaigns.
Why is Star Wars suddenly so good at video games? - Reader's Feature
A reader argues that the Star Wars license is currently excelling in video games, revitalizing genres that are otherwise neglected. While acknowledging past quality issues with licensed games, the author praises recent titles like Zero Company and Galactic Racer, attributing their success to Lucasfilm Games' quality control and a focus on diverse genres.
The studio behind Star Wars Zero Company is hiring back some of its furloughed staff
Developer Bit Reactor, the studio behind Star Wars Zero Company, has begun rehiring some of the staff it furloughed earlier this year due to sales uncertainty. The company had previously furloughed over 80% of its employees, but has now increased its payroll to over half of its pre-furlough levels. Despite initial launch issues, the game received positive reviews and performed well on Steam.
Marvel's Wolverine physical sales show why Sony are wrong to abandon discs
Physical sales of Marvel's Wolverine, particularly in Europe where 51% of copies were boxed, demonstrate a continued demand for physical media that contradicts Sony Interactive Entertainment's decision to abandon discs. While overall spending on new physical software has seen growth, this is largely driven by game-key cards on Nintendo Switch, not traditional discs.
Games Inbox: Which 2026 video game has the best melee combat?
Readers discuss which upcoming games will feature the best melee combat, with Onimusha: Way Of The Sword and Nioh 3 being highlighted. The discussion also touches on the controversial Grand Theft Auto 6 leaker, issues with Amazon's game delivery, the pricing of live service cosmetics, and the potential for dormant game franchises to be revived.
Star Wars Zero Company Has Sold 1 Million+ Copies, New Update Coming Next Week
Bit Reactor has confirmed that Star Wars Zero Company has sold over one million copies, a milestone achieved shortly after the studio rehired some furloughed staff. The developer also announced that Patch 1.2 is launching next week, with further continuous updates planned. The game is available on Xbox Series X/S, PlayStation 5, and PC.