Stuntman
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Saber Interactive's Tim Willits on generative AI, moving development out of North America, and embracing recognisable IP
Saber Interactive's Chief Creative Officer Tim Willits discusses the company's stance on generative AI, stating they are experimenting with it but not replacing human developers. He also highlights Saber's strategy of global development across 15 studios, focusing on AA titles and recognizable intellectual property, emphasizing disciplined budgeting and flexible team structures.
'There is absolutely no generative AI in Space Marine 3' promises Saber Interactive executive
Saber Interactive's Chief Creative Officer Tim Willits stated that their upcoming game, Warhammer 40,000: Space Marine 2, will not utilize generative AI in its development. While Saber is experimenting with AI in smaller projects like Rideshare Stimulator, they are being cautious with major titles, especially those with licensed properties like Warhammer 40,000.
"We can get any IP" - Saber CCO on why reviving dormant franchises is the big, obvious secret the the publisher's success, and why Xbox could learn from it
Saber Interactive's Chief Creative Officer Tim Willits believes the company's success stems from its strategy of reviving dormant franchises and ensuring projects can generate four times their cost. He highlighted titles like World War Z and Snow Runner as examples of profitable ventures, and suggested that larger companies like Microsoft could benefit from a similar approach by revitalizing underutilized IPs.
id Software's former co-owner says they absolutely would've used gen AI back in the day: 'John Carmack…
Former id Software co-owner Tim Willits discusses the potential and current limitations of generative AI in game development, noting Saber Interactive's experiments with the technology in 'Rideshare Simulator'. He believes a groundbreaking AI-driven game, akin to 'Half-Life 2' for its impact, will eventually emerge, though acknowledges current implementations often fall short. Willits also speculates that id Software would have embraced generative AI if it were available during their pioneering days.
"Somebody will make the Half-Life 2 of AI" - after the Rideshare controversy, Saber CCO says something will come along and "change people's minds" about gen-AI
Saber Interactive's Chief Creative Officer Tim Willits believes a groundbreaking game akin to "Half-Life 2 of AI" will emerge, changing public perception of generative AI in gaming. Despite recent controversy surrounding its use in "Rideshare Stimulator," Saber is experimenting with AI, with Willits emphasizing the need for innovation and the potential for AI to create new experiences, drawing parallels to the initial skepticism surrounding Steam.
Stuntman Hollywood Hands-on Preview - Lights, camera, action!
Stuntman Hollywood revives the classic stunt driving series with a focus on cinematic movie set challenges and precision driving. The game will feature licensed IP from Universal Pictures and NBCUniversal, including Fast & Furious and Earthquake, alongside original content. It is set to release on PlayStation 5, Xbox Series X|S, and PC.
15 PS5 Games from Last Week's Livestreams We Can't Wait to Play
This article highlights 15 upcoming PlayStation 5 games that generated excitement from recent livestreams. The list includes anticipated titles like Alien Isolation 2, Marvel's Wolverine, and Silent Hill: Townfall, alongside sequels and new IPs across various genres. The author expresses enthusiasm for the diverse range of experiences coming to the platform.
Beloved PS2 Action Adventure Series Being Revived on PS5
Saber Interactive revealed the first trailer for Stuntman: Hollywood during Sony's State of Play showcase. The game will feature iconic vehicles and stunts inspired by Universal properties like Fast & Furious and Back to the Future. Stuntman: Hollywood is in development for PlayStation 5, Xbox Series X|S, and PC.